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Part of the difficulty drop may be the absence of those annoying mines. The first game had them all over the place, not increasing the difficulty of the thinking part, but on the execution side.
The recorder is a similar thing. Not hard to get the idea, but easy to mess up the timing and get trapped. The new clones are a similar mechanic without the timing part. Unfortunately, the item cloning property goes with it as well, which made the recorder interesting.
I legit started doing puzzles in descending number-order just to avoid the easy learning curve xD
It makes sense for broader appeal and also to focus on single mechanics - let's wait and see what happens if several of them are thrown into the mix together.
I've lost so many of my beloved titles by the core players repeating "too easy!" until 5 patches later (or one sequel later) the game was no longer even installed let alone "beloved". Divinity Original Sin, X4 Foundations, Watchdogs 2 even Cossacks remaster (essentially) from 20 years ago (artillery nerf) and Baldur's Gate remaster (summons limit) etc etc.
Maybe the last of the regulars in each area could have had more tools and a bigger play area, and maybe the gold could have been harder but any move towards Road to Gehenna design and this becomes another no-go franchise to me.
That is until you get the gold puzzles which are required for a special story moment.
Like to be honest I skipped most stars in TTP1 and especially Gehenna because I didn't feel like it. Not even sure they do anything in Gehenna, though if I wanted to star-ending in TTP1 I'd take a guide because some of the stars to obscure and I'm never sure if there is a legit solution or some glitch involved...
I did the puzzles in backward order sometimes, too, but it doesn't do anything to solve the problem, because maybe it increases the difficulty of the first puzzle you play in the area, but then there are still too many easy ones that way. I still found entering a puzzle to be a tedious waste of time. And I'd bought a puzzle game to play puzzles.
--that being said. I still liked the game as a story and exploration experience enough for my 4/5 rating.
I'm happy with the puzzle difficulty too. A mixture of relaxing 3-5-minuters, ramping up to ones that take me nearly an hour. I'm surprised that the consensus on here is that TL2 is easier than TL1 -- seems about the same to me.
https://store.steampowered.com/app/1147110/The_Long_Gate/
It's basically a crash course in Digital, Analog and Quantum computing, but unfortunately, without a degree in electrical engineering, you are bound to get stuck sooner, rather than later, and after that, it's either "Follow a guide without really knowing what's going on" or "Give up".