The Talos Principle 2

The Talos Principle 2

View Stats:
K. Hauzer Nov 10, 2023 @ 1:23pm
3
Why the puzzles r so primitive?!
Started the game. was fun at first 2-3 hours, but puzzles ahead where just simple as at the beginning. In fact., optional puzzles inside the town museum were the most difficult (the red tetris square puzzle do head damage =)) till the second half of the game, i just got bot bored now and stopped playing.
Should i play forward, will there be really head blowing puzzles or is it it?....
Originally posted by tcassat:
Originally posted by Hauzer:
Guys. all in all, the tp1 was good, yes. But since the portal 2 there was no such a fantastic game with such a tense storytelling, gameplay, marvelous design of levels and setting.
In fact, when i saw the trailers of tp2 i was thinking about the next portal 2 and when i played half a game i undestood that it is even not close to tp1, not even mentioning portal 2. So i. personally, think, that tp2 is a failure and marketing advertisment game, built on the bones of the tp1, just to get some money and not to push the franchise to the next lvl. i think its a downgrade in fact... and for genre... well.. its good, that its out and was made to remind the ppl about the fact, that puzzle games are. thats all =)

Yes, I think it's safe to say that it's a downgrade in everything except technical things like realistic simulation of electromagnetic waves, which seems to be the fetish of modern game developers. The idea now is to make light behave realistically in your virtual world, even if it means alienating half the possible consumers and making the other half perform poorly. There are also more interesting gimmicks in the puzzles, but TP1 is more daring in the design of the puzzles themselves, so it doesn't make much difference.

Talos Principle 2 is one of those products that takes some time to "digest" and realize its true value. The puzzles have taken a step back from TP1. The stars are now behind repetitive tasks that mostly don't involve any kind of intellectual work. The story is entertaining and sometimes even inspiring, but since there is no longer the subtlety of TP1, the limitations of the writing start to become clearer, such as contradictions or parts that seem more like proselytizing a naive view of reality than anything else (good times when the naivety of the plot was all in "ahhh global warming is going to kill everyone!"). Finally, the experience as a whole is rather poor and repetitive when compared to Talos Principle 1. That game is truly a masterpiece. Talos Principle 2 seems to me more like what you get when people who are enthusiastic about the success of a product try to continue it with passion and a lot of willpower, but in the end definitely fail to deliver that experience again.

Still, it's a solid game, a solid puzzle, and a game I don't regret buying and playing.
< >
Showing 211-225 of 235 comments
MusicallyInspired Nov 19, 2023 @ 6:22pm 
Originally posted by gamatecal:
I don't know... I replayed Talos 1 after I had beaten Talos 2, because I found the vast majority of puzzles in Talos 2 extremely easy, and wanted to see if my opinions were valid. Talos 1 ramps in difficulty throughout, with less easier ones present in later parts of the game. The end game though for Talos 1... is just strictly harder than Talos 2. Even some of the stars that you collect in Talos 1 had an interesting complex solution

I don't agree at all. The endgame of Talos 1 is just as easy if not simpler than the ending of Talos 2.

I think the main problems with Talos 2 compared to Talos 1 are;
1) Generic and samey star collection with gimmicks not really liked.
2) No difficulty ramping
3) End game not fulfilling
4) Compass destroys exploration

1) In your opinion
2) I don't think it's absent, but it isn't as pronounced for sure
3) In your opinion
4) You can turn off the compass (I did this on my first playthrough)
gamatecal Nov 19, 2023 @ 6:40pm 
Originally posted by MusicallyInspired:
Originally posted by gamatecal:
I don't know... I replayed Talos 1 after I had beaten Talos 2, because I found the vast majority of puzzles in Talos 2 extremely easy, and wanted to see if my opinions were valid. Talos 1 ramps in difficulty throughout, with less easier ones present in later parts of the game. The end game though for Talos 1... is just strictly harder than Talos 2. Even some of the stars that you collect in Talos 1 had an interesting complex solution

I don't agree at all. The endgame of Talos 1 is just as easy if not simpler than the ending of Talos 2.

I think the main problems with Talos 2 compared to Talos 1 are;
1) Generic and samey star collection with gimmicks not really liked.
2) No difficulty ramping
3) End game not fulfilling
4) Compass destroys exploration

1) In your opinion
2) I don't think it's absent, but it isn't as pronounced for sure
3) In your opinion
4) You can turn off the compass (I did this on my first playthrough)

Correction. When I said "end game", I meant the star puzzles, not the "boss fight". Also had no clue you could turn off compass, but I think that is just another design flaw. Compass probably shouldn't be revealing everything. I don't know :\

Star collections in TP2
1) Chase me if you can. Not even a puzzle, and its extremely straight forward. This gave the large map purpose by making you run through it.
2) X marks the spot. Tells you where the star is. Not really a puzzle though, they just tell you where it is. One of which had a extra layer by doing inputs, which was kind of redundant?
3) Connect the dot. I like these ones. Subverting the islands levels in solving a bigger puzzle. This is also in TP1

What do you get for collecting these stars? An obscure voice dialogue

Star collections in TP1
1) A level within a level. My favorite ones.
2) Connect the dot. A bit more complex though than TP2, as some required you to steal objects from other levels into the game area.
3) Hidden stars populated in a few areas. Most hidden just by exploring, and some had a hint to achieving them
4) The grandiose star that required a series of hints on retrieving it.

What do you get for collecting these stars? More, complex levels.

Stars are telegraphed in TP2. Once you see it, you know exactly what to do. TP1 however, you don't know where they are. Could be hidden in a level, around the map, and the obvious one, connecting the lasers up. These were far more interesting imho. TP1's take on stars, and its reward, was something to aim for.
Vault Dweller Nov 19, 2023 @ 6:57pm 
The puzzles are a bit too easy for my taste too, they clearly went for a broader audience this time. I hope they really up the ante in later dlc and make everything as hard or harder than the golden gate puzzles. But regardless of the puzzles being too easy, the game looks sublime and the philosophical narrative is hella cool.

Having beaten the first game multiple times really does help a lot though, i imagine the puzzles are way harder for someone who hasnt made the gold disk
joridiculous Nov 20, 2023 @ 3:54am 
Originally posted by gamatecal:
Originally posted by Bugg:
I'll be honest, most of Talos 1 was just as easy. Didn't start to really get stumped until the DLC.

I don't know... I replayed Talos 1 after I had beaten Talos 2, because I found the vast majority of puzzles in Talos 2 extremely easy, and wanted to see if my opinions were valid. Talos 1 ramps in difficulty throughout, with less easier ones present in later parts of the game. The end game though for Talos 1... is just strictly harder than Talos 2. Even some of the stars that you collect in Talos 1 had an interesting complex solution

I think the main problems with Talos 2 compared to Talos 1 are;
1) Generic and samey star collection with gimmicks not really liked.
2) No difficulty ramping
3) End game not fulfilling
4) Compass destroys exploration

Obviously Talos 1 had its problems, but those problems didn't affect the puzzles difficulty. The game direction is just vastly different in Talos 2, which I think it hurts the core reason we are playing Talos 2, for its puzzles.
Yeah, TTP 2 dont have really have a difficulty ramping. All areas are the same. Start with a easy puzzle (1) and work up to the "hard" one at end (8). Repeat the same for all 4 "islands".

TTP had a gradual increase in difficulty from start to finish, even with the first couple of puzzles to introduce new mechanics.

Im not complain the game is to easy, but there is a serious lack of progress playing through the game. With even the "Stars" a wasted potential. Why don't they works as in Demo to unlock the "lost" puzzles? At least that made sense.
K. Hauzer Nov 20, 2023 @ 5:43am 
Originally posted by VengefulAncient:
Originally posted by Hauzer:
Where is the skill issue and the ability to understand nonsence these robots are talking about?=)

Well, you clearly didn't. You can't even explain what's "nonsence" about it.
And i wont, beacuse i dont see a point in argue with such a person. U r in rage or something...
K. Hauzer Nov 20, 2023 @ 5:48am 
Guys. all in all, the tp1 was good, yes. But since the portal 2 there was no such a fantastic game with such a tense storytelling, gameplay, marvelous design of levels and setting.
In fact, when i saw the trailers of tp2 i was thinking about the next portal 2 and when i played half a game i undestood that it is even not close to tp1, not even mentioning portal 2. So i. personally, think, that tp2 is a failure and marketing advertisment game, built on the bones of the tp1, just to get some money and not to push the franchise to the next lvl. i think its a downgrade in fact... and for genre... well.. its good, that its out and was made to remind the ppl about the fact, that puzzle games are. thats all =)
Last edited by K. Hauzer; Nov 20, 2023 @ 5:50am
Pocahawtness Nov 20, 2023 @ 6:02am 
I think a lot depends on whether you played Talos 1. Puzzles demand you know exactly how the tools function, and if you played Talos 1 then you are already 50% there. And, you already know that understanding how they work is very important.

So, I think Gehenna was harder because players didn't know the finer points of how the tools worked. Players who do know that, well, 2 is bound to be a bit easier.
Em Sea Elle Nov 20, 2023 @ 8:41am 
I mostly agree. When the puzzles did get hard, it was because they were a monotonous chore (the stars) or you had to hard reset the puzzle for any mistake or minor alignment error.

But also I quite enjoyed the final area (West 3). Where the theme seemed to be just "the solutions here are a little bit weird!" It wasn't anymore challenging than the other areas, but it was more enjoyable to do them.
Bugg Nov 20, 2023 @ 9:44am 
Originally posted by gamatecal:
Originally posted by Bugg:
I'll be honest, most of Talos 1 was just as easy. Didn't start to really get stumped until the DLC.

I don't know... I replayed Talos 1 after I had beaten Talos 2, because I found the vast majority of puzzles in Talos 2 extremely easy, and wanted to see if my opinions were valid. Talos 1 ramps in difficulty throughout, with less easier ones present in later parts of the game. The end game though for Talos 1... is just strictly harder than Talos 2. Even some of the stars that you collect in Talos 1 had an interesting complex solution

I think the main problems with Talos 2 compared to Talos 1 are;
1) Generic and samey star collection with gimmicks not really liked.
2) No difficulty ramping
3) End game not fulfilling
4) Compass destroys exploration

Obviously Talos 1 had its problems, but those problems didn't affect the puzzles difficulty. The game direction is just vastly different in Talos 2, which I think it hurts the core reason we are playing Talos 2, for its puzzles.

I'll admit it's a while since I've played Talos 1 but at least for me it was 'easy' as well. I remember I thought alot of the difficulty in the later puzzles came from convoluted solutions rather than good design, but I enjoy elegantly hard puzzles more than complex ones. Which I think I've met more of in Talos 2?

You're right about difficulty progression, Talos 2 has the hard and easy ones mixed whereas Talos 1 just kept building complexity in a linear fashion. It probably makes for a better experience, as in this game you breeze through most of the first puzzles in a world, meet a few difficult ones then start with the easy ones again in the next world. I do wish each world built on earlier introduced concepts, instead of wiping the slate clean like this.

Hopefully we get a DLC like Gehenna to really get to play with interacting concepts in a gauntlet of really hard puzzles.
VengefulAncient Nov 20, 2023 @ 1:18pm 
Originally posted by Hauzer:
And i wont, beacuse i dont see a point in argue with such a person. U r in rage or something...

Persistence isn't "rage". I'm not the one who keeps complaining about "nonsence" without explaining what it is. At this point, I wonder whether you actually understand what characters in the game are even saying, based on how you communicate.
K. Hauzer Nov 20, 2023 @ 2:29pm 
Originally posted by VengefulAncient:
Originally posted by Hauzer:
And i wont, beacuse i dont see a point in argue with such a person. U r in rage or something...

Persistence isn't "rage". I'm not the one who keeps complaining about "nonsence" without explaining what it is. At this point, I wonder whether you actually understand what characters in the game are even saying, based on how you communicate.
Hey, persistent one =)) why u wonder? just skeep this thread, go somewhere else with your textwalls, no one will bother argueing with u =)
No, i dont understand what r they talking, or why do they talk like kindegarden philisophers. Mature ppl just cant say all this stuff they keep talking about. THe game s big nonsense in fact, it was ment to be about puzzles, but they implemented hell of a RUNNING and listening to the irrelative and childish cliche npc with wierd voices =) i dont even understand 4 what is the city cluster, there is no gameplay at ALL, exept old puzzles, and the tetris ones r the best puzzles in the game lol!
Ap2000 Nov 20, 2023 @ 2:40pm 
Originally posted by Hauzer:

it was ment to be about puzzles

You don't get to decide that.
Your arrogance is staggering.
gamatecal Nov 20, 2023 @ 7:12pm 
...I love how there are 2 conversations happening at once LOL
VengefulAncient Nov 20, 2023 @ 9:51pm 
Originally posted by Hauzer:
No, i dont understand what r they talking, or why do they talk like kindegarden philisophers. Mature ppl just cant say all this stuff they keep talking about. THe game s big nonsense in fact, it was ment to be about puzzles, but they implemented hell of a RUNNING and listening to the irrelative and childish cliche npc with wierd voices =) i dont even understand 4 what is the city cluster, there is no gameplay at ALL, exept old puzzles, and the tetris ones r the best puzzles in the game lol!

Gotcha, there's indeed on point in arguing with you. It's unfortunate that your comprehension is so lacking and instead of improving it, you choose to criticize the game, but that's your own loss.

Congratulations on finally spelling "nonsense" right, though.
K. Hauzer Nov 22, 2023 @ 6:06am 
Just a couple of trolls that need food, but u wont get it =)
< >
Showing 211-225 of 235 comments
Per page: 1530 50

Date Posted: Nov 10, 2023 @ 1:23pm
Posts: 235