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I don't agree at all. The endgame of Talos 1 is just as easy if not simpler than the ending of Talos 2.
1) In your opinion
2) I don't think it's absent, but it isn't as pronounced for sure
3) In your opinion
4) You can turn off the compass (I did this on my first playthrough)
Correction. When I said "end game", I meant the star puzzles, not the "boss fight". Also had no clue you could turn off compass, but I think that is just another design flaw. Compass probably shouldn't be revealing everything. I don't know :\
Star collections in TP2
1) Chase me if you can. Not even a puzzle, and its extremely straight forward. This gave the large map purpose by making you run through it.
2) X marks the spot. Tells you where the star is. Not really a puzzle though, they just tell you where it is. One of which had a extra layer by doing inputs, which was kind of redundant?
3) Connect the dot. I like these ones. Subverting the islands levels in solving a bigger puzzle. This is also in TP1
What do you get for collecting these stars? An obscure voice dialogue
Star collections in TP1
1) A level within a level. My favorite ones.
2) Connect the dot. A bit more complex though than TP2, as some required you to steal objects from other levels into the game area.
3) Hidden stars populated in a few areas. Most hidden just by exploring, and some had a hint to achieving them
4) The grandiose star that required a series of hints on retrieving it.
What do you get for collecting these stars? More, complex levels.
Stars are telegraphed in TP2. Once you see it, you know exactly what to do. TP1 however, you don't know where they are. Could be hidden in a level, around the map, and the obvious one, connecting the lasers up. These were far more interesting imho. TP1's take on stars, and its reward, was something to aim for.
Having beaten the first game multiple times really does help a lot though, i imagine the puzzles are way harder for someone who hasnt made the gold disk
TTP had a gradual increase in difficulty from start to finish, even with the first couple of puzzles to introduce new mechanics.
Im not complain the game is to easy, but there is a serious lack of progress playing through the game. With even the "Stars" a wasted potential. Why don't they works as in Demo to unlock the "lost" puzzles? At least that made sense.
In fact, when i saw the trailers of tp2 i was thinking about the next portal 2 and when i played half a game i undestood that it is even not close to tp1, not even mentioning portal 2. So i. personally, think, that tp2 is a failure and marketing advertisment game, built on the bones of the tp1, just to get some money and not to push the franchise to the next lvl. i think its a downgrade in fact... and for genre... well.. its good, that its out and was made to remind the ppl about the fact, that puzzle games are. thats all =)
So, I think Gehenna was harder because players didn't know the finer points of how the tools worked. Players who do know that, well, 2 is bound to be a bit easier.
But also I quite enjoyed the final area (West 3). Where the theme seemed to be just "the solutions here are a little bit weird!" It wasn't anymore challenging than the other areas, but it was more enjoyable to do them.
I'll admit it's a while since I've played Talos 1 but at least for me it was 'easy' as well. I remember I thought alot of the difficulty in the later puzzles came from convoluted solutions rather than good design, but I enjoy elegantly hard puzzles more than complex ones. Which I think I've met more of in Talos 2?
You're right about difficulty progression, Talos 2 has the hard and easy ones mixed whereas Talos 1 just kept building complexity in a linear fashion. It probably makes for a better experience, as in this game you breeze through most of the first puzzles in a world, meet a few difficult ones then start with the easy ones again in the next world. I do wish each world built on earlier introduced concepts, instead of wiping the slate clean like this.
Hopefully we get a DLC like Gehenna to really get to play with interacting concepts in a gauntlet of really hard puzzles.
Persistence isn't "rage". I'm not the one who keeps complaining about "nonsence" without explaining what it is. At this point, I wonder whether you actually understand what characters in the game are even saying, based on how you communicate.
No, i dont understand what r they talking, or why do they talk like kindegarden philisophers. Mature ppl just cant say all this stuff they keep talking about. THe game s big nonsense in fact, it was ment to be about puzzles, but they implemented hell of a RUNNING and listening to the irrelative and childish cliche npc with wierd voices =) i dont even understand 4 what is the city cluster, there is no gameplay at ALL, exept old puzzles, and the tetris ones r the best puzzles in the game lol!
You don't get to decide that.
Your arrogance is staggering.
Gotcha, there's indeed on point in arguing with you. It's unfortunate that your comprehension is so lacking and instead of improving it, you choose to criticize the game, but that's your own loss.
Congratulations on finally spelling "nonsense" right, though.