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Once you go back in to save Athena (your 5th trip), THAT'S a point of no return.
Will I have an option to roll back my save once I beat the game?
It's so annoying that there is nothing telling me that I have to meet him somewhere, no objective, nothing on the "map"...
I'm sorry, that's not good enough. The description and instructions given are absolutely terrible. "You know where to meet me, I'll send you coordinates"....no, no I absolutely do not, and I received no "coordinates". And the only thing I have the game telling me in the upper right after the "complete optional puzzles" line goes away is to "enter the VTOL", so I assumed I would be meeting him somewhere INSIDE the pyramid where I would receive said "coordinates".
And of course, once I get inside and find out, no, in fact this is NOT where I meet him, I'm locked out of going back. I don't want to go through this whole ending sequence of puzzles just to have to do it again because you guys for whatever reason decided to make this bewilderingly misleading and breathtakingly obtuse.
It's also very clear this is an incredibly common problem for people as well. A simple instruction saying "meet with/find Cornelius before entering VTOL" taking the place of the "finish optional puzzles" line would be all it takes to make it clear I need to find him first, or you know, something that actually is "sent coordinates". Instead of telling people to waste their time and then do it all again later, how about you fix the problem?
Play the open beta. Please.
They did feck up and forget to give you the coordinates and a message. All fixed now in the latest version open beta. On the other hand, they probably thought it would be impossible for someone interested in completing all lost and golden puzzles to have somehow not explored the tiny hub area and know there was a final golden door to enter after the first 12. I knew exactly where to go, and expect most other players did too.
Look on the bright side - you get to see different ending variations this way, and haven't missed or lost anything. And doing the end sequence all over again isn't a chore. Once you figured it out once it's pretty simple to run through it again in 5 minutes or so.
Also doing the end sequence totally is a chore. Takes like 20 minutes or something. Though I don't mind that. It would feel a little strange to just pick all the different endings one after another. I don't mind having to work for it a bit every time, but I think that's just my preference.
I'm rusty, but timing it, it only just under 16 minutes when you know (roughly) what you're doing. Under 15 if you don't make silly mistakes. And that includes the 3 min 16 second cutscene of the VTOL ride (which you can skip in the open beta, so 13 mins or less if you skip that). This also includes the intro area before Utopia/Dystopia which takes 1 min 40 (if you make a few mistakes), so more likely under 90 seconds if you don't mess up.
So about 12 mins or less starting from the intro puzzle to the time you reach Athena.
If it's consistently taking longer, you might be doing Utopia/Dystopia in a really odd order. (I tend to complete all of Utopia then Dystopia only crossing to the other when needed.
This, exactly. It is a chore. I did explore the little island, and like you completely forget about the other locations there. I took the instructions being given me a face value, and got bit in the ass by them.
And the reason for my response is because the devs response was flippant and insulting. I don't play betas. If it's a acknowledged and fixed problem, then that's what they should have said. Instead, what they said sounded like the dev equivalent of "we don't care, get gud".
If it's a fixed problem, then that's what the dev should have said. I don't play open betas, nor should I have to to be informed a problem has been acknowledged and fixed in a dev response.
Because, when the dev posted a few days after release, it wasn't even considered an issue that needed fixing. They had expected the sort of people who play TTP to have good enough memories and cognitive abilities to put connect the golden door in the hub with those in the levels.
The open beta came out long after they posted. It is available now. Go play it if you haven't.
Ah, yes, people are just too stupid to remember something they may have seen once 20 hours previously in the game play time, which could be days or even weeks of actual real time - which is why this is perfectly fine, and being told something directly untrue and believing it is a "skill" issue and entirely the fault of the player.
What a hideously insulting response. Go troll someone else please.