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Just get to know the puzzle 1st, and your subconscious will keep trying to solve it.
Yeah if there is no achievement for not using flames, they are pointless...
Would love to have a confirmation for this. I heard the opposite, someone said you can't even reset the puzzle if it was "sparked".
I might just go backup my save file and see how it works for myself.
TTP1 had "hints" that you could use, so technically, not out-right solutions, but they definitely helped a lot if you were stuck, but you got credit if you never used one.
You can absolutely get a spark back if you go back to the puzzle and solve it correctly, once you get to the table, the red disappears and the blue solved light appears. (I tried it)
Still weird that you can skip puzzles when you're already not required to solve all of them, but okay.
I never finished the DLC of the first game, because it was too difficult. So I like that new system very much.
It is located outside of puzzle number 3, near the entrance. This puzzle has an elevated entrance and the spark is located in a position where you need to get to climb the ramp to get to the entrance of the puzzle, jump up on the low wall that prevents you from falling off, and jump to the spark.[/spolier]
In the case of Serious Sam 4 it's much worse, in fact, they ruined the balance of the game with that plethora of "gameplay avoiders".
In a puzzle game, offering the solution isn't as bad as people think, because as I said above, the solution is already widely available an "alt+tab" away.