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Ein Übersetzungsproblem melden
Definitely some rough edges to smooth over in patches, for example the spoiler bit I mentioned the alternate tracks briefly freeze the game every time it swaps between them, something like that should just have been precached or outright kept entirely in RAM, I certainly have plenty of it so there's no justification for not doing so.
Weird, I haven't noticed the music change when going into a puzzle. I made a point to pay attention to this after reading your post and I wonder if you're experiencing a glitch or something.
I've had it happen a few times while moving towards the edge of the map. Not when entering puzzles though.
Also, whoever though it would be a good idea to use the spark chasing music for that scene (if you know, you know)... way to ruin the mood. What were they thinking, seriously?
I mean, it is quite literally Prometheus who has been saying GO ON, GO ON DO IT DO IT with repsects to the knowledge, so it's entirely apt. Also it fitted pretty well with the trippy visuals and gave it a sort of upbeat feel.
Honestly, I quite liked it.
Maybe they should have not used it for the sprite... I get what he means, I was also immediately reminded of that silly minigame because of it, while the cinematic is supposed to be profound.
I think they missed a trick, in that certain tracks sounded like recurrent themes - "Evolve" stood out, and so did the late-period Pink Floyd track - but they just seemed to be part of a big soup of tracks that were played almost at random.