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I actually made an FPV quadcopter drone mode that allows flying around in style using a controller, it's what I used to record footage for trailers. Unfortunately this command is considered a cheat by the game due to essentially being a dev tool. Chances are you'll get access to it later when you get access to cheats. It'll have to wait a bit, as currently we're busy addressing all the bugs you guys found.
No sure if you're aware of it yet, but there's external tools that allow one to add any achievements in Steam, so to prevent it via the game console is ultimately ineffective.
That's one of the reasons why I never viewed achievements as proof of achievement, but more of a record of what I've done in the game.
Either way, achievement protection isn't really that difficult to implement, more important reason for delaying enabling the console is actually the crash reporter. If we see a lot of crashes in our database, but most of them are caused by people breaking the game via console, then we'll end up wasting time trying to fix irrelevant crashes, while the important real ones could get buried. This is only really important for the period after launch, where we expect an influx of such crash reports, and when it's important to be able to promptly respond to them.
As for Quadcopter/fly around mode, in universe, if you complete all the mainline puzzles, go to Yaqut and borrow his drone to "investigate some of the odd structures around the island".
Sure, there'd be rough edges to smooth out in terms of interaction (clip with rendered walls, not play areas, etc - photo mode can be restrictive as you theoretically might not have beaten an area when you go in it) but it'd fit the universe, I guess.
This isn't a fully fleshed out idea, just thinking out loud.
I disagree with your first reason, but I absolutely agree on the second, i.e. regarding potentially erroneous error reports flodding in.
That's something I didn't consider, but which is a very understandable reason for holding off on enabling the console. Thanks for clarifying. ✌️
I'm having an absolute blast with the game btw.
Just getting something that was like the first game would've been enough for me, but this sequel exceeded any expectations I had.
And I'm (again) loving all the philosophical musings in the numerous notes.
Started making a list of interesting notes I want to re-read, but that list is growing way bigger than anticipated.^^
It's really fun to play and stimulates the brain, love it.
Thank you so much for making this! 🍻
Fly command seems to work, use Walk to disable it after.
in the game console : flymode . swap to the top there will be "flight"
ToggleDroneMode
Drone game mode cheat sheet:
Camera Angle: Page Up / PageDown
Camera Fov: Mouse wheel
Memorize / Revert Location: M / R
Flip: F
Rates: Numpad + -
Mass: Up Down
Thrust: Left Right
Drag: [ ]
Reset to defaults: D
Yeah I had the same idea with Yaqut, trouble is it requires new text, voiceover, translation, npc animations gameplay setup etc... lot of work, but something that could be done if the map wasn't incompatible with flight really, as you'll find untextured areas and missing geometry quite easily when you go high above or out of bounds. There are many places that have collision where you wouldn't expect them to, or don't have collision where you would (mostly for optimization reasons). It would take one person half a year to go through all the maps and ensure a polished drone flight experience.
Also, holy crap someone is used to lgiht and powerful drones....!
I'm a dummy who never really flew them without gyro stabilisation so it took me a while before I got used to it again - very nice.
Fair point about the usage though, obviously it's a solid tool for you to make trailers with, but yeah, I've got stuck in a few embarrassing places already....
Maybe something that could be polished or refined for one of those 'quality of life and a couple of little treats' sort of release later down the line when it's easier to justify the time on it, eh?
The landscapes and lighting certainly look great from it!