The Talos Principle 2

The Talos Principle 2

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I want to fly around the island and megastructure
To do so, I need a ghost mode or noclip, but the console is disabled. Anyone know how to turn on a noclip mode yet? I gotta fly around this place, it's amazing!
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Showing 1-12 of 12 comments
Goblin Nov 4, 2023 @ 10:35pm 
You hit escape and select photo mode.
Captain America Nov 5, 2023 @ 12:47am 
That's a great idea! I'll explore that option right away; I hope there's not a limited range to the camera.
Anyways, it would be great to know how to enable the console
Last edited by †inanimate carbon rod†; Nov 5, 2023 @ 1:11am
Eagleshadow  [developer] Nov 5, 2023 @ 7:39am 
Enabling console is currently unavailable as we still haven't gotten around to implementing cheat protection for achievements. But you can still execute non-cheat console commands by adding -ExecCmds to the launch options followed by the desired command.

Originally posted by FYSBowTie:
I gotta fly around this place, it's amazing!

I actually made an FPV quadcopter drone mode that allows flying around in style using a controller, it's what I used to record footage for trailers. Unfortunately this command is considered a cheat by the game due to essentially being a dev tool. Chances are you'll get access to it later when you get access to cheats. It'll have to wait a bit, as currently we're busy addressing all the bugs you guys found.
Last edited by Eagleshadow; Nov 5, 2023 @ 8:44am
diMaggio Nov 5, 2023 @ 11:24am 
Originally posted by Eagleshadow:
Enabling console is currently unavailable as we still haven't gotten around to implementing cheat protection for achievements. But you can still execute non-cheat console commands by adding -ExecCmds to the launch options followed by the desired command.

Originally posted by FYSBowTie:
I gotta fly around this place, it's amazing!

I actually made an FPV quadcopter drone mode that allows flying around in style using a controller, it's what I used to record footage for trailers. Unfortunately this command is considered a cheat by the game due to essentially being a dev tool. Chances are you'll get access to it later when you get access to cheats. It'll have to wait a bit, as currently we're busy addressing all the bugs you guys found.

No sure if you're aware of it yet, but there's external tools that allow one to add any achievements in Steam, so to prevent it via the game console is ultimately ineffective.

That's one of the reasons why I never viewed achievements as proof of achievement, but more of a record of what I've done in the game.
Eagleshadow  [developer] Nov 7, 2023 @ 1:44pm 
We are aware of that, yeah, and we aren't about to go on a crusade against third party hacking tools, that's not a winnable game. But providing such tool in the game itself, making it trivial to just type enable cheats noclip and get any achievement in few seconds feel a bit bad, kind of disrespectful towards those who are actually putting in some effort. So it just feels decent to implement that basic level of protection first.

Either way, achievement protection isn't really that difficult to implement, more important reason for delaying enabling the console is actually the crash reporter. If we see a lot of crashes in our database, but most of them are caused by people breaking the game via console, then we'll end up wasting time trying to fix irrelevant crashes, while the important real ones could get buried. This is only really important for the period after launch, where we expect an influx of such crash reports, and when it's important to be able to promptly respond to them.
StevenRaith Nov 7, 2023 @ 1:57pm 
That seems reasonable with respect to the console and crash reports.

As for Quadcopter/fly around mode, in universe, if you complete all the mainline puzzles, go to Yaqut and borrow his drone to "investigate some of the odd structures around the island".

Sure, there'd be rough edges to smooth out in terms of interaction (clip with rendered walls, not play areas, etc - photo mode can be restrictive as you theoretically might not have beaten an area when you go in it) but it'd fit the universe, I guess.

This isn't a fully fleshed out idea, just thinking out loud.
diMaggio Nov 7, 2023 @ 5:11pm 
Originally posted by Eagleshadow:
We are aware of that, yeah, and we aren't about to go on a crusade against third party hacking tools, that's not a winnable game. But providing such tool in the game itself, making it trivial to just type enable cheats noclip and get any achievement in few seconds feel a bit bad, kind of disrespectful towards those who are actually putting in some effort. So it just feels decent to implement that basic level of protection first.

Either way, achievement protection isn't really that difficult to implement, more important reason for delaying enabling the console is actually the crash reporter. If we see a lot of crashes in our database, but most of them are caused by people breaking the game via console, then we'll end up wasting time trying to fix irrelevant crashes, while the important real ones could get buried. This is only really important for the period after launch, where we expect an influx of such crash reports, and when it's important to be able to promptly respond to them.

I disagree with your first reason, but I absolutely agree on the second, i.e. regarding potentially erroneous error reports flodding in.
That's something I didn't consider, but which is a very understandable reason for holding off on enabling the console. Thanks for clarifying. ✌️

I'm having an absolute blast with the game btw.
Just getting something that was like the first game would've been enough for me, but this sequel exceeded any expectations I had.
And I'm (again) loving all the philosophical musings in the numerous notes.
Started making a list of interesting notes I want to re-read, but that list is growing way bigger than anticipated.^^

It's really fun to play and stimulates the brain, love it.
Thank you so much for making this! 🍻
Havoc Nov 7, 2023 @ 6:06pm 
There's some DLL/pak mods to enable it already, but you can also enable console with a launch param: https://steamcommunity.com/sharedfiles/filedetails/?id=3075630770

Fly command seems to work, use Walk to disable it after.
Last edited by Havoc; Nov 7, 2023 @ 6:08pm
Rast Nov 9, 2023 @ 4:06pm 
Launch parameters steam : -WhatWouldAthenaDo Destroy
in the game console : flymode . swap to the top there will be "flight"
Eagleshadow  [developer] Nov 10, 2023 @ 1:17am 
Oh well... might as well give the drone mode command I guess (requires controller):
ToggleDroneMode

Drone game mode cheat sheet:

Camera Angle: Page Up / PageDown
Camera Fov: Mouse wheel
Memorize / Revert Location: M / R
Flip: F
Rates: Numpad + -
Mass: Up Down
Thrust: Left Right
Drag: [ ]
Reset to defaults: D

Originally posted by StevenRaith:
As for Quadcopter/fly around mode, in universe, if you complete all the mainline puzzles, go to Yaqut and borrow his drone to "investigate some of the odd structures around the island".

Yeah I had the same idea with Yaqut, trouble is it requires new text, voiceover, translation, npc animations gameplay setup etc... lot of work, but something that could be done if the map wasn't incompatible with flight really, as you'll find untextured areas and missing geometry quite easily when you go high above or out of bounds. There are many places that have collision where you wouldn't expect them to, or don't have collision where you would (mostly for optimization reasons). It would take one person half a year to go through all the maps and ensure a polished drone flight experience.
Last edited by Eagleshadow; Nov 10, 2023 @ 1:28am
StevenRaith Nov 10, 2023 @ 9:58am 
Very nice.

Also, holy crap someone is used to lgiht and powerful drones....!

I'm a dummy who never really flew them without gyro stabilisation so it took me a while before I got used to it again - very nice.

Fair point about the usage though, obviously it's a solid tool for you to make trailers with, but yeah, I've got stuck in a few embarrassing places already....

Maybe something that could be polished or refined for one of those 'quality of life and a couple of little treats' sort of release later down the line when it's easier to justify the time on it, eh?

The landscapes and lighting certainly look great from it!
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Date Posted: Nov 4, 2023 @ 10:33pm
Posts: 12