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Specs are NVIDIA GeForce GTX 1660 on 31.0.15.4633 (the most recent version on their website) and an Intel i5-6500 @ 3.20GHz. Log is as follows:
LogRHI: Using Default RHI: D3D12
LogRHI: Using Highest Feature Level of D3D12: SM6
LogRHI: Loading RHI module D3D12RHI
LogD3D12RHI: Aftermath initialized
LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce GTX 1660 (VendorId: 10de, DeviceId: 2184, SubSysId: 1325196e, Revision: 00a1
LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.5, binding tier 3, wave ops supported, atomic64 unsupported
LogD3D12RHI: Adapter has 5981MB of dedicated video memory, 0MB of dedicated system memory, and 8161MB of shared system memory, 2 output[s]
LogD3D12RHI: Driver Version: 546.33 (internal:31.0.15.4633, unified:546.33)
LogD3D12RHI: Driver Date: 12-6-2023
LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8161MB of shared system memory, 0 output[s]
LogD3D12RHI: DirectX Agility SDK runtime not found.
LogD3D12RHI: Chosen D3D12 Adapter Id = 0
LogD3D12RHI: Adapter only supports up to Feature Level 'SM5', requested Feature Level was 'SM6'
LogRHI: RHI D3D12 is not supported on your system; Windows 10 (Release 2004) [10.0.19041.1]
Message dialog closed, result: Ok, title: Message, text: DirectX 12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument.
LogWindows: FPlatformMisc::RequestExit(1)
LogWindows: FPlatformMisc::RequestExitWithStatus(1, 0)
LogCore: Engine exit requested (reason: Win RequestExit)
That is your issue
Don't think it is. If min spec is a 970, then a 1660 should be fine. Log itself even says it supports SM6.5.
More likely the Agility SDK not found and the fact it is Win 10 2004 19041 is the issue. That's old Win 10 build even though he says he updated. Need to update it more than that - to 22h2 19045 ideally.
https://github.com/microsoft/DirectXTK12/wiki/Shader-Model-6
UE5:
It asks for all those requirements to be compatible with SM6 Feature Level due to Nanite and Lumen that requires them,
Unreal Engine Documentation Page
https://docs.unrealengine.com/5.0/en-US/API/Runtime/RHI/ERHIFeatureLevel__Type/
I was just clarifying his issue is out of date Windows so his solution is to update it. When you highlight the line saying his GPU only supports SM5 when SM6 is needed, it could give him the impression his GPU is out of date when that is not the case.
I'm struggling with the same thing.
https://pastebin.com/88NJeE03
I tried updating my drivers and downloading direxct x directly but neither helped
Windows 10 22H2 is fine. But GeForce GTX 750 Ti is too old, you can't play this game without upgrading videocard.
Damn... well, that's too bad for that present. Thanks for the answer tho
I appreciate the update. I thought that my GPU was the issue here and was very upset because my 1660 should not be out of date according to the game's own specs. I'm not sure why I still have 2004 instead of 21H2 or 22H2 - according to Windows Updater itself, I was perfectly up to date, but now that I'm asking it to check again, it mysteriously has a whole list of new updates. I'm going to spend the night making sure that everything is up to date, and I'll check back when I'm finished!
After a long adventure that required reinstalling Windows 10 (and thus all my drivers), I have finally gotten the game running! Thank you to all who commented, Talos Principle was one of my favorite games and I'm very excited to get into the sequel - cheers!