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LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3060 (VendorId: 10de, DeviceId: 2503, SubSysId: 40741458, Revision: 00a1
LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.5, binding tier 3, wave ops supported, atomic64 unsupported
LogD3D12RHI: Adapter has 12129MB of dedicated video memory, 0MB of dedicated system memory, and 8154MB of shared system memory, 1 output[s]
LogD3D12RHI: Driver Version: 546.01 (internal:31.0.15.4601, unified:546.01)
LogD3D12RHI: Driver Date: 10-26-2023
LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8154MB of shared system memory, 0 output[s]
LogD3D12RHI: DirectX Agility SDK runtime not found.
LogD3D12RHI: Chosen D3D12 Adapter Id = 0
LogD3D12RHI: Adapter only supports up to Feature Level 'SM5', requested Feature Level was 'SM6'
LogRHI: RHI D3D12 is not supported on your system; Windows 10 (Release 2004) [10.0.19041.450]
So in short, there seems to be an issue with correctly parsing the "shader model 6.5" value; LOL. It IS in fact detecting the right card, not the internal one, as can be seen from the "Chosen D3D12 Adapter Id = 0", so it's looking at & using the right card / GPU (the D3D12 adapter 0: NVIDIA GeForce RTX 3060).
Basically, that means that the game is trying to detect whether your hardware is Direct X 12 capable, specifically, shader model 6(+). It tries to find a reference to shader model 6, but when presented the value "6.5" for it, somehow interprets that as "5". Thus, when it checks "are we at shader model 6 or higher", that gives back a "nope", and the game goes and poops its panties.
If I didn't know better I'd guess Croteam are just looking at the last character in the above "shader model 6.5", and therefore, marking it down as 5. Whereas it should be 6.5...
So yeah, oopsie for the devs then :D
Standard mistake if so, we've all done it at some point. Alternatively it could be a decimal separator ("," or ".") issue but I doubt it, these kinds of "system numbers" are usually standardized with a dot as the separator, I don't think it's a matter of locale/Windows language settings.
Better update to 21H2 or later releases.
The advice to update Windows is correct, but with reservations - it is not necessary to install 21H2.
Agility SDK OS requirements:
If your OS Version is 1909, 2004 or 20H2, you also want to check your Revision Number.
For subsequent OSes this check will not be necessary.
The number appended to your OS build number, the Revision Number, gets incremented with each KB patch that your OS gets.
For Windows 10 Version 1909, the revision number should exceed or be equal to .1350 (as in the image above)
For Windows 10 Version 2004 and 20H2, the revision number should exceed or be equal to .789
https://devblogs.microsoft.com/directx/gettingstarted-dx12agility/#OS
Thus, after updating Win10 2004 to a version higher than .789, the game started
And yet I have a 6700xt running the latest adrenalin drivers. DirectX Caps Viewer says I have DirectX 12.1 and SM6.2, yet the log says I only have SM5.
Im running W10 build 1809 but I'm not going to update it just for a single game. You guys cant just not support slightly old operating systems or you're alienating a huge portion of your customerbase.
Although it's similarly named to the min required GTX 970 but it's actually one generation older, Maxwell vs Maxwell 2.0.
It's not an intentional alienating, old versions don't have a required component called DirectX Agility SDK. If you can install it somehow then go ahead.
According to https://devblogs.microsoft.com/directx/gettingstarted-dx12agility/ min required Windows build for it is 1909 and then you should have certain updates installed to reach revision number .1350.
My specs are:
windows 10 - 22H2
Intel(R) Core(TM) i7-9700K CPU
nvidia geforce gtx 1660
Log is:
LogRHI: Using Default RHI: D3D12
LogRHI: Using Highest Feature Level of D3D12: SM6
LogRHI: Loading RHI module D3D12RHI
LogD3D12RHI: Aftermath initialized
LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce GTX 1660 SUPER (VendorId: 10de, DeviceId: 21c4, SubSysId: c75a1462, Revision: 00a1
LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.5, binding tier 3, wave ops supported, atomic64 unsupported
LogD3D12RHI: Adapter has 5991MB of dedicated video memory, 0MB of dedicated system memory, and 8159MB of shared system memory, 1 output[s]
LogD3D12RHI: Driver Version: 457.51 (internal:27.21.14.5751, unified:457.51)
LogD3D12RHI: Driver Date: 11-22-2020
LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8159MB of shared system memory, 0 output[s]
LogD3D12RHI: DirectX Agility SDK runtime found.
LogD3D12RHI: Chosen D3D12 Adapter Id = 0
LogD3D12RHI: Adapter only supports up to Feature Level 'SM5', requested Feature Level was 'SM6'
LogRHI: RHI D3D12 is not supported on your system; Windows 10 (22H2) [10.0.19045.3636]
Message dialog closed, result: Ok, title: Message, text: DirectX 12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument.
LogWindows: FPlatformMisc::RequestExit(1)
LogWindows: FPlatformMisc::RequestExitWithStatus(1, 0)
LogCore: Engine exit requested (reason: Win RequestExit)
LogRHI: Using Default RHI: D3D12
LogRHI: Using Highest Feature Level of D3D12: SM6
LogRHI: Loading RHI module D3D12RHI
LogD3D12RHI: Aftermath initialized
LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3060 (VendorId: 10de, DeviceId: 2504, SubSysId: 40741458, Revision: 00a1
LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.5, binding tier 3, wave ops supported, atomic64 unsupported
LogD3D12RHI: Adapter has 12129MB of dedicated video memory, 0MB of dedicated system memory, and 16304MB of shared system memory, 1 output[s]
LogD3D12RHI: Driver Version: 546.01 (internal:31.0.15.4601, unified:546.01)
LogD3D12RHI: Driver Date: 10-26-2023
LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16304MB of shared system memory, 0 output[s]
LogD3D12RHI: DirectX Agility SDK runtime not found.
LogD3D12RHI: Chosen D3D12 Adapter Id = 0
LogD3D12RHI: Adapter only supports up to Feature Level 'SM5', requested Feature Level was 'SM6'
LogRHI: RHI D3D12 is not supported on your system; Windows 10 (Release 2004) [10.0.19041.388]
Message dialog closed, result: Ok, title: Message, text: DirectX 12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument.
LogWindows: FPlatformMisc::RequestExit(1)
LogWindows: FPlatformMisc::RequestExitWithStatus(1, 0)
LogCore: Engine exit requested (reason: Win RequestExit)
I've tried updating all my drivers already but the error still persists. Any help is appreciated at this point.
Log: https://pastebin.com/fzuqgzNx
LogRHI: RHI D3D12 is not supported on your system; Windows 10 (Release 2004) [10.0.19041.388]
Update your Windows. Enable Windows Update and update everything you can, or use the Update Assitant to upgrade to 22H2 at once: https://www.microsoft.com/en-us/software-download/windows10