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Proton Experimental is required, otherwise it will crash.
At now, there is some simultaneous input possible (analog stick plus trackpad as mouse), but it causes constant flicker of controller/mouse glyphs. Also it is impossible to solve sigil puzzles that way.
only minor hiccup issues exist (audio seem occasionally cut off for few seconds)
but you should choose XeSS instead of FSR, it sucks on UE5 as I understand
For flicking while moving shadows use
Lighting to high to fix the shadowing bug, but it reduce a lot of fps.
Maybe this can be fixed via ue config files ( set all shadow from low to 0 ) as usual in unreal engine games
Or from dev site ;)
From guide little change
Video Mode: Fullscreen
Resolution: Choose the highest your screen can show or whatever you like
V Sync: off
Frame Rate Limit: 30
Quality: Pick 'Custom
Upsampling: XeSS
Upsampling Quality: balanced
Lighting: 'High' for quality flicking fix or use low ( shadow flicking while moving)
Shadows: low
How Far You Can See: Set to medium
Texture Quality: Set to high
Special Effects: Set to low
Reflections: Set to low
Post-Processing: Set to low