The Talos Principle 2

The Talos Principle 2

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Nvidia Overlay = no FPS counter? / Resolution Scaling?
So I'm using Nvidia's Shadowplay or whatever they're calling it now and I wanted to see what my framerate was like but in Nvidia's performance metrics overlay it just says "N/A" for FPS which is...confusing. I was hoping the game itself would have an FPS counter but I can't seem to find one. Downside of using another engine besides Serious, not near as many options which I love to play with lol.

Something else I was hoping to see was resolution scaling in the video options. I can't run this game at 4k but it runs acceptably at 60Hz in 2k. But that rearranges my multi-display desktop and alt-tabbing is annoying. It'd be nice if I could just turn on borderless window mode and alt+tab with ease but then at 2k my game window would be half the size of my primary display. Resolution scaling would have been useful there.
Last edited by MusicallyInspired; Oct 27, 2023 @ 8:14am
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Showing 1-7 of 7 comments
potato Oct 27, 2023 @ 8:12am 
why don't you just use the steam fps counter
MusicallyInspired Oct 27, 2023 @ 8:15am 
Originally posted by potato:
why don't you just use the steam fps counter
Well that would be because I didn't know it existed until this very moment. Or long forgot. Thank you lol.
MASTAN Oct 27, 2023 @ 9:25am 
Nvidia overlay fps counter(Alt+R) works for me in TTP2 demo.
Besides it and Steam's overlay there's also Game Bar: press Win+G, turn on Performance applet. Press pin icon on it to keep it on the screen.
playful_tux Oct 27, 2023 @ 9:36am 
Regarding 4K performance, did you try the upscaling options?

Essentially, upscaling is rendering at a lower resolution, and then rescaling to your native resolution, with some elaborate tricks.

You tweak it by picking an upscaling algorithm (like: TAAU, TSR, XSS, etc.) and then selecting "how much" upscaling should happen (from "performance" to "native").

It's an important tradeoff between performance and looks, and might let you keep your display at 4K.
MusicallyInspired Oct 27, 2023 @ 9:44am 
Originally posted by playful_tux:
Regarding 4K performance, did you try the upscaling options?

Essentially, upscaling is rendering at a lower resolution, and then rescaling to your native resolution, with some elaborate tricks.

You tweak it by picking an upscaling algorithm (like: TAAU, TSR, XSS, etc.) and then selecting "how much" upscaling should happen (from "performance" to "native").

It's an important tradeoff between performance and looks, and might let you keep your display at 4K.

That doesn't seem to allow me to have a 4k-sized window at a lower resolution. Whatever resolution you pick in the game settings is what resolution it is. I'm using DLSS but that doesn't allow you to pick a different resolution.
playful_tux Oct 27, 2023 @ 10:16am 
Originally posted by MusicallyInspired:
Originally posted by playful_tux:
Regarding 4K performance, did you try the upscaling options?

Essentially, upscaling is rendering at a lower resolution, and then rescaling to your native resolution, with some elaborate tricks.

You tweak it by picking an upscaling algorithm (like: TAAU, TSR, XSS, etc.) and then selecting "how much" upscaling should happen (from "performance" to "native").

It's an important tradeoff between performance and looks, and might let you keep your display at 4K.

That doesn't seem to allow me to have a 4k-sized window at a lower resolution. Whatever resolution you pick in the game settings is what resolution it is. I'm using DLSS but that doesn't allow you to pick a different resolution.

Indeed, upscaling (maybe I should say "upsampling" as is written in the game options) doesn't change the visible resolution, its purpose is to improve performance at higher resolution. The settings for upsampling do not mention a resolution, and maybe that's a bit confusing indeed.

My understanding is that the setting "upsampling preset" really is about the (invisible) resolution at which the game scene is rendered, before being upscaled to your selected window size.

In other words, maybe you could get acceptable performance at 4K with one of the "upsampling methods" (probably DLSS is best on Nvidia, I don't know) and the "upsampling preset" set to a value lower than "native"? But maybe you already tried that, I don't know, just suggesting.

And I also notice that alt-tab in "fullscreen" mode (as opposed to "borderless" or "windowed") doesn't work well, but it seems better if you first switch away from full screen with alt-enter. Seems like a workaround to me, but maybe combining alt-tab with alt-enter helps? You decide.
MusicallyInspired Oct 27, 2023 @ 10:25am 
I'm already on the lowest upsampling preset ("performance"). It seems alt+entering is the only viable alternative I suppose.
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Date Posted: Oct 27, 2023 @ 8:11am
Posts: 7