The Talos Principle 2

The Talos Principle 2

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XeSS upscaling
Maybe a bit off topic, but what are your thoughts on XeSS upscaling as compared to other types?
The reason I'm asking is I have an old PC and GPU (GTX1080Ti) and the demo ran just several fps short of 60fps on my config (on Ultra settings at 1080p). So to stabilize the fps and lock it at 60fps I tried upscaling methods in quality mode. And to my surprise of all the different upscaling methods availible to me in the demo (so no DLSS), XeSS Quality resulted in the most stable and overall better picture quality. Other methods including FSR resulted in very noticeable and annoying shimmering especially on the leaves and only XeSS provided the picture almost as stable as in the native 1080p. Also I found the resulting picture quite pleasant, a bit softer than native, but quite acceptable. Reminded me of FXAA output, but without shimmering.
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Showing 16-26 of 26 comments
MASTAN Nov 24, 2023 @ 6:38am 
Originally posted by GND Charcharo:
4. Can we get native Res FSR2AA and XeSSAA? The first is an option for FSR2, the second is more or less something that should work like DLSS does.
FSR2 does not have native option.
Actually the first version of demo allowed setting that parameter to native for both FSR2 and XeSS but later it was removed, see https://steamcommunity.com/app/835960/discussions/0/3879345732200490255/

Better ask devs to implement FSR3 with its frame generation and Native AA.
[GND] Charcharo Nov 24, 2023 @ 7:04am 
Originally posted by MASTAN:
Originally posted by GND Charcharo:
4. Can we get native Res FSR2AA and XeSSAA? The first is an option for FSR2, the second is more or less something that should work like DLSS does.
FSR2 does not have native option.
Actually the first version of demo allowed setting that parameter to native for both FSR2 and XeSS but later it was removed, see https://steamcommunity.com/app/835960/discussions/0/3879345732200490255/

Better ask devs to implement FSR3 with its frame generation and Native AA.

Starfield de facto has it and you can enable it with some resolution tricks.

FSR3 isnt actually out yet. Once it is I will ask for it. But it isnt. FSR2AA is technically out.
[GND] Charcharo Nov 24, 2023 @ 7:05am 
Originally posted by lankaras:
Originally posted by GND Charcharo:

As comparable in power AMD cards, yes. I think it supported double speed FP16 just like RDNA1/2/3/Vega. Ampere and Ada technically do but see no benefits but with so much FP16/FP32 from the get go, its a whatever situation for them. Nothing lost, even if nothing gained.

Well, you seem to know what you are talking about, so I'm not going to argue with you on that. But it seems a bit strange. Because that would mean that while Nvidia has DLSS, AMD has... well, nothing. And all of that is just marketing?

To be fair, AMD GPUs are very fast at FP16x2, especially modern ones after Vega. But... yeah. It isnt unique to them.
So yes. Nvidia has its own DLSS. XeSS works best on Intel but still works well on AMD/Nvidia. And FSR works equally on every modern system. That is correct.

It isnt marketing, AMD indeed have good acceleration for FP16 ... its just that so does everyone else with a modern architecture.
👾 Nov 24, 2023 @ 7:14am 
Originally posted by GND Charcharo:
Originally posted by lankaras:

Well, you seem to know what you are talking about, so I'm not going to argue with you on that. But it seems a bit strange. Because that would mean that while Nvidia has DLSS, AMD has... well, nothing. And all of that is just marketing?

To be fair, AMD GPUs are very fast at FP16x2, especially modern ones after Vega. But... yeah. It isnt unique to them.
So yes. Nvidia has its own DLSS. XeSS works best on Intel but still works well on AMD/Nvidia. And FSR works equally on every modern system. That is correct.

It isnt marketing, AMD indeed have good acceleration for FP16 ... its just that so does everyone else with a modern architecture.

I see. Well, thanks for this information. The marketing makes it seem like FSR is AMD's competitor to DLSS, at least, that is how it always looked to me. And while that is still true in a way, apparently it doesn't mean that AMD cards get an advantage.
Liam Pope Nov 24, 2023 @ 7:17am 
FSR is totally unusable to me. Large areas shimmering/flashing when you're standing still as if the GPU is faulty. XeSS looks by far the most stable - a static image looks almost... static (amazing the state of PC graphics today, lol) - but it's blurry. TSR is best for me overall - quality or native both look ok.
BaDboD Nov 24, 2023 @ 9:28am 
Dunno why FSR is so bad in this game, Fine in everything else I got. XeSS looks way better in this game. If your starting point is native 1080 though, none of them is gonna be great, @ 2 or 4k native with XeSS quality you have to do a side by side to tell the difference from native. Good show for XeSS in this one. Upscaling really does not help much if your starting point is 1080p native, Frame rate maybe but the upscaler just dont have enough to work with for image quality. Still, better than using medium settings,,, right? :-)
Last edited by BaDboD; Nov 24, 2023 @ 9:32am
👾 Nov 24, 2023 @ 9:35am 
Originally posted by BaDboD:
If your starting point is native 1080 though, none of them is gonna be great

(...)

Upscaling really does not help much if your starting point is 1080p native, Frame rate maybe but the upscaler just dont have enough to work with for image quality.

Wdym? Increasing fps is what it is for. Whether 1080p looks good depends on how large your screen is, and how far away you are from it.
BaDboD Nov 24, 2023 @ 9:38am 
oops, forgot, did notice XeSS does have a tad more overhead than FSR, it is only a smidgen more so well worth it.
BaDboD Nov 24, 2023 @ 9:55am 
Originally posted by lankaras:
Originally posted by BaDboD:
If your starting point is native 1080 though, none of them is gonna be great

(...)

Upscaling really does not help much if your starting point is 1080p native, Frame rate maybe but the upscaler just dont have enough to work with for image quality.

Wdym? Increasing fps is what it is for. Whether 1080p looks good depends on how large your screen is, and how far away you are from it.

Must be a different use case, I use it to match the output resolution of the game to the monitor native resolution so the image is crisp, For the same reason my global driver setting is to linear upscale any full screen window to match monitor native.
To increase frame rates I have to lower the render resolution of the game. The monitor native resolution is so high all I need is a minimum game render resolution of 1080p 60FPS for a good upscale to 4k without much noticeable loss of 'crispiness'

If I try any sort of up scaling on a 1080p native monitor, so game would be rendering ~720p and it really shows , I would toss a coin on lowering the quality settings, turn off the ray tracing maybe? (lower one of the lighting settings turns off ray tracing 'parrently)

mind you,, as long as you got it sat in freesync then your golden
I use Mangohud to limit framerate max to freesyncc max, . don't like noisy fans or screen tearing :-)

hmm, forgot, this game really lags input noticeably when Vsync enabled, I don't use vsync (do test these things though) anyway, just disable Vsync and use a frame limiter.
Last edited by BaDboD; Nov 24, 2023 @ 10:15am
👾 Nov 24, 2023 @ 10:52am 
Originally posted by BaDboD:
Originally posted by lankaras:

Wdym? Increasing fps is what it is for. Whether 1080p looks good depends on how large your screen is, and how far away you are from it.

Must be a different use case, I use it to match the output resolution of the game to the monitor native resolution so the image is crisp, For the same reason my global driver setting is to linear upscale any full screen window to match monitor native.
To increase frame rates I have to lower the render resolution of the game. The monitor native resolution is so high all I need is a minimum game render resolution of 1080p 60FPS for a good upscale to 4k without much noticeable loss of 'crispiness'

If I try any sort of up scaling on a 1080p native monitor, so game would be rendering ~720p and it really shows , I would toss a coin on lowering the quality settings, turn off the ray tracing maybe? (lower one of the lighting settings turns off ray tracing 'parrently)

mind you,, as long as you got it sat in freesync then your golden
I use Mangohud to limit framerate max to freesyncc max, . don't like noisy fans or screen tearing :-)

hmm, forgot, this game really lags input noticeably when Vsync enabled, I don't use vsync (do test these things though) anyway, just disable Vsync and use a frame limiter.

So, if I understand correctly, you use upscaling by default because of your 4K screen? But why not just set the game to 4K? Because you won't get enough FPS... so that would be the same use case then, no? Except maybe if the game somehow can't be set to native.
pie75 Nov 24, 2023 @ 11:28am 
XeSS is the most unusable one for me. FSR is the only option that is clear enough and fast enough to be helpful. XeSS just becomes a blurry mess or it's abysmally slow.
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Date Posted: Oct 24, 2023 @ 5:28am
Posts: 26