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Actually the first version of demo allowed setting that parameter to native for both FSR2 and XeSS but later it was removed, see https://steamcommunity.com/app/835960/discussions/0/3879345732200490255/
Better ask devs to implement FSR3 with its frame generation and Native AA.
Starfield de facto has it and you can enable it with some resolution tricks.
FSR3 isnt actually out yet. Once it is I will ask for it. But it isnt. FSR2AA is technically out.
To be fair, AMD GPUs are very fast at FP16x2, especially modern ones after Vega. But... yeah. It isnt unique to them.
So yes. Nvidia has its own DLSS. XeSS works best on Intel but still works well on AMD/Nvidia. And FSR works equally on every modern system. That is correct.
It isnt marketing, AMD indeed have good acceleration for FP16 ... its just that so does everyone else with a modern architecture.
I see. Well, thanks for this information. The marketing makes it seem like FSR is AMD's competitor to DLSS, at least, that is how it always looked to me. And while that is still true in a way, apparently it doesn't mean that AMD cards get an advantage.
Wdym? Increasing fps is what it is for. Whether 1080p looks good depends on how large your screen is, and how far away you are from it.
Must be a different use case, I use it to match the output resolution of the game to the monitor native resolution so the image is crisp, For the same reason my global driver setting is to linear upscale any full screen window to match monitor native.
To increase frame rates I have to lower the render resolution of the game. The monitor native resolution is so high all I need is a minimum game render resolution of 1080p 60FPS for a good upscale to 4k without much noticeable loss of 'crispiness'
If I try any sort of up scaling on a 1080p native monitor, so game would be rendering ~720p and it really shows , I would toss a coin on lowering the quality settings, turn off the ray tracing maybe? (lower one of the lighting settings turns off ray tracing 'parrently)
mind you,, as long as you got it sat in freesync then your golden
I use Mangohud to limit framerate max to freesyncc max, . don't like noisy fans or screen tearing :-)
hmm, forgot, this game really lags input noticeably when Vsync enabled, I don't use vsync (do test these things though) anyway, just disable Vsync and use a frame limiter.
So, if I understand correctly, you use upscaling by default because of your 4K screen? But why not just set the game to 4K? Because you won't get enough FPS... so that would be the same use case then, no? Except maybe if the game somehow can't be set to native.