The Talos Principle 2

The Talos Principle 2

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Spagheto 24. Mai 2023 um 13:34
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VR support?
Will vr be supported at release or later?
Ursprünglich geschrieben von THE LAW:
Hey guys, it's amazing to see that so many people are interested in VR support and that the first game in VR was so well received. The game releases on 2nd November, but without VR support for the moment. However, down the line this can change, especially considering how many of you are showing interest in here!

Thank you for the support everyone! :grinsam:
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Remo99 4. Okt. 2023 um 22:46 
I would 100% pay another 30.00 for a VR version. The first was amazing in VR!
Ursprünglich geschrieben von THE LAW:
Hey guys, it's amazing to see that so many people are interested in VR support and that the first game in VR was so well received. The game releases on 2nd November, but without VR support for the moment. However, down the line this can change, especially considering how many of you are showing interest in here!

Thank you for the support everyone! :grinsam:

Hey Croteam ! Glad to see you are all doing well. Your first VR opus was legendary so please, bring your second masterpiece to VR as well as soon as possible. I can't wait to experience it with no compromise, all settings maxed out on my 4090 ! Greatings !
Zuletzt bearbeitet von Ghanth; 5. Okt. 2023 um 1:16
Ursprünglich geschrieben von Ghanth:
Hey Croteam ! Glad to see you are all doing well. Your first VR opus was legendary so please, bring your second masterpiece to VR as well as soon as possible. I can't wait to experience it with no compromise, all settings maxed out on my 4090 ! Greatings !

4090 is not going to handle a UE5 game "all maxed out" even on an ancient Valve Index and maintain 90 FPS.
Ursprünglich geschrieben von Ray tracing is faster:
Ursprünglich geschrieben von Ghanth:
Hey Croteam ! Glad to see you are all doing well. Your first VR opus was legendary so please, bring your second masterpiece to VR as well as soon as possible. I can't wait to experience it with no compromise, all settings maxed out on my 4090 ! Greatings !

4090 is not going to handle a UE5 game "all maxed out" even on an ancient Valve Index and maintain 90 FPS.
upcoming headsets with eye tracking will make that possible
Ursprünglich geschrieben von Ray tracing is faster:
Ursprünglich geschrieben von Ghanth:
Hey Croteam ! Glad to see you are all doing well. Your first VR opus was legendary so please, bring your second masterpiece to VR as well as soon as possible. I can't wait to experience it with no compromise, all settings maxed out on my 4090 ! Greatings !

4090 is not going to handle a UE5 game "all maxed out" even on an ancient Valve Index and maintain 90 FPS.

Really? Have you ever tried sir?
I tell you, I can run Red Dead Redemption 2 with crystal clear image (3920x3920) and global illumination maxed out with a third-party VR mod at 75-90 FPS. No frame reprojection help is allowed here in this case due to the hack nature of the mod. Also, we can consider that at this resolution, we won't need SS. So with a little help from SteamVR asynch frame generation, it will be smooth 90. Also, in the worst scenarios, my brain is now able to handle 45 FPS all day long with zero dizziness. So in every case, I'm ready :)
I pretend that it's possible to maintain 90 FPS on 4090 nowadays especially on UE5 with all the available arsenal for optimization being used properly. (i.e. Lumen, Nanite features along with multi-resolution fixed foveated, DLSS 3, and frame generation...).
Try the UEVR mod on the demo like on the video Decadent posted earlier - would be good to see how it performs on people's hardware. The author of the video mentions in the description it ran pretty well on a 6800XT and a Rift S. I'm guessing it will struggle with all the effects maxed out, but they don't need to be maxed out.
Zuletzt bearbeitet von Fartington; 5. Okt. 2023 um 10:39
Thalos 2, I'm going to play it in VR, or I won't play it. Luckily for the VR community, Praydog's Unreal engine injector VR is coming out soon, and Thalos 2 is one of the many games that will run in native VR. Here you can see how the demo works in a VR test.
https://youtu.be/eRY3jIsXauU?si=MSY0f8wffPgXURAE
Ghanth 5. Okt. 2023 um 10:17 
Ursprünglich geschrieben von YADER-JRS:
Thalos 2, I'm going to play it in VR, or I won't play it. Luckily for the VR community, Praydog's Unreal engine injector VR is coming out soon, and Thalos 2 is one of the many games that will run in native VR. Here you can see how the demo works in a VR test.
https://youtu.be/eRY3jIsXauU?si=MSY0f8wffPgXURAE
Nice! I saw in the comment section that Devs are already trying to get in touch with the author of the mod. Let's hope they can team up for the best native VR port to happen!
Ursprünglich geschrieben von YADER-JRS:
Thalos 2, I'm going to play it in VR, or I won't play it. Luckily for the VR community, Praydog's Unreal engine injector VR is coming out soon, and Thalos 2 is one of the many games that will run in native VR. Here you can see how the demo works in a VR test.
https://youtu.be/eRY3jIsXauU?si=MSY0f8wffPgXURAE
Yeah VR or not interesting.
Eldur 5. Okt. 2023 um 15:07 
VR or bust!
Ursprünglich geschrieben von Ghanth:
Really? Have you ever tried sir?
I tell you, I can run Red Dead Redemption 2 with crystal clear image (3920x3920) and global illumination maxed out with a third-party VR mod at 75-90 FPS. No frame reprojection help is allowed here in this case due to the hack nature of the mod. Also, we can consider that at this resolution, we won't need SS. So with a little help from SteamVR asynch frame generation, it will be smooth 90. Also, in the worst scenarios, my brain is now able to handle 45 FPS all day long with zero dizziness. So in every case, I'm ready :)
I pretend that it's possible to maintain 90 FPS on 4090 nowadays especially on UE5 with all the available arsenal for optimization being used properly. (i.e. Lumen, Nanite features along with multi-resolution fixed foveated, DLSS 3, and frame generation...).

Ursprünglich geschrieben von FreddieForever#1:
upcoming headsets with eye tracking will make that possible

I have tried it, and I have an HMD with eye tracking which. You have to realize maxed out UE5 games will generally include a lot of inefficient ray tracing. Dial that down to the highest performance ray tracing mode though, then if the game isn't a technical disaster like most UE5 games you might be able to maintain 90 FPS with foveated rendering or on lower res headsets. Last I checked, frame generation doesn't work in VR.
Adding my drop to the bucket.:jammer:
Ursprünglich geschrieben von Ray tracing is faster:
Ursprünglich geschrieben von Ghanth:
Really? Have you ever tried sir?
I tell you, I can run Red Dead Redemption 2 with crystal clear image (3920x3920) and global illumination maxed out with a third-party VR mod at 75-90 FPS. No frame reprojection help is allowed here in this case due to the hack nature of the mod. Also, we can consider that at this resolution, we won't need SS. So with a little help from SteamVR asynch frame generation, it will be smooth 90. Also, in the worst scenarios, my brain is now able to handle 45 FPS all day long with zero dizziness. So in every case, I'm ready :)
I pretend that it's possible to maintain 90 FPS on 4090 nowadays especially on UE5 with all the available arsenal for optimization being used properly. (i.e. Lumen, Nanite features along with multi-resolution fixed foveated, DLSS 3, and frame generation...).

Ursprünglich geschrieben von FreddieForever#1:
upcoming headsets with eye tracking will make that possible

I have tried it, and I have an HMD with eye tracking which. You have to realize maxed out UE5 games will generally include a lot of inefficient ray tracing. Dial that down to the highest performance ray tracing mode though, then if the game isn't a technical disaster like most UE5 games you might be able to maintain 90 FPS with foveated rendering or on lower res headsets. Last I checked, frame generation doesn't work in VR.
Eventually they will get frame generation working in VR. In theory VR games should have higher resolution and lower gpu usage than flatscreen with eye tracking and foveated rendering.
Ursprünglich geschrieben von YADER-JRS:
Thalos 2, I'm going to play it in VR, or I won't play it. Luckily for the VR community, Praydog's Unreal engine injector VR is coming out soon, and Thalos 2 is one of the many games that will run in native VR. Here you can see how the demo works in a VR test.
https://youtu.be/eRY3jIsXauU?si=MSY0f8wffPgXURAE
i cant hear it anymore, i prepare for the biggest mistake ever. I donno what, but this will fail so fking hard. And even this works so good, you think pray dont get your money?
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