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Hey Croteam ! Glad to see you are all doing well. Your first VR opus was legendary so please, bring your second masterpiece to VR as well as soon as possible. I can't wait to experience it with no compromise, all settings maxed out on my 4090 ! Greatings !
4090 is not going to handle a UE5 game "all maxed out" even on an ancient Valve Index and maintain 90 FPS.
Really? Have you ever tried sir?
I tell you, I can run Red Dead Redemption 2 with crystal clear image (3920x3920) and global illumination maxed out with a third-party VR mod at 75-90 FPS. No frame reprojection help is allowed here in this case due to the hack nature of the mod. Also, we can consider that at this resolution, we won't need SS. So with a little help from SteamVR asynch frame generation, it will be smooth 90. Also, in the worst scenarios, my brain is now able to handle 45 FPS all day long with zero dizziness. So in every case, I'm ready :)
I pretend that it's possible to maintain 90 FPS on 4090 nowadays especially on UE5 with all the available arsenal for optimization being used properly. (i.e. Lumen, Nanite features along with multi-resolution fixed foveated, DLSS 3, and frame generation...).
https://youtu.be/eRY3jIsXauU?si=MSY0f8wffPgXURAE
I have tried it, and I have an HMD with eye tracking which. You have to realize maxed out UE5 games will generally include a lot of inefficient ray tracing. Dial that down to the highest performance ray tracing mode though, then if the game isn't a technical disaster like most UE5 games you might be able to maintain 90 FPS with foveated rendering or on lower res headsets. Last I checked, frame generation doesn't work in VR.