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I'm almost finished with the backport of the mobile game, so a new Android version is coming soon. There are many things I can't port back without recoding almost the whole mobile version, but the list of changes is still impressive enough:
Edit: Apple has again changed its requirements for updating existing apps. Last year it was 64 bit which I could manage in the end. This time it's XCode version 9 they now require, and there is no way I can do that in the foreseeable future. Sorry guys, no new iOS version for the time being :(.
Tactcis Maiden 2.3 NOT RELEASED YET !!!!!
- Units can move out of outposts now, even if the outpost is occupied by a friendly unit (provided blocking buddies is switched off)
- Scenario 1b added and first 2 scenarios modified for a smoother learning curve for new players.
- Improved unit sorting for sort method ’Optimized’ (adapted to TMR)
- Removed Dropbox error message at startup (adapted to TMR)
- Tutorial slightly overhauled (adapted to TMR)
- Minor dialog overhauls (scene 2)
- Fixed Scene 101: Merchant Sheinfell won’t pass the player’s units, even if Game option ‘Blocking Buddies’ is switched on
- Walking beyond reach improved
- Fixed ReadCharacter for 0§, 01§ displayName cheat in PC Tactics Maiden to add FaceWest info without breaking save game compatibility
- Display scene 190 as 1b for compatibility with TMR
- Vance’s class redesign taken over from TMR, e.g skill Shut Up replaced with Quick Blades
Tactcis Maiden 2.3.1 NOT RELEASED YET !!!!!
- support for games save format 03 added, so it's fully compatible with the remastered version now
- classes from remastered version added (e.g. HERO_FEMALE_1_RANGER, and HERO_MALE_1_DRUID, OLD_WOMAN, WITCH2 HERO_QUIVER)
- main char class assignment carried over (selection cannot be done here in mobile version, but transfrered from remastered pc version, so the correct main char class will be chosen)
- Number of game saves slots for cloud increased from 5 to 20 (has to be tested for iphone / icloud yet)
- 1 sound track for dialogs added music exchanged with fixed looping (no mass media license for all the other new music tracks, but I'll buy it should TMR ever exceed the limit of +10.000 sold copies (that will never happen, I guess ;)).
- a few sound effects adapted (bewitch and giant shield 2)
- dark priest replaced skill Heal with Lightning
Tactics Maiden 2.3.2 NOT RELEASED YET !!!!!
- scum loading added
- HERO_MALE_1_WITCHER and HERO_FEMALE_1_SHADOW_WARRIOR added
- druid barkskin +3 from 60 lower to 50 def
- open chest sound added
- unknown classes coming from (future) pc versions of tactics maiden are displayed as boars, but they keep their original unknown class id, so they can be synchronized back to tactics maiden pc without any problems
- class ids of potential future hero versions supported now and treated as already existing standard heroes
- scenarios 201, 202, and 203 added
- scenario 106 fixed an AI bug where the boars would attack more aggressively than intended (hunting enemies down actively)
- commoner d-phy decreased from 10 to 5
- Decreased scene 13 difficulty slightly and added more hints
- No XP gain for Swap Place any longer to avoid abuse
- reduce MP usage for Star Burst
- Scene 124 difficulty decreased
- Bewitch chance decreased for animals and monsters
- Scene 163: It's sufficient now to only defeat Whispermaw for a victory