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GS is making a lot of the same missteps that were made with Ark early on, in that they're ridiculously heavily focused on PvP and favoring alpha tribes. That said, there are some improvements over Ark in that regard, in that you effectively can't breed super critters, and critters are less vital in regards to PvP.
Circumnavigating the map... meh, who knows. It's a new map as of today, with about 20% fewer tiles, but I don't think we know if those tiles are the same size as the old ones yet. Plus, they're apparently introducing, sometime in the future, a different wind system.
Exploring an island... depends. They're different sizes. Some are almost as big as Ark's original Island map. Some are tiny.
As to glitchy movement, can't say, as I don't play on the servers. In SP, there aren't a lot of the movement glitches, nor critters phasing through walls/floors on load in, as they seem to have gotten that under control with better load-in management.
There was claims that then Ark genesis was being worked on the a lot of atlas dev resource was redirected to it. Part of reason there has not been been an update for months till the new map etc.
The current team doesnt seem to be more than the executioner of the last will of a deceased project. Rather "keeping the emergency lights on" than progressing the project.
No surprise, because theres not much more money to make from this.
Is the game still mass-based, rather than skill-based? i.e. progression requires building up a mass of stuff, which makes it easier to get more stuff, and ultimately it is the amount of stuff which determines the outcome of a war.
And thats tragic because everybody wants a more advacned version of assassins creed:black flag and this very well of could of been that but they flushed it right down the toilet. I really hope im wrong though and they bring this game back to life but man it needs serious work..
A mass-based game with that kind of power scale is not fun.
In a nutshell: Their whole core game design was build on quicksand, because there server design cant handle their concept. Same difference for both games.
Subsistance runs fine using unreal 3
Citadel runs perfect using unreal 3
Atlas runs like ♥♥♥♥ so does Ark. Whats all that tell you? Its not the engine its the morons at wildcard all being amateur's trying to make a game.
No need to waste time commenting on that.
I've only heard of 40+ player engagements in ARK, so my concerns were on the interaction of entities. ARK has surface level only interactions, except for a few points to make it harder for the player. ATLAS could be the same, but if the game servers properly tender locations to the game clients and respect established boundaries... meh, it's probably good enough for ARK but fails for recreating EVE.
Thanks for the feedback.
subsistance is even barer
Citadel looked like a cartoon
Conan has 9k players right now
subsistance has 332
Citadel is beyond dead
Atlas under 5k
Ark is sitting at 57k
And these are just steam numbers
So please tell me more how ♥♥♥♥ ark is
Atlas was just a test of live in game server transfers for ark 2 anyway.
For OP
I have been on 80+ servers no problem
Sometimes ragdoll errors occur with small creatures, its usually next to it so not a big deal
80+ players in an engagement would be wild, though no one has answered about the mass vs. skill basis for ATLAS. In ARK, you cannot win without a massive industry effort behind you. This is the power of the game, growing a capital base to fuel ever-more expensive conflict. It's a grind-a-thon which cannot be won without personal sacrifice. Better mounts have higher numbers, and the skill-components( stuns, bonuses, etc.) are niche only and rarely used in real combat.
As per usual, I give less than a s*** about what the render engine can do. The real world has the best render engine, and game worlds are immersive for other reasons.
Y'all have basically answered what I needed, but a few of y'all confuse memorization with intelligence. I have no way of knowing that which I do not know, and if ye judge me for learning your arbitrary definitions... I'm unconcerned.
If only the AC devs would figure out they desperately need a 1p view for thier 3p game. RS figured it out, and DL wouldn't have been the same game in 3p. But we still have retobate devs pushing a 3p view when thier game demands 1p. AC, and JC being the top 2 contenders for the dumbest devs that still hang on to 3p, and offer no alternative.