ATLAS
Deus Ex 2019 年 1 月 5 日 上午 4:37
We need more safe zone mechanics or this game die very soon
Think for a moment about it, EVERY single MMORPG sandbox with full loot, even the most hardocore, always have many free zones (with basic stuffs to gather usually, like here on Atlas), where you can recover.
Eve has 1.0, Darkfall had Capitals, UO had a whole region, etc. etc.
We need to be able to stop the decay in freeport with gold or maybe just allowing sailors to repair the decay. Otherwise you are just playing a big survival, not a MMORPG.
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正在显示第 1 - 11 条,共 11 条留言
FeilDOW 2019 年 1 月 5 日 上午 4:41 
Users may have tagged it with the MMORPG tag but it's not a MMORPG it's a survival MMO sandbox.
Deus Ex 2019 年 1 月 5 日 上午 4:43 
Survival MMO sandbox is not a game genre now, and probably will never be.
If you force people to play like that you will get a 3k chinese players clan owning the whole server and other people just quitting it. It's pointless to build stuffs when you can have them raided over the night by a massive zerg. Survival can be fine in a 64 players server, not on a 10k one.
最后由 Deus Ex 编辑于; 2019 年 1 月 5 日 上午 4:45
rjmann8 2019 年 1 月 5 日 上午 6:03 
This is the current trend (games within the last 5+ years with full PvP). Sadly, you are correct, they all die out. There's a reason so many games with world PvP have lasted more than a short while... and that reason is the very human need to just rest a little at times. Nobody PvPs hardcore every day for years. Yet, for asking for this, you will likely be lambasted. Best wishes.
FeilDOW 2019 年 1 月 5 日 上午 6:38 
引用自 rjmann8
This is the current trend (games within the last 5+ years with full PvP). Sadly, you are correct, they all die out. There's a reason so many games with world PvP have lasted more than a short while... and that reason is the very human need to just rest a little at times. Nobody PvPs hardcore every day for years. Yet, for asking for this, you will likely be lambasted. Best wishes.
With Mods coming out fhe unofficial servers will get offline raid protection, just like ARK unofficials will keep the game alive for many year to come.
Nightfox 2019 年 1 月 5 日 上午 6:47 
Safe zones need to be socially engineered, not reliant on the devs to make zones safe. I would like to see NPCs given command options to become guards with conditional aggression behavior.
Deus Ex 2019 年 1 月 5 日 上午 6:56 
This won't work. You need a "truly safe" area where to park your stuffs. Almost all contents are anyway far from the freeport so i don't see any issue. People will always travel to full PVP areas.
最后由 Deus Ex 编辑于; 2019 年 1 月 5 日 上午 6:56
rjmann8 2019 年 1 月 7 日 上午 12:46 
引用自 Fox
Safe zones need to be socially engineered, not reliant on the devs to make zones safe. I would like to see NPCs given command options to become guards with conditional aggression behavior.

Socially engineered = never. That's been tried to death. It doesn't work. So why bother continuing to repeat the same mistakes?
BenTenpenny 2019 年 1 月 7 日 上午 2:21 
引用自 Fox
Safe zones need to be socially engineered, not reliant on the devs to make zones safe. I would like to see NPCs given command options to become guards with conditional aggression behavior.

I agree on both things.

We need less developer-made interference with the dynamics in the game but we also need more tools to create a functioning player driven game world.

City management tools with guards (with customizable rules) and shopkeepers, NPC production and training, setting NPC paths and behavior.



There is a beautiful Island right to the north from my prefered freeport. I would love this island to become something like a free but secure Island, driven by players, working together.

Something like this is very possible but depends on the tools delivered and the mindset nutured by the developers.
Deus Ex 2019 年 1 月 7 日 上午 4:17 
引用自 rjmann8
This is the current trend (games within the last 5+ years with full PvP). Sadly, you are correct, they all die out. There's a reason so many games with world PvP have lasted more than a short while... and that reason is the very human need to just rest a little at times. Nobody PvPs hardcore every day for years. Yet, for asking for this, you will likely be lambasted. Best wishes.
die out like.. Rust https://steamcharts.com/app/252490 or
and ark https://steamcharts.com/app/346110 which are sitll massive? like Day Z which has had a impressive resurgence https://steamcharts.com/app/221100?

Those games are little survival with 50/100 players servers. Not MMO with 10k+ players per server. You have no idea about the massive zerg that is going to beat this game to death.
Zothen 2019 年 1 月 7 日 上午 4:32 
引用自 Deus Ex
Otherwise you are just playing a big survival, not a MMORPG.
The earlier you accept that this IS just a big survival game and not an MMO at all the better.
It really is Ark: Pirates with stiched together maps and doubled player slots that the server cant handle. Nothing more, nothing less.
最后由 Zothen 编辑于; 2019 年 1 月 7 日 上午 4:32
Flippy 2019 年 1 月 7 日 上午 4:32 
引用自 rjmann8
This is the current trend (games within the last 5+ years with full PvP). Sadly, you are correct, they all die out. There's a reason so many games with world PvP have lasted more than a short while... and that reason is the very human need to just rest a little at times. Nobody PvPs hardcore every day for years. Yet, for asking for this, you will likely be lambasted. Best wishes.
die out like.. Rust https://steamcharts.com/app/252490 or
and ark https://steamcharts.com/app/346110 which are sitll massive? like Day Z which has had a impressive resurgence https://steamcharts.com/app/221100?

Those games dont have ships that take a week to build. Those games irrelevant to Atlas and i think they are trash on top.

How long does it take to lvl up ship? How long for crew?
最后由 Flippy 编辑于; 2019 年 1 月 7 日 上午 4:36
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发帖日期: 2019 年 1 月 5 日 上午 4:37
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