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报告翻译问题
If you force people to play like that you will get a 3k chinese players clan owning the whole server and other people just quitting it. It's pointless to build stuffs when you can have them raided over the night by a massive zerg. Survival can be fine in a 64 players server, not on a 10k one.
Socially engineered = never. That's been tried to death. It doesn't work. So why bother continuing to repeat the same mistakes?
I agree on both things.
We need less developer-made interference with the dynamics in the game but we also need more tools to create a functioning player driven game world.
City management tools with guards (with customizable rules) and shopkeepers, NPC production and training, setting NPC paths and behavior.
There is a beautiful Island right to the north from my prefered freeport. I would love this island to become something like a free but secure Island, driven by players, working together.
Something like this is very possible but depends on the tools delivered and the mindset nutured by the developers.
Those games are little survival with 50/100 players servers. Not MMO with 10k+ players per server. You have no idea about the massive zerg that is going to beat this game to death.
It really is Ark: Pirates with stiched together maps and doubled player slots that the server cant handle. Nothing more, nothing less.
Those games dont have ships that take a week to build. Those games irrelevant to Atlas and i think they are trash on top.
How long does it take to lvl up ship? How long for crew?