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Let's take a core of the economy in Atlas, the food system--
A cook specialist is valuable for easily dealing with the demands of food and vitamins by making high food value, vitamin balanced meals. If everyone can do this, then the value of someone specializing no longer exists.
And a cook needs a variety of foods. So that makes an economic space for the farmer to exist.
And the farmer needs a variety of seeds. So that makes an economic space for someone to explore, find all of the seeds, and return to trade them in civilization.
And all of those require a safe place for trading, a base that functions as a market in some way. Which in the game's evolution, we have just barely begun to place. Let alone claim that they are safe and ready to be markets. So it is really too early to see this economy at work. Thus I get why you think that characters should have all of the skills. Because it is still hard to have that interaction of trading that will make these professions valuable.
But I see that bigger picture of the dev's attempt to create an economy. One, as they already expressed, that would be as grand and interdependent as Eve.
But that requires that the skill points force specialization.
In solo play, just build that new tool you need and then respec your character. Not really that hard to do.
I don't see how the skill tree change limited this. You are literally listing specializations. Does a shop owner need to know how to build their own ship? Or cook? Or make firearms? (Unless these last two are their shop's wares, of course.)
Its a bit to harsh at the moment but i am sure they will find the right balance.
If you want to be a trade ship or small shop you do what they did then, you trade your bulk for what you need to trade from the places that are common for what you want. Adventurerer? You find a nice smithy and buy/trade for your equipment.
The tools are all there. You are just not ment to play like a hermit and just not interact with people to get what you are in need of.
You do realize a king doesn't actually do the work themselves. They govern others that have the skills for their trade.
So you can still be a king of your own castle but you have to work for your empire and just expect something like that with some extra skill points.
Also have you ever heard the term "too many chiefs, not enough indians?" or "to many chefs in the kitchen."?
If I can do it, anyone can.