ATLAS
MILO Dec 27, 2018 @ 8:30am
SKILL RESET WAS NOT GOOD PLS HELP
hi guys well yester i made my base after sailing for 7 hours cause everything was claimed so i finally found a little spot and thank god i build the base yesterday cause all my skills are lost i cant even have half the skills that i had yesterday i really dont think its fair cause i finally worked out how my character was supposed to be and now i can even play allmost all my skills are f.....

pls help

well i really want a reply cause i dont think this is fair and i would really like it if me and my teamm8 could keep progressing in this game cause i love it and i think its great there are just some few issues that needs to be fixed :D for there are 2 problems claim flags needs to despawn if there arent buildings/other stuff in them cause hole islands are claimed with not a single foundation on it that just not fair for people trying to get a base. second the skill reset arent fair to smaller groups.

ps pls fix <3
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Showing 1-15 of 16 comments
CODEXFRED Dec 27, 2018 @ 8:31am 
+ + + + plz
EyeXombie Dec 27, 2018 @ 8:32am 
I agree, people keep saying "It's meant for groups".. Ok, but what about people that want to start small shops or trade ships. Not everyone wants to be a giant pirate group. A pirate game should be made up of pirates, empires, trade companies, fishing boats, treasure hunters, adventurers. Everyone has a place in sea life not just massive groups.
Last edited by EyeXombie; Dec 27, 2018 @ 8:35am
MILO Dec 27, 2018 @ 2:59pm 
i 100% agree
Husky Dec 27, 2018 @ 3:03pm 
+ AGREE
Ankhwearer Dec 27, 2018 @ 3:11pm 
The game is intended to have skill specialization to force player interaction. Specialization is a mandatory part of just about every MMO. Whether that is the specialization of Healer|Tank|DPS or if it is hitting the top part of a single skill tree and being the rare few that can do that task, like in Eve Online.

Let's take a core of the economy in Atlas, the food system--

A cook specialist is valuable for easily dealing with the demands of food and vitamins by making high food value, vitamin balanced meals. If everyone can do this, then the value of someone specializing no longer exists.

And a cook needs a variety of foods. So that makes an economic space for the farmer to exist.

And the farmer needs a variety of seeds. So that makes an economic space for someone to explore, find all of the seeds, and return to trade them in civilization.

And all of those require a safe place for trading, a base that functions as a market in some way. Which in the game's evolution, we have just barely begun to place. Let alone claim that they are safe and ready to be markets. So it is really too early to see this economy at work. Thus I get why you think that characters should have all of the skills. Because it is still hard to have that interaction of trading that will make these professions valuable.

But I see that bigger picture of the dev's attempt to create an economy. One, as they already expressed, that would be as grand and interdependent as Eve.

But that requires that the skill points force specialization.

In solo play, just build that new tool you need and then respec your character. Not really that hard to do.
Ankhwearer Dec 27, 2018 @ 3:13pm 
Originally posted by EyeXombie:
I agree, people keep saying "It's meant for groups".. Ok, but what about people that want to start small shops or trade ships. Not everyone wants to be a giant pirate group. A pirate game should be made up of pirates, empires, trade companies, fishing boats, treasure hunters, adventurers. Everyone has a place in sea life not just massive groups.

I don't see how the skill tree change limited this. You are literally listing specializations. Does a shop owner need to know how to build their own ship? Or cook? Or make firearms? (Unless these last two are their shop's wares, of course.)
Caldrin Dec 27, 2018 @ 3:13pm 
Tthings like this will change quite a bit during development..
Its a bit to harsh at the moment but i am sure they will find the right balance.
CODEXFRED Dec 27, 2018 @ 9:29pm 
BUT THIS IS ARK WITH BOATS MAN.. Not ESO online :(
mixtacy Dec 27, 2018 @ 9:33pm 
+++++
ramok Dec 27, 2018 @ 9:37pm 
They changed the skills so not it eats up a lot more points to get basic stuff
MILO Dec 29, 2018 @ 7:35am 
i think the skills was great the first time. cause i was progressing at a great rate i think and ive played alot of survival games, if they think its to easy then change the lvl boost you get from shooting (alpha animals) cause that is op otherwise the lvl up and skills was fine to i would say :D
Originally posted by Ankhwearer:
The game is intended to have skill specialization to force player interaction. Specialization is a mandatory part of just about every MMO. Whether that is the specialization of Healer|Tank|DPS or if it is hitting the top part of a single skill tree and being the rare few that can do that task, like in Eve Online.

Let's take a core of the economy in Atlas, the food system--

A cook specialist is valuable for easily dealing with the demands of food and vitamins by making high food value, vitamin balanced meals. If everyone can do this, then the value of someone specializing no longer exists.

And a cook needs a variety of foods. So that makes an economic space for the farmer to exist.

And the farmer needs a variety of seeds. So that makes an economic space for someone to explore, find all of the seeds, and return to trade them in civilization.

And all of those require a safe place for trading, a base that functions as a market in some way. Which in the game's evolution, we have just barely begun to place. Let alone claim that they are safe and ready to be markets. So it is really too early to see this economy at work. Thus I get why you think that characters should have all of the skills. Because it is still hard to have that interaction of trading that will make these professions valuable.

But I see that bigger picture of the dev's attempt to create an economy. One, as they already expressed, that would be as grand and interdependent as Eve.

But that requires that the skill points force specialization.

In solo play, just build that new tool you need and then respec your character. Not really that hard to do.
Forcing player interaction is fine, but I started as a single player, set stats as such, then added a player, changed my stats to reflect that, now i have 5 team mates and cannot reset stats, so it is and isnt set up for more that one person. and not everyone wants to be a follower, they want to be the king of thier own castle so to speak.
Roan Dec 31, 2018 @ 9:47am 
Originally posted by EyeXombie:
I agree, people keep saying "It's meant for groups".. Ok, but what about people that want to start small shops or trade ships. Not everyone wants to be a giant pirate group. A pirate game should be made up of pirates, empires, trade companies, fishing boats, treasure hunters, adventurers. Everyone has a place in sea life not just massive groups.

If you want to be a trade ship or small shop you do what they did then, you trade your bulk for what you need to trade from the places that are common for what you want. Adventurerer? You find a nice smithy and buy/trade for your equipment.

The tools are all there. You are just not ment to play like a hermit and just not interact with people to get what you are in need of.
Roan Dec 31, 2018 @ 9:51am 
Originally posted by Terra:
Forcing player interaction is fine, but I started as a single player, set stats as such, then added a player, changed my stats to reflect that, now i have 5 team mates and cannot reset stats, so it is and isnt set up for more that one person. and not everyone wants to be a follower, they want to be the king of thier own castle so to speak.

You do realize a king doesn't actually do the work themselves. They govern others that have the skills for their trade.

So you can still be a king of your own castle but you have to work for your empire and just expect something like that with some extra skill points.

Also have you ever heard the term "too many chiefs, not enough indians?" or "to many chefs in the kitchen."?
Last edited by Roan; Dec 31, 2018 @ 9:52am
Tachyon Dec 31, 2018 @ 10:05am 
I was in the same wituation. At level 8 I had JUST landed on an island claimed a bit of land and the skill patch happened. Couldn't build replacement Raft, couldn't use Metal tools and so on and so forth. I buckled down and levelled rather than complained. I treat it as if I had been marooned with only my stone tools, raft and bed. Guess what, I levelled up and it's pretty straightforward, actually rather easy with the 3 points per level at level 11+. Level 22 now in the space of two or three days, and I don't get to play that often.

If I can do it, anyone can.
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Date Posted: Dec 27, 2018 @ 8:30am
Posts: 16