Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Weight sail: Useless only 1k extra weight for a large.....
"should be 6k for a large"
Speed sail:
Wind Coverage Pickup: Default,
Turning Enhancement: 75% normal,
Speed: 125%
Handling Sail:
Wind Coverage Pickup: 125%
Turning Enhancement 125%
Speed: Default
Then when it comes down to it in sizes it's about:
Smalls Strength: 100%,
Mediums Strength: Small * 2.5,
Larges Strength: Medium * 2.5.
Personaly i tend to use handling as turning and wind coverage are more important to me due to the amount of whales and undead i tend to run into.
My friends tend to split the sails to half handling and half speed.
sloop, schooner, brig. my answer will be the same handling sails are a waste of space, the size of speed sail will be the biggest each ship can fit.
with that in mind, i'l beat you from A to B wind or no wind if you are using handling sails.