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example:protection
if you got alpha elephant, pig whatever non aggressive kind. you know it will be around killing the non alpha aggressive animals making you safe.
harvesting:
I don't know about you but i prefer to kill an alpha..horse than go around killing 20 horses for the same amount of hair. alpha turtles etc..same deal.
leveling:
need to put lvls on your tame? go kill a few easy alphas.
also with a good bear, theres basically no alpha you cant easily kill. I've even soloed alpha yetis with my bred bears.
For example 3 Bears to an alpha Rock Elemental on the north western tundra island of Blackwood. I didn't even know they had rock Elementals in the game none the less on Blackwood on a non powerstone island.
Before that a bear and a wolf to alpha lions on Cylops island.
Alpha's are just a cludge by the dev who can'nt come up with a legit skill based challenge to risk your tames.
Unoffical servers do whatever - same with single player - but alpha's need to stay on main servers- most players actually are able to hunt and kill alphas without any issue - even solo.
We can turn off tamig ,riding etc to ouer desire as is , but not Alpha´s ...
Alpha lions and Alpha Rock Elementals are the problem. Alpha rabbits, turtles even Alpha tigers etc aren't
It was helpful, but I wish we had more "vanilla" options on this, that is supported by the developers, for instance; a % slider setting an aggressive Alphas in world and respectively a slider on non aggressive Alphas that's spawns. I understand such setting is "Powerful" and might give consecvenses in gameplay more then the obvious, but still like the players to make such decisions for their own server/singelplayer game.