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I've experienced impossible difficulty a few times. It is slightly challanging but not impossible. Most of the time I spawn near another circle that has either pumpkin, fish or berry bushes. I will priortize in claiming that first with a handful of archers. As long as there is a wall to protect archers, especially if most of the enemy is melee units. I'll leave the archers to snipe out the zone and keep repairing the walls until I'm ready to claim it. I also play the leader that starts off with 400 food, 3 workers and a bank. Because getting early gold income helps a lot, means I get that healer out quicker than usual.
Once I have that to get access to another food source without wasting wood. I start getting swordsmen and archers when needed and pick another easy target. After I've claimed around 3-5 circles I start massing horse archers simply because the resource ratio can be so good, especially against elites and buildings. By the time I get horse archers I'd have around 5-8 sharpshooters (maxed level archers) which will be my main damage until my horse archers get maxed.
And that's basically how I clear every impossible map. If the enemies have insanely strong units build a wall and upgrade it and allow your horse archers to murder them. Always priortize enemy units like Wizard, Necro and dragon that has AoE attacks. You can add other units into the comp, I simply use the horse archers alone to obtain more resources as I'm killing units, tho only around 7+ for the weakest units and up to 500+ for units like the dragon and sometimes buildings.
In this game playing defensive actually makes the game harder than being agressive imo, if you have a weak monster territory and have walls and a handful of archers. You should get that to get access to the resources on that circle.
I just checked and, sure enough, you can upgrade walls! Maybe that will help me in an extreme diff match.
All else, I've been playing a bit more. I can finish up total conquest hard maps using the each circle gets wall hero with horse archers. I leave ocean/sea tiles alone, as mentioned previously, to allow that side to remain unattacked forever. Once I get a large standing army I constantly add more workers, upgrades and horse archers to destroy anything left.
I dont bother with other units as much except for vampires. The golems are good but are too slow and cannot seem to take any tiles with towers/buildings as they get knocked back and never reach the tower itself. Mages, apprentice and dragons come too late in cost as, by the time you can afford them, you can just overwhelm everything with numbers.
I really liked the axeman character but throwing axes are too underpowered on harder difficulties even in mass. You have to have TONS but any ranged unit can be OP with TONS of numbers. Any characters that offer mer-people are a real challange without being able to be in an all water map.
If you want to unlock the reamining characters play on a 2x2 map (smallest) and go for a quick kill. If a tile is too strong, take the other three tiles, wait for the last enemy to attack you and flank them. This will give you a cheap win to unlock the characters.
Characters that have been working for me so far is the starts with a bank and gold piles, the walls every tile, the faster workers but turns them to pumpkins, +3 healers, and the last character- the dragon with +2 workers in every field which tends to start snowballing after 5-15 circles.
Hope all are enjoying the game.