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i know but the first casual games i played 30 years ago did not require a client software to run the game, achievements were available but only local on your PC.
No fancy online scores to boost in hall of fame, no trading card and so on : just a plain old game played locally on PC cause internet was not as common as it is now
Anyway, today's gamers are used having fancy clients and many online extras.
i played games for the games, not to show of and or show skills online in HOF ( Hall of Fame).
Texts in the games were usually in a readable format and could easily be edited with notepad, lateron they started to use custom resource files to store things, usually a weird packed format so that no one can acces the graphics , sounds and texts.
one Google result example for HOF
Combine that with being a habitual replayer and the time on the games can get pretty breezy.