Fishing Sim World®: Pro Tour

Fishing Sim World®: Pro Tour

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dmoreno78 Feb 6, 2019 @ 4:44pm
How To make Fishing Sim World the BEST bass sim
(This is a long but simple read on how Fishing Sim World can easily be THE BEST bass fishing simulator out there with some basic game tweaks. Illustrations at https://imgur.com/a/KhFkfJT )

The bass behavior needs to be properly implemented, which can done fairly easily with the current codebase. The placement of the bass and how they respond should be dictated by the water temperature and the water structures (visible above-water structures - like lillypads and rocks - and underwater structures - like stumps and weed beds). You need both visible above-water and invisible below-water structures for implementing proper bass behavior.

Water structures
are a critical element. The game currently uses visible structures but no underwater structures are shown on the fish finder. Underwater structures can be implemented without having to manually add them, since they are technically invisible to the player. To do this, simply create an algorithm that determines what underwater structures should show up based on the player's X/Y coordinates and the water depth. Examples: if X is even, Y is even, and the rightmost number in (water depth+X+Y) = 3, show a submerged tree; if X is even, Y is even, and the rightmost number in (water depth+X+Y) = 5, show a submerged weed bed; if X is even, Y is even, and the rightmost number in (water depth+X+Y) = 7, show a submerged rock pile. By doing this, the game determines the underwater structures on-the-fly, and since the coordinates and algorithm are static, the locations of the structures will be consistent. This would allow players to discover these hidden important underwater structures and hunt down big bass. Otherwise, you just have boring open water lakes with no logic behind it.

Illustrations at https://imgur.com/a/KhFkfJT

Water temperature
is the other critical element. There are many other factors as well (pH, wind, etc.), but let's stick to water structures and water temperature to keep it simple and allow the codebase to be modified easily.

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Water temperature under 55 degrees farenheit:

Morning and noon: Use smaller lures w/ natural colors and slower presentation. Smaller bass 5 lb. and under can be found in shallower water below 20 ft. in dense underwater structure cover (tree stumps, reeds, rocks, weeds, etc.). Bigger bass over 5 lb. will be in deeper 20+ ft. water and holding close to underwater structure. Bass metabolism will be low so they are very selective about what food to pursue, conserving energy.

Evening: Use the same technique as morning/noon, but the chances of catching any fish will be reduced dramatically (the bass will be conserving energy and have very low metabolism).
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Water temperature 55 degrees farenheit and warmer:

Morning: Use any lures w/ any colors and normal presentation. Topwater lures and mid-level lures work best. Smaller bass 5 lb. and under can be found roaming in shallow water under 10 ft. near visible structure (lilly pads, trees, rocks, etc.). Bigger bass over 5 lb. can be found holding close to underwater structure in shallow water under 10 ft. Bass will be in roaming mode seeking schools of baitfish and insect swarms.

Noon: Use any lures w/ bright colors and normal presentation. Mid-level and bottom lures work best. Smaller bass 5 lb. and under can be found roaming in shallower water below 20 ft. near visible structure (lilly pads, trees, rocks, etc.) and underwater structure. Bigger bass over 5 lb. can be found holding close to underwater structure in deeper 20+ ft. water. Bass will avoid the sunlight and will be mostly in ambush mode near underwater structures.

Evening: Use any lures w/ natural colors and slower presentation. Topwater lures and bottom lures work best. Smaller bass 5 lb. and under can be found in shallow water below 10 ft. holding tightly to visible structure (lilly pads, trees, rocks, etc.) and underwater structure. Bigger bass over 5 lb. can be found in the same areas but will tend to focus on larger, slower lures to conserve energy. Bass will rely on night vision to see bottom-dwelling food (worms, etc.) and sound to hone in on topwater food (frogs, mice, injured fish, etc.).
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Illustrations at https://imgur.com/a/KhFkfJT

Bass fighting
Again, we are still awaiting bass deep dives followed by fast rises to the surface and big jumps, when bass try to throw the hook from their mouths. Also, the fishing rods desperately need more rod bend action, like Euro Fishing already has. Otherwise, the fish fighting doesn't look very realistic (boring).

Float fishing
With the addition of bluegill and other panfish, it would be awesome to be able to float fish, using a bobber and live bait (worms, minnows, etc.). This could be easily implemented, with a bobber close-up widget on screen. The competition has had this with their more inferior game engines, so this shouldn't be a problem. With float fishing and lure fishing, Fishing Sim World would have it all - with the better graphics and gameplay!

Thank you devs for listening and continually improving the game. As a long-time bass fisherman of 20+ years and a programmer myself, I hope this helps :)

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Showing 1-12 of 12 comments
Lex Feb 7, 2019 @ 7:25am 
Excellent post , sadly I doubt that the developers pay attention to it.
DTG_Stephen Feb 7, 2019 @ 11:01am 
Hi dmoreno, thank you for another detailed and constructive post with improvements we can make to the game. As you're aware we are working on improvements to the bass fishing and appreciate your input on the subject.

We will also be improving the float fishing in the future and making it possible for the panfish to bite on a float rig.

Originally posted by Lex:
Excellent post , sadly I doubt that the developers pay attention to it.
Myself and other members of the development team are always checking the forum for feedback from our community.
Lex Feb 7, 2019 @ 4:49pm 
Originally posted by DTG_Stephen:
Hi dmoreno, thank you for another detailed and constructive post with improvements we can make to the game. As you're aware we are working on improvements to the bass fishing and appreciate your input on the subject.

We will also be improving the float fishing in the future and making it possible for the panfish to bite on a float rig.

Originally posted by Lex:
Excellent post , sadly I doubt that the developers pay attention to it.
Myself and other members of the development team are always checking the forum for feedback from our community.


That's good, but checking the forum is not enough, what we need is action, for me reducing the bite frequency is one of the top priorities for a decent "SIM" game, like I said before catching 450 Kg of carp in one hour is totally unrealistic. Regards.
dmoreno78 Feb 8, 2019 @ 9:22pm 
Here is a prime example of what's wrong with the rod action in this game. A perch and a 40lb. pike bend the rod exactly the same (totally unrealistic). The rod needs to bend much more, not just from the upper end.

This may seem like a trivial nag, but it's a glaring issue that makes the fish fighting boring and unimmersive.

https://www.youtube.com/watch?v=wYijLwiWsN4

camproswarren Feb 14, 2019 @ 3:31am 
I don't know why people are trying to turn this into FP. If you want a complicated and boring fishing game go to FP
Lex Feb 14, 2019 @ 7:48am 
Originally posted by camproswarren:
I don't know why people are trying to turn this into FP. If you want a complicated and boring fishing game go to FP

Who is trying to turn this game into FP? People just make suggestions to improve this game. Also FP use a different business model (micro transactions). I don't know what are you talking about.
dmoreno78 Feb 14, 2019 @ 8:11am 
How is hunting down predator fish based on some basic real-life knowledge 'boring and complicated'? Sounds more exciting to me - more of a challenge than simply mindlessly casting, reeling, and catching monster fish with no strategy whatsoever. Sure, you can still catch fish without putting any thinking into it, but the odds of catching the bigger ones is much lower unless you put some effort into it.

What I'd like to see is Fishing Sim World rise above the countless other mindless fishing games that are gathering dust because they offered no realistic challenge. It's very close to this. The developers have made some nice progression with the game in just a few months, unlike others I've beta-tested and put tons of hours and feedback into.

Fishing Planet shot itself in the foot by nickel-and-diming its players with every single little thing. It's only 'free to play' if you want to be stuck getting nowhere with nothing. Fishing Sim World is way better than that.

Last edited by dmoreno78; Feb 14, 2019 @ 8:44am
Lex Feb 14, 2019 @ 11:51am 
Originally posted by dmoreno78:
How is hunting down predator fish based on some basic real-life knowledge 'boring and complicated'? Sounds more exciting to me - more of a challenge than simply mindlessly casting, reeling, and catching monster fish with no strategy whatsoever. Sure, you can still catch fish without putting any thinking into it, but the odds of catching the bigger ones is much lower unless you put some effort into it.

What I'd like to see is Fishing Sim World rise above the countless other mindless fishing games that are gathering dust because they offered no realistic challenge. It's very close to this. The developers have made some nice progression with the game in just a few months, unlike others I've beta-tested and put tons of hours and feedback into.

Fishing Planet shot itself in the foot by nickel-and-diming its players with every single little thing. It's only 'free to play' if you want to be stuck getting nowhere with nothing. Fishing Sim World is way better than that.

Agree 100 percent. +1
dmoreno78 Feb 21, 2019 @ 6:24pm 
Understanding Water Temperature and Lure Selection
(simple video)
https://www.youtube.com/watch?v=5X8a8VtImVM
Last edited by dmoreno78; Feb 21, 2019 @ 6:25pm
wim1234 Feb 22, 2019 @ 12:52am 
Originally posted by dmoreno78:
How is hunting down predator fish based on some basic real-life knowledge 'boring and complicated'? Sounds more exciting to me - more of a challenge than simply mindlessly casting, reeling, and catching monster fish with no strategy whatsoever. Sure, you can still catch fish without putting any thinking into it, but the odds of catching the bigger ones is much lower unless you put some effort into it.

What I'd like to see is Fishing Sim World rise above the countless other mindless fishing games that are gathering dust because they offered no realistic challenge. It's very close to this. The developers have made some nice progression with the game in just a few months, unlike others I've beta-tested and put tons of hours and feedback into.

Fishing Planet shot itself in the foot by nickel-and-diming its players with every single little thing. It's only 'free to play' if you want to be stuck getting nowhere with nothing. Fishing Sim World is way better than that. [/quotethe fishing aspects of fp are second to none, way way betetr thsan this game.
but helas fp has this rubbish economything allover, same for the russian game.
i do liek this game , but and thats a very big but, its way way to simplistic, no skills requiered at all.
and it might get boring soon, hauling big ones again and agian too easily.
a difficilty level might be the answer..maybe.
if you look at the no of players on pc, this game has not much, where the big ones have several thou combined.
bottom line, its tooo easy now..thats my main gripe.
dmoreno78 Mar 5, 2019 @ 1:33pm 
Good job on the bass jumping. Thanks devs.
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Date Posted: Feb 6, 2019 @ 4:44pm
Posts: 12