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You can switch from total cast control to the other one (I forget the name), which I think is more tradional if you like. Oddly I am finding total cast control here to be smoother and better than Euro Fishing's, perhaps they refined it.
In Euro Fishing you used to have to hit the E key for the net, but it was pretty much automated and kind of clunky. During the earlier period it was much harder as you had manual control over it...Anyway, the one fish I caught simply automatically got cuaght. I didn't have to do anything.
How bout you do you and I'll do me. Despite it's flaws, I plan on playing it a decent amount. I put 700 hours into RF4, I'll put at least 100 into this.
Quite the contrary, he gave me the player a good insight on the state of the game. Also the developer could give his feedback a look.
OP - thanks for writing this, ignore the trolls.
https://www.youtube.com/watch?v=y5VF8KXF4LY
Just addressing a couple of points you have raised.
"Casting was/is a bit frustrating to me. It is a manual pull mouse and release cast, with inverted mouse. So you pull down, then drag up and release at 12 oclock. Not a big fan of it."
Did you try Basic Cast Control as well? In this setting you power up your cast which will dictate how far the bait/lure is cast.
"When the text lights red, it's bad. When it's green, it's good. Brighter the green, the better. I'm on the fence about this, as it takes away some "skill" aspect."
We have thought about adding an option that removes these HUD elements to make it more challenging.
"There is a voice chat, which I found quite annoying as people were using open mics, belching and TV on blast. I could not find a way to mute them."
At the moment there isn't an option to mute them unfortunately but we've made the development team aware that this is something you want to be changed.
Thank you for your thoughts on the game so far Fishstickles. We appreciate the constructive feedback and it will be passed on to the developers so that they can look at the changes you would like to see made.
You can switch between rods while you have a fish on the line using the number keys but I will make the suggestion to give the option to put the rod down without doing this.
In future we will be looking to allow you to move and cast from different parts of the boat.
Could you explain a little more what you meant about the PC control scheme?
I have gone back to basic casting the easier option its far better :-)
The ability to mute the mics is a must have it maybe easier to do on a console but really annoying to hear players swearing and breaking wind through your speakers lol
Beyond me how a no mute open mic coding could even make it into the game in 2018.
As of now, despite paying the steep price, I have no plans of playing the game anymore. The more I played, the more it felt like a scam. The tagline of "the most realistic fishing game" is a complete to the face lie. I doubt it matters and I doubt yall care, but in that off chance, I'll throw up a why.
1. The game feels like you received sponsorship for items and decided to build a crappy game around it to profit.
The gear has no depth whatsoever. I feel no urge to try any others as they provide nothing to me.
The lures, despite the tagline and sponsorships, are completely unrealistic. You add frogs but don't even bother adding the correct way to use them? If I tried the given techniques with frogs IRL, the Bass would evolve legs, walk out of the lake and slap me for being an idiot.
2. The fish are all but meaningless. Every fish is the same until you see the model. None of the fish fight like the real life fish. It's quite obvious nobody on the team has done bass fishing.
I feel no sense of accomplishment, pride or surprise. I don't need to learn fishing spots, baits, patterns, weather/temp changes. I drop a line 4ft off the dock and bam, I have a carp.
The caught fish seem pointless. I can't sell them, can't keep them. Can't turn them into bait fish, can't do a quest. The fish simply disappears from existence. There's no leaderboard, so I can't even brag about having the largest one of that species, nor compete to get there. And even if there was, it's fully RNG. I'm not going to find a better bait, or gear, or spot, or weather pattern that provides a better chance at a larger fish.
3. Zero sense of progression. There are levels that provide absolutely nothing. Why are they even there? To showcase how much I play?
There's no lakes to unlock. No gear to work towards that would give me an advantage for something.
4. There's no community. I can join a random lake with a couple random ppl. Great. What about the other 2000 people? I can't talk to them. I can't discuss strategies, hot spots - assuming those even existed in the game.
5. There is this foreboding black cloud feeling of DLC. Like I paid $45 for a barebones game, and anything that is fixed/added will be DLC I have to pay more for. There's no communication from anyone, no roadmap.
Fishing should be a fun, ever changing, community driven experience. There should be secrets to find, secrets to share or keep. There should be patterns to notice, things to learn. There should be competition beyond RNG weight per hour. Weekly records for each species, season records. Hot baits, cold baits, hot spots, cold spots. Rewards for rare fish, announcements for rare or large fish. ANYTHING to look forward to when I load the game. Right now it feels like a pre-alpha arcade game that has been fully released.
Dozens of other things but this is probably approaching tl;dr as it is.
I have little to no hope, and have informed my community to wait for the next fishing game to come out. And as I already paid, I doubt anyone on that side cares, going by provided company history.
That said, I really hope I am wrong. The possiblities are there for the game. Thank you for replying to some of what I said. That was more than I ever expected and provided just a tinge of hope.