Star Valor

Star Valor

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Jᴧgᴧ (Banned) Feb 20 @ 12:55am
2
Finishing development on the base game
I'll just come right out and ask it, since hinting at it in other topics hasn't gotten any sort of response. And I'm asking with all due respect, as I'm a fan of the game and genre.

Laious - do you plan on finishing the base game which was marked as completed 2.5 years ago? It's well known you are working on a paid DLC package, while still having unfinished work in the main game to do. Many of us would simply like the game itself to be complete before any sort of paid addon is released, as it should be.

The following are just a few responses that you've made indicating the main game isn't finished, and which people who have played the game once through probably know about.
And an ironic comment considering the aforementioned:
https://steamcommunity.com/app/833360/eventcomments/4333105773328473670/?ctp=12#c4343240135696155197

If you have no intention of finishing the base game before charging for more content (which is your choice of course), you you might consider offering refunds to those that request them. It's one thing to leave the story and other items as-is and call it done, it's another entirely to say "they'll be coming", but label the game finished and start work on paid DLC instead.

Please note: I am *not* using this topic to troll the game, or start arguments. I'm actually a fan who's played it through twice now until the story ended, and while it was fun on the way there, ending the way it did was hugely disappointing (twice). To me, it still feels like it's in Early Access, and you just don't release DLC for EA products unless it's a "support the developer" package that has no content. To that end, I'm concerned that it's going in the wrong direction, and feel like my purchase of a finished game was anything but.

What I'm really looking for is some type of update on the status of the main game, and whether it will be finished before the DLC drops, as I suspect many others are as well. Given the length of time since "release", I think a lot of people have simply shelved the game and moved on, which is unfortunate. They'll never get to see the game they paid for completed and playable to it's planned end.

Sidenote: disruptive, off-topic, flamebaiting, or "it's a sandbox!" posts will be reported and requested removed. If you don't understand the links posted above or simply want to troll in "defense of the game", I'd recommend not even posting. This topic is an attempt to clarify where the base game stands, not to argue what it is supposed to be.
Last edited by Jᴧgᴧ; Feb 20 @ 12:56am
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What is included in the following , not all in this order.

Some info about threads. / What this one developer say what coming to the Game. / What is still missing in the game because of the unmanageability of fleets. / Example of this game to others in relation to what it is what this and others have or lack.

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Info that at the end the info wehr supposedly has permission to write something belongs at the beginning.

And since you are not a moderator of the forum, you don't actually even have permission to claim posts are inappropriate, you can report it, but modertors are there to decide what is inappropriate where.

There are rules, and nowhere does it say that someone can ban others from posting here just because they have a certain opinion, and don't want to see anything from others if they have a different one.

If there are areas that are for certain topics, then the respective topics also to these areas, this is the normal talk and questions area, so there are also answers if someone writes something like that or similar.

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The developer wrote that the trading update for the main game will be released at the same time as the DLC.

I don't know what will come with the update, but the trading update and DLC will be released at the same time.

I assume it will be done this way, because the DLC will also have something that needs this trading update, if the trading update would come right away, the DLC would probably mess it up later, in the end maybe more updates for the main game would have to come and then it still applies that something is still missing.

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That the story should continue with COT and Venghi is good.

If the story requires these ships to be built, then it is best to do it in such a way that you can also do it with another ship, and this are better suited for it.

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You can say a game is finished because the state of the game makes it possible to play it completely.

But there are things included where more would be possible than just COT and Venghi to get a class 6 ship that you still have to build, with which you can also restart if you built it once and was on board and the game was saved so that the ship is unlocked.

Wars that in themselves bring a little more life between the factions, but also only what is going on, and so far has no real use, many other games have something like that and there is often never a benefit there it is also only useful for the atmosphere and for loot and reputation, while only a few games use wars between factions also for story and for the end of the game.

Venghi ship have no real crew so far, only gunner seats and 1 co-pilot to first officer, the developer said something should come for that at some point, something like that you would have modules in the ship whose skills you choose by building something or something like that / It would be good if there was a reskill system for normal crew or I can choose what they learn, in real life you would, and other throw out learn others what you say not.

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“X4 Fundation” as an example is not a real sandbox game, even the other games in this series, it creates a lot with randomness, but a lot is predetermined.

“Star Valor” on the other hand is a real sandbox game, because everything here is really random, except the start sector which actually has the same structure, only starting as Red Skull makes the sector also a Red Skull sector but also has the same structure as the normal civil sector if you have chosen something other than Red Skull.

“Freelancer” and similar games are not sandbox, have a story this game can be played afterwards but don't offer much after the story, the similar games like this often can't be played after the story, and few others still have a lot to do afterwards just no real story anymore.

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Star Valor, Missing Fleet Functions.

I'm still waiting to be able to send the fleet away, just like you can call them, so I don't always have to bring them to a station all the time.

Especially if you have ships that can't dock to you because you don't have a hangar, or not the size of the ships because they are bigger or have the size for which there is no hangar like frigates.

I also want to use ships as roles by equipping them differently and only carrying the calls I need, like what for mining, or missiles, or a freighter for loot.

And if possible without needing the DLC where I send them back to my base, if then it should be an Bonus for the DLC with additional functions.

I can't do much with fleet because this constantly putting them down at stations just eats up a lot of time, in the end they just stand at stations all the time because if I call them for whatever I have to take them somewhere again, so I leave it the same to call them, and then don't play this character again, and start another one without fleet, like so many others without fleet at any other time, more than 30 characters so far, 4 of them with fleet and one only so far that I have unlocked the associated Karma Perk that was still missing and since I only play hardcore so at least with Red Border. / With 2 Karma Perks I'm still missing a Red Border.

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"X4 Fundation"

Is a game that is actually only considered finished for me since it has all the DLC's that came before the “Timelines DLC”, this DLC is good, but without one of the previous DLC the “Boron” are missing, and only from the “Timelines” DLC have the Xenon for the main game received an update that you can use their ships and also got new ships, So you don't necessarily need the “Timelines” DLC, but the game is only finished after this update, before that there was somehow too much missing, so it's good that I only got around to buying it now because of my new PC.

All the other games in the X series came onto the market completely finished, and got a few more updates, and “X3 Terran Conflict” also got DLC's.

X4 is at least the first in the series where you don't necessarily need mods to play it, both X3's need mods, “Reunion” is too little going on, and “Terran Conflict” has so much potential that can only be used with mods, but both also have the problem that fights only last seconds, which is why it is necessary for me and many others to have mods that make weapons weaker and give them more range so that the fights are not boring, X4 makes fights longer from the start because everything can take more.

The games of the X series can also be played after the story, but only X4 has much more story which unfortunately only comes with all the DLC's, so the game is actually only finished from version 7.10 and if you have these DLC's that are available before timelines.

There are also 2 other starts besides normal starts, with limit and without limit starts you can at least customize a lot, without limit you can also do what the predecessors only work with mods, where you need mods for “X3 Terran Conflict” or a cheat mod if you want to play as a pirate without having to ruin your reputation with everyone until you are one, in X3 TC you can also become Xenon with the cheat mod for it because you can change everything, in X4 only with Starrt without limit because you can see every reputation and so you can also set Xenon to positive and change some things so that you are also viable as Xenon because they don't give you any plans and you wouldn't get anything to be able to do anything.

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Because of opinions, if you only allow certain things and forbid others to write something, then if only these allowed ones come, some come who do not like it or because the developer did not implement the demands of these players as they want the game.

There are a few who like the game but don't like some things and want it to be changed according to their opinion so that it is good, for example one didn't like half of the ships visually, he complains and wants everyone he doesn't like to be deleted.

So what is a thread supposed to do where you forbid others to write unless they have the same views, such threads are closed or deleted immediately in all games, and trolls or those who just want to spread hate are then excluded from the forum.

That doesn't help a game or a developer either, so nothing goes faster.
Last edited by Moon-Shadow; Feb 20 @ 3:22am
Paradox Feb 20 @ 6:09am 
Originally posted by Jᴧgᴧ:
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If you have no intention of finishing the base game before charging for more content (which is your choice of course), you you might consider offering refunds to those that request them. It's one thing to leave the story and other items as-is and call it done, it's another entirely to say "they'll be coming", but label the game finished and start work on paid DLC instead.

Please note: I am *not* using this topic to troll the game, or start arguments. I'm actually a fan who's played it through twice now until the story ended, and while it was fun on the way there, ending the way it did was hugely disappointing (twice). To me, it still feels like it's in Early Access, and you just don't release DLC for EA products unless it's a "support the developer" package that has no content. To that end, I'm concerned that it's going in the wrong direction, and feel like my purchase of a finished game was anything but.
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The base game is done. It's out of early access. Anything else that is on the "to-do list" is fantasy and/or "extra content". IE. If he never does anything more than the DLC and "economy update", you are not entitled to a refund. Heck, even if he never finishes the DLC or the "economy update", you aren't entitled to one.

That being said, I agree, adding DLC content before finishing other supposed content to be included in the base game for free is a bit...questionable, but, then again, so is having patreon on the splash screen. I give indie devs a bit more leeway on how they fund their projects, but this one is definitely close to my limit (not that my limit is very large) and totally inside my boundary for criticism. However, I do not expect a refund - that's silly.

P.S. If any dev does you dirty, remember them and never support or buy from them again. If only people would take that approach more often we wouldn't have EA, Ubisoft, etc. selling us crap in a game we already paid for.

Oh, and just looking at the roadmap:
- More ships and mechanics with diverse content.
This is somewhat vague and meaningless. So, can be ignored.
- Remaining ship roles: Racing, Passenger.
Okay. That's not hard. Not sure how important this is to people anyway.
- Storyline development
Technically you could say this was already done. With the additional storyline that leads to Lone Wolf/Consortium A.I. It is a sandbox, so you're not going to get a lot more here.
- Faction Wars part 2 - Station capture/rebuild by AI factions
Makes sense the DLC will come before this. Maybe at the same time?
- Station management (As a DLC in 2025)
The upcoming DLC
- Mega-structures - Big alien bases to enter, explore and loot.
This one seems like it could be interesting.
- Economy patch - Market stock replenish, each item can be imported/exported/neutral, and more.
This is coming with the DLC as an update to the base game, if I understand correctly.
- Local co-op - Have a friend control your fleet ships with a joystick.
Eh, I guess if you have friends over...

So, after the DLC and Economy update there really isn't much left. And, some of it kind of relies on those to be implemented first.
Last edited by Paradox; Feb 20 @ 7:34am
Latheos Feb 20 @ 7:54am 
The DLC relies heavily on the free Economy update, so he's working on both at the same time. Don't worry, there's definitely progress. And we're getting closer to a release in the near future (no, I can't specify what "soon" means, but it's not long now).

Heck, the closed beta is due for another update later today, so there's definitely progress being made, and it's looking very good (fun new bugs notwithstanding).
Jᴧgᴧ (Banned) Feb 20 @ 12:00pm 
While I appreciate the replies and interest, none of them address the topic as the original post has it. The base game is unfinished (per the primary developer himself, links provided).

We know there is a paid DLC and patch coming at the same time, but I have yet to see any indicator that the large patch "finishes the base game". It's more of a economy patch as I understand it, which while appreciated, doesn't appear to extend the storyline(s) through to their conclusion.

Hopefully Laious will eventually see this, and choose to respond with updated info.
---> Paradox

Ubisoft , games like “Assassin's Creed Odyssey”

Review of that were enough to have no interest, I like combat mechanics with sneaking and exploring the world, but besides story's that are in the game that there are some that are intentionally made to look like you don't have everything and you are supposed to buy it as an in-game purchase in the in-game store, story's that are available in the store from the beginning as the game came out.

Other developers make a game, have everything completed inside, and then add something if it fits, or add new characters where it becomes available.

And not hey here you have side story you want everything buy this mini DLC, and this and this and so on.

One guy said to get the full game if he bought it new, he would have to pay over 200 € as Ultimate Edition which also contains the future DLC which is always a bit cheaper than buying them separately. / 200 € with the InGame Buy. / Ultimate Edition , 80 or 100 €

That's why I only buy with a discount, never when a game is new, and DLC's actually only with a discount depending on the price and what content it has, I take the game at the earliest when it is thrown cheaply again, which has often been in an extreme sale, but I still play the predecessor I have that was once on a magazine with "Assassin's Creed Origins" which I have directly on Ubisoft.

“Assassin's Creed” games that start in the middle or end of the story, and then experience something and then go all the way back to the beginning, and then experience it as a retelling, it doesn't create any tension for me to want to know how it came about.

That's why I prefer to play games that don't focus on the story, the Fallout series do the story when you feel like it, the games go on soon enough, sandbox games like Star Valor, half sandbox like the X games series where X4 is more sandbox than the previous ones.
Last edited by Moon-Shadow; Feb 20 @ 3:04pm
How to answer what is written above.

The main developer, there is only one, and another one who does something with the graphics for the ships but has nothing else to do with the game.

The developer can't say that much about it, and has already said something that is not enough for them, and what they want to know is more likely to lead to him not having spent that time working on the game until he has answered everything because he constantly has to answer everyone's questions, the things that everyone wants to know from the developer and doesn't want to know from others if they know anything.

He won't be working on the game around the clock either.

Then there are Closed beta testers for these updates and the DLC's, but those are usually always tied to not being allowed to talk about content.

Star Valor the DLC already has store images, so there is already something that is really there, so he is not working on empty promises that there will be a DLC.

The DLC needs the trading update, as you can see in the pictures it even has its own material, and trading update is also necessary because so far mining is direct money, trading hardly brings anything, before it was only possible because trading was very easy because of the price adjustment.

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Star Valor, Trading.

More than a year ago, maybe 2 years now, it was still like this: you bought up a product completely empty, except for leaving 1 there, and took everything to another one, so you wait until the same product is cheap there because of the quantity and then buy it cheaply and then at the other one where it is now expensive because it is missing, i.e. quantity 1 based on how much was there before, you buy everything cheaply, buy as much as you can, don't fill the cargo hold so that it is on the station, take it to someone else and put it there, and when everything is there and selling it then gets a high price because after 10 to 15 minutes the prices change, platinum and before that silver and gold are good, things that you don't need for anything, great if you have 2 stations in a sector that have these goods because if they don't have it they don't buy it, so after 2 to 3 hours of playing you have several million.

1 Always leave one there so that you can see when the prices change, so that you know when you can sell it, because if the station is empty of that product you won't see when it changes.

I still have a save game with 10+ million left, I have used these to unlock all the new ships that are available, and new ones that are still to come, without having to buy them with new characters who only have enough money to buy one.

And in itself it is a real trading system, but since there are no stations that produce things, and everything is basically trading stations, but unlike in other games, they adjust the prices extremely, it was exploitable.

The X game series has fixed prices for trading stations, so that you only make a profit if you buy cheaply from factories and sell to them if no other factory will take it because they are all full.

"X4 Foundation" the modular building makes it possible to have a trading station yourself, because you can freely choose how much you want to buy and sell for, in the previous games this was a fixed value or a bug for this station that I never used these stations, the modular makes it possible to buy cheaply just below average and sell just above average to make the best profit, everyone sells and buys without needing freighters, only the station costs something because of all the warehouses and docks that you need but it is not that expensive, you just need a good place, and the economy does not collapse with prices that are just so little up and little down, 1 station per the 5 Colonies and you have free money.

"Star Valor" I don't know what you will be able to do with your own station, but currently NPCs don't buy and sell goods, so it wouldn't be of any use at the moment if you could do that with stations.
Paradox Feb 21 @ 2:39am 
Originally posted by Jᴧgᴧ:
While I appreciate the replies and interest, none of them address the topic as the original post has it. The base game is unfinished (per the primary developer himself, links provided).
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Pretty sure I did address the topic.
Yes, that have you.

But he simply has a certain opinion and just wants some kind of confirmation that it is exactly as he thinks.

But it is not that simple, the developer is not like some people who constantly talk their way out of it and say it will only be a few days and then another few days and then several months have passed, or think they are going to do something but don't get in touch for a long time, only to suddenly say something is coming and then information comes every few months but nothing comes to confirm that there is something until years have passed and then something comes along where you expected more because of the information.

Then it is a developer, everything he gives out as information takes time, even if he has moderators who can take care of the information, they have to get it from him, unlike developers who have teams of several developers, where one of them is more likely to have time to give information without being prevented from working.

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Example of the game "Barotrauma"

A development team often releases new updates even though the game is out from the EA phase, but it is also completely playable as a multiplayer game or single player game, i.e. on servers and your own PC.

There are many mods, and the editor in the game allows anyone to create submarines, but their mechanics are complex, and simply building something is not as easy as creating something in other games, and the submarines that players create can be so much more complex than what the developers have created.

There are supposedly 36,820 submarines, but drones and shuttles also fall under submarines, there are also a few questionable things that give no information as to whether it is rubbish or a submarine because there are only bad pictures or no pictures at all and there are strange names and descriptions, so at least 20,000 submarines, of which a few are shuttles and very few drones, at least half could also be called submarines, the rest are copies of not so good submarines that have been made better, renewed or just modified, which is also fine.

I have modified 2 submarines.

A small one has been modernized to be easier to handle because the original has complicated controls and is only suitable for starting, while I made a version of it that allows you to play as far as I want, so you can play with it to the end without having to buy a larger one, but without this submarine being overly powerful for its size, it remains the original, it has just been given additional things that improve it for higher biomes, like a drone and work equipment.

And a big one that hasn't been released yet, which has a fire block mode for big guns to save ammo for almost dead and weak enemies who are then taken out by small guns, and a few other slight adjustments, and the one drone of course which is also useful, and a guide that hasn't been released yet which is necessary for this submarine because hardly anyone can use it because the price is too expensive to start with because of the level it has to be bought too late in the biomes, and I wouldn't set the price below 10,000 so that you can start with it, so a guide that explains what no mod can do, how to get more starting money without cheating, which would disable achievements and how to buy submarines in every biome regardless of level.

And I'm still a long way from building my own submarine which the editor says is waterproof, so it doesn't contain any lies, and the wiring should also work without me having to copy everything from other submarines so that it works and isn't connected incorrectly, which I noticed when I was modernizing the small one where things simply didn't work because I'd connected something incorrectly, the devices had no power, turning the power on and off didn't work because I'd mixed up the connections, it took hours to connect 2 simple machines to the power so that it worked. / The most complex thing was the fire block mechanics on the large submarine, most of the tests in the editor - the weapons no longer worked or worked normally, i.e. couldn't be blocked, or they fired but couldn't move, which was also useless.

Everything is working now with the big one, I just need from a good friend to come and edit a picture for me, which I can't do, and I still need to publish my two guides, German for my review and English for the submarine in the Info, and both guides linked to each other, and then I can publish the submarine which has already been uploaded, where I only need to adjust little equipment in cabinets because of tags.
Last edited by Moon-Shadow; Feb 21 @ 10:14am
I can barely understand a thing you write? I'm so confused
I replied to the other that he had answered him from what was asked.

Then that the other probably only wants to hear what he thinks is right for him.

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And an example of how complex something can already be for a player to create, for a game where there is an editor in the game, while the developers have developed this complexity.

If you go by how complex something is that already exists that you can use to make new things.

That it must be much harder as a developer to make something new.

So a game takes time, and then it's still 1 developer, and not a team of several. / I'm not counting the graphic designer who creates ships for him.

But “Barotrauma” is from one team, I don't know how many.

And there are a lot of other games that are made by 1 or 2 people, where it also takes years until a game comes out of the EA phase, and then things are still being added even though it is out of the EA phase.

Staying in the EA phase actually only means that you stay there if a game doesn't yet have everything you think it should have, that you can play it completely, and for the developer it can still mean that the game is not yet 100% finished, only 100% executable with all the necessary content.
Jᴧgᴧ (Banned) Feb 23 @ 3:31am 
Originally posted by Paradox:
Pretty sure I did address the topic.

Yes - you ignored factual information, and attempted to state new facts based on nothing whatsoever.

Still waiting on Laious to address the lack of a finished base game (per his own words), or some reason for leaving it where it is while moving on to paid DLC.
Paradox Feb 23 @ 4:26am 
Originally posted by Jᴧgᴧ:
Originally posted by Paradox:
Pretty sure I did address the topic.

Yes - you ignored factual information, and attempted to state new facts based on nothing whatsoever.
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Like what?
Jᴧgᴧ (Banned) Feb 23 @ 4:31am 
Your very first sentence, when you stated the following:

Originally posted by Paradox:
The base game is done.

Per the developer's own words, the base game is not done. I linked those words for convenience. You either did not read them, did not understand them, or chose to ignore them in favor of arguing without merit.

They are in a nutshell, the entire point of this topic. Ascertaining why the base game remains unfinished (fact), and attempting to find out why new DLC is being sold while the game languishes uncompleted.
Paradox Feb 23 @ 4:48am 
Originally posted by Jᴧgᴧ:
Your very first sentence, when you stated the following:

Originally posted by Paradox:
The base game is done.

Per the developer's own words, the base game is not done. I linked those words for convenience. You either did not read them, did not understand them, or chose to ignore them in favor of arguing without merit.

They are in a nutshell, the entire point of this topic. Ascertaining why the base game remains unfinished (fact), and attempting to find out why new DLC is being sold while the game languishes uncompleted.
You failed to read the following sentence in that paragraph. Which is really weird considering your opening post you even stated "marked as completed 2.5 years ago".

And, if you believe everything you're told, I have a bridge to sell you. Then again, if you believed everything you're told, you'd believe the game is both complete and incomplete at the same time. Weird.
Last edited by Paradox; Feb 23 @ 5:16am
Latheos Feb 23 @ 8:54am 
Originally posted by Jᴧgᴧ:
Your very first sentence, when you stated the following:

Per the developer's own words, the base game is not done. I linked those words for convenience. You either did not read them, did not understand them, or chose to ignore them in favor of arguing without merit.

They are in a nutshell, the entire point of this topic. Ascertaining why the base game remains unfinished (fact), and attempting to find out why new DLC is being sold while the game languishes uncompleted.

I went through the links you posted as "evidence", so I could be as clear as possible. The game *IS* done. Laious has stated that more than once, which you do not seem to understand. Coming out of early access was the full, complete release of the base game. Period.

What you aren't understanding, I suspect, is that while the base game is finished, Laious is still adding more to it as he goes. He has plans to take it further, as evidenced by his own words:

Originally posted by Laious:

August 2022, actually. So 2 years as a complete game with tons to do. But I'm not done with it, obviously :D

He wants to do more with it, adding more features and storylines, because he loves what he does and is proud of his work, as he should be. Stating that he's not done simply means that he has more he wants to add, nothing more. It's not evidence to your belief that the game isn't finished.

Also, please stop with reporting people who disagree with you. Consider this a moderator warning.
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