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They often have Vulcan-type weapons, which ignore shields, but lose their effectiveness over time.
When players level up they have better ships, repair modules or repair drones or use both together.
And if you have better armor modules, so the ones where only one goes, not the plates where more go that only increase a few HP.
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Then you should put the roll function on one button, I have it on “ALT” so I can roll well to dodge damage, works with shuttle and yachts, and with one button it is easier than if you double-click on left or right glide.
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Gyroscopes depending on the ship you need more than 1, also depending on which ones you can get and how big a ship is.
If you have armor plates that only increase HP these increase the mass, this mass then makes you worse at turning, there is a karma perk that worsens turning that is only useful when you restart and you should only unlock with a new character with which you only pick up this, because you only need it if you really need more points for a new start, so early in the beginning it is not necessary to get it, but it reduces the turning.
The ships have different mass values.
I normally use the warp that is usually available in the first sector to go to the nearby sectors first, otherwise I also go to the low level connected sectors first, even in hardcore not because it is difficult but because I always do certain things that go faster than if I went straight to the appropriate level.
Therefore I don't see that there are actually such high sectors that close by, I am usually level 8 before I leave the starting sector. / Because of the 50% Fast Leveling Perk, which I just didn't choose now because I need to level slowly because of Perfect Predator.
I just started unlocking Hordcore for something specific, I still need to have done a couple of Karma Perks in Red Border, I still have 4 without Red Border.
I'm level 2 and I went through the next gate that was there and ended up in a level 9 sector that had a Ravager, where I destroyed the Karma Perk and did one before level 10, it wasn't even my goal to have one before level 10. / I only created the character for Perfect Predator and 5 Ravagers, where I still need Red Border.
And in this faction-less sector there was a station, but over time three groups of bandits came along too. From that sector onwards I had switched to 4 single missiles because of the Ravager, so it was useful against all the others that I got the Ravager, you have to do 90% of the damage to it yourself.
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"Mi-laoshu" Used because of Perfect Predator as the shuttle has camouflage and I can start getting the perk from level 1, and since this ship as a shuttle has stats like a yacht, it's easier to start anyway than the other shuttle in the COT.
If you're looking for it, you can only find it as a wreck, I mostly got it from wreck scans, only works once per character even if you start with the ship.
https://steamcommunity.com/app/833360/discussions/0/4751948939817115750/
I've just been stuck slowly grinding out upgrades to get my ship as fast as I can so I can attempt to run away from some fights, though any enemies I run into that are level 9+ can still keep up or run me down leaving me unable to even escape at this point.
I got very lucky in that I found an abandoned shuttle that I was able to tow back to a station then later found an escape pod that I was able to turn into a mining ship for more funds. Though I have lost more than a few lucky finds due to the game feeling like it's punishing me al a Serious Sam in that quite a few times I have found some very nice things, such as a rare loot scanner, only to have an enemy group warp in on top of me and kill me.
Depending on the size of the ship and the distance you need a certain amount of energy cells, I never leave the start sector without warp drive, even if I go through the gates, I can also choose where I want to go.
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In the options for the key assignment, it is best to choose on which key the warp should be, so you don't have to adjust it constantly when you change Warp or completely reinstall it in the ship.
Although you have to open the galaxy map as soon as you enter a sector and select another sector, you can press the warp button if necessary, and so you survive / problem if you save and then load the savegame, or you die and load, you have to reselect the sector again and again, of course also after the warp because there is no longer a destination.
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From the picture, you have 4 sectors that can be reached with the warp drive in any case.
The ones that warp to you follow them infinitely, only destroying them helps, and leaving the sector helps because they are removed, and if you can save in the sector then loading the savegame also helps to remove them.
Only ravagers and guards at gates and stations have fixed locations / And the missions that can come after the tutorial, certain enemies have a fixed location, but these are not affected by loading the save game, the equipment, on the other hand, behaves like all others at random, which can be controlled before you save, because ravagers that are in a sector are also recreated when you load the save game before you go into the sector.
I find it hilarious how when I watch 2 NPC's fight each other they can literally sit still and fire at each other nearly point blank and never kill the other because they will never hit often enough to break the shields, while when they are shooting at me they have full aimbot engaged.
Better reactor so you never run out of energy...
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Better reactor.
And also more, is not like other games where a single reactor is enough, or even only one at a time would be possible.
Upgrade Kits to green and improve the reactors first.
So the energy for the drive can also be set to maximum, which is assigned to “Q” as standard, and can also be set to full manually with the mouse.
If energy for propulsion is at maximum, and you then fly at maximum speed with boosters, and it does not consume any energy, then you have at least enough reactors, and when you are ready and have everything you want, you can also use the most energy-hungry weapons while using boosters, propulsion is at maximum or everything is at maximum, and you do not lose any energy, for which you then have the best matching reactors for the ship size, which are then improved to maximum.
The fact is that the very, very beginning you are really weak and you don't know what you are doing as well. Makes it hard. If nothing else just know that everything you unlock and learn will slowly take you to a point where starting a new game will eventually see you so strong no advice here really matters because you just own everything the entire game without trying.
That said. I think my biggest starting advice for a combat build would be to try missiles. Yes you need ammo which takes up space but that aside it gives you a lot of extra interior space that you don't need to fill with energy regen and stuff like many other weapons need. Plus they are simply easier to use in general. Try them till you get really established. They are pretty much easy mode and their main downsides are the cargo space they take up and actually remembering to reload them each time. Both of those are annoying until you get stronger and then the space is trivial and you can carry heaps and forgetting occasionally isn't such an issue.
Get some speed so you can run and avoid stuff and some missiles then see how you go. If you aren't getting hit because you can avoid the enemy fire and the missiles auto target then it's really pretty easy.
Missiles home in but you gotta set the target so your orientation in relation to the enemy is not a thing.
Missiles don't need cooling. They never overheat.
If you are not being forced into investing in armour, shields, cooling and energy regen because you are trying to tank everything and concentrate on your ship attack orientation it should give you some breathing space to truly experiment with the things you find.
Certain ships have bonus to missiles. You should eventually get the 'quest' missile ship but it might be a while until you can complete that quest for all it appears pretty early on in each game. Not the easiest fight right at the start and you wont be able to equip it with any viable gear anyway for a long, long time. Something to aim for eventually as it's awesome for missiles.
You also unlock specialist crew members as you rescue them but that takes a lot of time as well. Like the perks it really helps with new games.
Don't be afraid to stop combat and just run missions. Get some speed and zip around doing delivery missions and mining crystals. Grab a mining laser and find a mining station with the crystal missions. If you do combat then grab every pirate asteroid clearing mission as they are rewarding and often in busy areas the NPC's can clear those for you and you can get 'free' loot.
Get some speed and defence and just go running around higher level areas hoovering up stray loot. Find messy NPC zones where they are killing each other and just tag ships while they kill each other.
Go hard on scavenging. Gets your tech level up and is quite rewarding as well. Tech level is easy to get up if you craft the thingies as well but free with loot if you scavenge it. Some ship graveyard zones are very lucrative and those regenerate as well. Keep an eye out for the twinkling red spots indicating hidden scavenging points.
Hopefully the idea of restarting doesn't worry you too much because many of the things you earn over time are used to give you a better start next time around.
Good luck.
I did enough of the reputation missions for the mining group to get friendly with them so I was able to buy 2 decent ships to upgrade from my starters and it has gotten easier. I have also done a lot of scavenging so I can get refined metal for upgrade kits and have gotten almost everything at least to green and a few to blue.
I will try out missiles more, because the inability to maneuver and fire on the enemies is a pretty big handicap when out numbered. Though I wasn't too interested in them earlier just because of how slow these starter missiles are.
There are just some who can't explain anything and then just throw something at you and think you understand it the way they mean it.
Because if you explain exactly how something works, and also write how it is for hardcore, or how it behaves for fleet, or whatever else it is related to, that helps.
But somehow some either forget a lot or they think with a few words everyone would understand, maybe some are trolls, because I've read strange answers that sounded more like you mean another game. / Many other Threads.
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Missiles, and fewer reactors.
Yes, but these player lack the reactors to be able to really fly in the first place, every software and every piece of equipment costs something from the maximum energy regeneration.
Missiles do not need energy, only ammunition, the weapon energy does not have to be set high because there is no damage bonus like with energy weapons.
Missile space is a problem if a player wants to stay on smaller or medium ships for a very long time, even some medium ships don't have much space, then missiles in turrets don't do much except waste gunner ammo, and you also make enemies of everything neutral because they shoot at everything enemy without paying attention that these missiles can hit anything else because enemies fly and fly past stations and neutral ships.
In the game, even if you take 3 burst missiles, each one needs 1 unit of ammo per burst, so 900 ammo would be good for the beginning to get a feeling of how much you need because of warp and depending on the size of the ship you also need energy cells, and so there is still room for loot.
You should also mention that if you want to use missiles sensibly, you should hold the mouse near the enemy you want to target and press the keyboard key to target the enemy, as there are still many who try to target the enemy with the mouse at the beginning, which is difficult.
And if you mention keys to someone, you should mention the standard keys and write that, because many when they start playing no matter which game often leave the controls as they are, some because they forget that it works, most because they do not yet know how it is best for them.
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Increase speed.
Yes with better drives, a better one, the small MK 2 can already be found in the start sector.
Problem energy and all the other things that reduce the maximum energy regeneration, which makes it necessary to use more reactors, but before that you don't need so many, so you don't know what to install more or not.
Increase speed, better drives, Perks, Crew.
The boosters are only the ship quickly get going, the booster is available in 3 sizes, for the shuttle and yachts is enough 1 small, corvettes and frigates is enough 1 medium, the large ships is enough 1 large, but if you have a larger ship but only the small boosters you have to take more smaller, more boosters than the specified quantity and size you do not need unless you want to be able to accelerate quickly because you want to design your ship for speed, but with ships that have a high mass for their size or get when they are equipped with certain modules then not so much brings.
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Missiles generate heat.
They are blocked if you use energy weapons that have caused overheating, and the missiles are in the same place as an energy weapon that caused the overheating.
Missiles alone cannot cause overheating.
The biggest problem for missiles is when an opponent has so many PD weapons that none of the missiles hit the opponent, where you then have to change the firing delay on the missiles so that they don't all fire at the same time, so that they fly at different times and one or more PD weapons can't keep up with firing at all of them, if they all come at once as one shot they are all destroyed immediately.
Another problem is the delay in the shots that a launcher can have, depending on what kind of one you build, burst and single each have disadvantages, and mixing them is possible but you have to deal with when to use which and how, but you can get past the PD defensive fire more easily.
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Energy regeneration.
Is an important basic element, no matter what you want to do in the game. As soon as you want to install better equipment than just standard, even starting a shuttle forces the player to install another reactor because you hardly have any energy to install any software or better propulsion.
As soon as you use boosters, you run out of energy very quickly, and then missiles are no longer of any use if you can hardly move. But the game decides here: 5+ enemies who are 5 levels higher, where half fly faster than your missiles, but you yourself can't even dodge half of the enemy's shots.
And blocking everything with shields or hulls is still a long way from that at the beginning.
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Shield absorber.
It is also important that the shield absorber is weak because it absorbs damage per second, and not per shot, which would make it useful.
Just a simple example, 10 shots each do 10 damage.
Absorb 5 per second, effect for player takes 95 damage.
Absorb 5 per shot, effect for player takes 50 damage.
Of course, later on you will often be hit by more than just 10 shots per second, which also do a lot more damage, and it only absorbs points and not a %, so per second is much too weak, and per shot would also be weak but better than what it is currently in the game.
Yes, you can take more but you still have the same disadvantage and they take up valuable space. And then they need a lot of maximum energy themselves so you need even more reactors, and these also cannot fend off Vulcan weapons that ignore shields.
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Ship: Hephaestus
It is not a missile ship, it is best suited for missiles, but is simply a broadside ship, because of the 2 weapons with 8 barrels, which only lose a little damage per barrel, and these two slots have a size bonus for a size 4 weapon, and a projectile speed bonus which is super suitable for missiles.
The ship is suitable for anything with individual projectiles on the sides, so no beams, and no torpedoes because they don't pick up speed when you move forward, but the weapons fire to the side.
And the mission only starts at level 15, not there before that, and has to be completed before or at 25, otherwise it's gone for this character.
And this mission is super easy if you build 3 burst missiles, 1 size is enough with 3 bursts and ideally 1 flight speed, and set these to fire at staggered times, and the cargo hold is filled to the maximum with ammunition, the energy cells for the warp, and that also works in a shuttle, most have a weapon slot of 3 points, larger ships get a range bonus and also have to be further away because otherwise it is difficult to avoid the doom cannon.
Dark Sector, the outer area where it's called the Death Zone, which isn't one, go further out of it and the ship appears. / I'm writing this because everyone always wants to know where to find the ship, as there's no information in the game, and so far only one person has written that he got the mission by chance, and another that he got it several times but doesn't know why.
The ship is very good to equip early on, but for some it is more of a problem that it supposedly increases the value for strength to attract opponents by 5, unfortunately the information about the ship does not tell you how much stronger, not the quantity and not the strength, but the value of the chance of getting stronger opponents, i.e. fleets that hunt you, and we are talking about the normal fleets, not the endgame "Hunter Fleets" where you need extremely bad reputation with a faction. / Endgame "Hunter Fleets" more often with this Ship.
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Special Crew.
"Ziggy" is available through Hephaestus if you make the ship escape. / Ship Jump Automatical on half Hull HP.
2 are available through the story that comes after the tutorial, regardless of whether you have the tutorial or not.
All the others are found in rescue capsules, which rarely come from wrecks, i.e. the ones you scan, and can also be in the room.
Important rescue capsules that are in the room, if you don't pick them up, and where you save and then pick them up and it's just a normal person with no special name and there's no picture in the top right, have been unlocked you can load the save game and pick up the rescue capsule again because then there will be another one in it, you can do this with one until you have one, and if you have already unlocked some you can always get everyone you think you want with new characters, because you can only start with one, but several are good depending on the ship, so you start with the one you want as early as possible.
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Higher sectors.
That's why this thread exists, because him have the problem with opponents who are higher, and also opponents of the same and lower level.
Advising someone to go higher doesn't help if you say yes, you have more speed, but you don't need that many reactors, but you should install better things that do need more energy.
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Scanning wrecks.
The so-called red dots, which you don't always have, where you have to zoom in very close to be able to see them at all, I don't know of any dots, I see sparks when there are signs.
If you have large ships, you can usually find the dot by simply flying the large ship to the middle of the wreck scrap area because you hit the dot so often because of the size of the ship, with medium ships turn a bit, with small ships fly over each scrap part of the wreck until the scanning option appears.
It is important that there are sometimes mines in the wreck graveyards, these can be destroyed with PD weapons, a mine is often fatal for a shuttle or a yacht, corvettes can also be destroyed with one, fleets and gunners never shoot at mines, and you can't order your gunner to shoot at them because you can't target them.
Because of mines, enemies also fly into these mines and ignore shooting at them, but if the player places mines, enemies shoot at them with PD weapons.
"Peacemaker" the strongest with medium speed.
Everything you build yourself has a better basic speed, even if you build it without a speed booster. As soon as you install 1, they can sometimes catch up with the opponents.
When building at the bottom there is something that gives the option at the top to give half the size in additional boosters. I'm not going to write an example, it's a bit strange at times with the size and the amount of boosters that are added, and it's different again with PD weapons. It's best to see for yourself when you reach level 8 when the lower weapon add-on becomes available. / I think it was at 8 technique level.