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Star Valor and Star Sector are the same; although both space games their design philosophies have always been radically different, and they are designed to appeal to different audiences. There's a good reason Star Valor has only a fraction of the complexity; it is in no way trying to be a competitor to Star Sector, but rather it's own thing.
This does not mean that you can't enjoy both, as we all have more than one interest (I enjoy Terraria, Hollow Knight, Elden Ring, AND Factorio, and they have next to nothing in common). What it does mean is that simply enjoying one does not mean that you enjoy the other, and disliking one does not mean you will dislike the other.
most other games follow the "ram and spam" "tactic", charge to "licking" range and shoot from all barrels... thats true for star valor, cosmoteer, Xseries, etc.
furthermore, fights in starsector just feel and look epic if you pop graphics lib mod, sound also,
saying you cant play space pirate if theres literally vanilla and modded pirate factions you can align with and the fact that you dont need to colony manage per se is just wrong. your fleet is your home.
and before someone says i just hate on star valor, not in the least. the most accurate comparison is, as some said, star valor = arcady, shoot em up, dogfighter. starsector = classic top down space sim, with story, optional colony managemant (modded) and generally more depth.
i´d go for star valor if you just wanna hop in, shoot a few waves of enemies and be done with it from time to time. you can surely sink a lot of time into it, as if you dive into the game it feels more like a space-arpg, lootershooter type. the "one more better item" thing if you know what i mean.
starsector would be more for ppl, that like to have bigger scale overall, fleets, single ships (which works not so good with mods as generally the dificulty is to high), trading, managing etc.
but thats just my 2 cents
I use to always think that calling games "sandboxes" was just a way for devs to be lazy and not add storyline, but then I eventually realized that in order to have a good sandbox you need way more stuff than just storyline. You have to have tools, mechanics, features, etc. and that's why most "sandbox" games I play have felt incomplete, they've felt like half-finished games, because they usually only have a few things really nailed down and then there's practically nothing else in the game world. Starsector is one of those that felt complete (ironic, considering it's not even finished) and Kenshi is the other.
*What Star Valor has nailed down is the combat and the upgrade/loot loop/systems. With the eventual DLC we may have some building and/or conquering aspects too.