Star Valor

Star Valor

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Judith 6 AGO 2022 a las 9:01 a. m.
Star Valor Vs Starsector
Can someone who has played both explain why one is better than the other?

From what I've seen, it feels a bit like Star Sector has more depth in, for example, trade and finance,
Feel free to share your experience, everything is welcome,

I'm so keen on both, but no time right now for 2 :), but I have a feeling that I'll end up with both leter :) but which one should I start with? However, it is a big disadvantage for me that Star Sector is not available on Steam, as I like to have everything collected here.
Última edición por Judith; 6 AGO 2022 a las 9:02 a. m.
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Mostrando 46-51 de 51 comentarios
WeaverSong 26 DIC 2023 a las 2:25 p. m. 
I think people should stop comparing Star Valor and Star Sector so much, and especially saying that one is better than the other. It's like comparing Terraria and Hollow Knight and arguing for one being better - just because they're both 2d side-scrollers with combat doesn't mean they're similar; in fact, they are fundamentally different and cater to different kinds of people.

Star Valor and Star Sector are the same; although both space games their design philosophies have always been radically different, and they are designed to appeal to different audiences. There's a good reason Star Valor has only a fraction of the complexity; it is in no way trying to be a competitor to Star Sector, but rather it's own thing.

This does not mean that you can't enjoy both, as we all have more than one interest (I enjoy Terraria, Hollow Knight, Elden Ring, AND Factorio, and they have next to nothing in common). What it does mean is that simply enjoying one does not mean that you enjoy the other, and disliking one does not mean you will dislike the other.
Peb 27 DIC 2023 a las 2:47 p. m. 
Neither is better than the other, both are good for their own reasons. Starsector is more of a fleet fighting/naval sim while Star Valor is more of a freelancer/cowboy bebop type game
arrow_2536 27 DIC 2023 a las 8:14 p. m. 
I think star valor is easier than starsector to learn.
lalelunatic 3 ENE 2024 a las 1:48 p. m. 
honestly, if you never played starsector as a space fan, you miss out big time... starsector + mods... nearly unbeatable... i played a lot of space sims-esce games, starsector is the only one where the fights look at least semi realistic. ships, for the most part, hold formations, guard poi´s, fighting distance is much higher and generally suck less.

most other games follow the "ram and spam" "tactic", charge to "licking" range and shoot from all barrels... thats true for star valor, cosmoteer, Xseries, etc.

furthermore, fights in starsector just feel and look epic if you pop graphics lib mod, sound also,

saying you cant play space pirate if theres literally vanilla and modded pirate factions you can align with and the fact that you dont need to colony manage per se is just wrong. your fleet is your home.

and before someone says i just hate on star valor, not in the least. the most accurate comparison is, as some said, star valor = arcady, shoot em up, dogfighter. starsector = classic top down space sim, with story, optional colony managemant (modded) and generally more depth.

i´d go for star valor if you just wanna hop in, shoot a few waves of enemies and be done with it from time to time. you can surely sink a lot of time into it, as if you dive into the game it feels more like a space-arpg, lootershooter type. the "one more better item" thing if you know what i mean.

starsector would be more for ppl, that like to have bigger scale overall, fleets, single ships (which works not so good with mods as generally the dificulty is to high), trading, managing etc.

but thats just my 2 cents
Paradox 4 ENE 2024 a las 1:10 p. m. 
Publicado originalmente por lalelunatic:
honestly, if you never played starsector as a space fan, you miss out big time... starsector + mods... nearly unbeatable...
...
That's because instead of just having the fighting or battle mechanics is has tons of other things in the game. IE. it's a more complete game. You could strip things out of Starsector and have Star Valor left over. Cosmoteer's big thing is the self-designed/constructed ships. It practically has nothing else other than that in the game.

I use to always think that calling games "sandboxes" was just a way for devs to be lazy and not add storyline, but then I eventually realized that in order to have a good sandbox you need way more stuff than just storyline. You have to have tools, mechanics, features, etc. and that's why most "sandbox" games I play have felt incomplete, they've felt like half-finished games, because they usually only have a few things really nailed down and then there's practically nothing else in the game world. Starsector is one of those that felt complete (ironic, considering it's not even finished) and Kenshi is the other.

*What Star Valor has nailed down is the combat and the upgrade/loot loop/systems. With the eventual DLC we may have some building and/or conquering aspects too.
Última edición por Paradox; 4 ENE 2024 a las 11:04 p. m.
Tec 5 ENE 2024 a las 9:17 a. m. 
Both games are awesome and pretty different, no need to choose between them. Played alot both of them and will play more. Rarely jewells on market.
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Publicado el: 6 AGO 2022 a las 9:01 a. m.
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