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Combat feels a lot different. Flying small craft solo is viable and fun. In Starsector only the phase ships were capable of challenging the biggest baddest enemies in from my experience.
One example: I was able to defeat a whole invasion fleet in a yacht wit railguns. It took a while and I tried a few times but it worked.
Never managed to do that in Starsector past phase ship nerf.
There is more RPG in that game than in Starsector. Your crew has tremendous impact on your ships performance.
The fleet combat scale is much bigger in Starsector and it feels more.. epic? On the other hand combat in Star Valor happens on the fly. Without all the fleet setup and strategic planning. It feel way more organic and you can stumble into situations that make it exciting.
Thats all I can think of for now.
There is more variety in ship and weapon performance in Starsector, I think.
For me, one of the big differences is that Starsector has a huge modding community with some fully featured overhauls. Star Valor is supposed to get workshop support at some point in the future, so it's not there yet in that respect.
I'd start with Starsector just because it's got more content with the mods and whatnot, and give Star Valor time to get the workshop up and get some mods going. If you get Star Valor right now, the only mod I'm aware of just lets you respec as much as you want (which I really like), but that's kind of the extent of it. Give Star Valor a little more time to finish, I think.
Both are definitely worth the buy.
Thanks for reply, after looking on youtube I get the same feeling as you tell about the difference in battle. I personally think I prefer Starsector in that regard.
leaning a bit towards maybe giving Starsector the first chance here, but as I wrote, will probably end up with both in the end.
People feel free to add more thoughts
Star Valor is a lot of arcadey fun.
As for the better product, its very easy to say that Star Sector is the winner here, even being incomplete. Not even a shadow of a doubt.
Star valor is an arcadey, elite-like with some fleet mgmt elements...
Let's say your fantasy is that you want to be a space pirate:
In Star Valor, you drive through a jump gate into a civilian (Or otherwise) system, start shooting ships and generating revenue based on off the credits you get just for blowing them up and any loot they may drop. Chances are you wont be able to dock, so eventually you're going to have to dip out for repairs or ammo.
In Star Sector, you need to monitor how much fuel you have for moving about in-system, and how much fuel you have for jumping between stars. You're going to want to put your ship into stealth mode to minimize your blip and your generate revenue chiefly from defeating other fleets, and towing their vessels in to be sold or repaired and added to your fleet. Additionally, you now need to consider the food and crew costs of maning those ships. But its okay, because you can turn off your transponder and attempt to sneak your way into a colony that is hostile to you and move your product illegally on the black market to avoid paying tarffis
Now, the second is absolutely more complex. But does that make it better? It really depends on how arcadey you like stuff
The resource management in Starsector is poo... You need to spend way too much time looking at the inventory screen to make sure you have enough BUT NOT TOO MUCH of basic resources. Huge joy killer.