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Basically it feels like you can completely ignore "margins" at even low-mid-level. Only feels relevant at the beginning or if you never put any points or slots into trade.
Nope. The Trader Codex just nets you a bonus on trading. If you want to see the lowest/highest/average price per item in the tooltip when you mouse over it, that requires the Market Insight skill. You can get it from certain backgrounds (e.g. White Collar), and you can also find Supervisor crew members with the skill as well.
https://steamcommunity.com/sharedfiles/filedetails/?id=2855000167
So it looks as though:
- Before codex 3.0, you know the buy prices, but there's no way to know what you're selling at until you turn up at the station with the goods.
- After codex 3.0, you also get to see what I think are probably the sell prices(?) for the lowest and highest stations that you've seen (or at least they definitely aren't the list prices).
So with the codex installed it's easy enough to just go for the big margins even if low-margin trades are still opaque enough not to be worth the time (in that you're not going to bother flying to the station with the lowest sell price if the highest sell price isn't substantially higher, in case the buy price at that station ends up eating your profit).
I was kind of hoping that there was a way to claw my way up to riches as a trader ahead of having the top-end gear, but - maybe for a suggestion thread.
https://steamcommunity.com/sharedfiles/filedetails/?id=2855571667
Once you work your way up to a decent Geology rank so that you're getting better materials (you only need 7 to mine Silver from lowly Grey asteroids, and it sells at plenty of stations for 900~1,100 per unit), you'll have all you ever need to craft whatever you want (the Scavenging and Expert Scavenging help with Scrap Metal and Refined Metal respectively), and sell off the extras for cold hard credits. Once you have a decent incoming supply of Scrap and Refined Metal, there is no reason to not have at least Rare (blue) tier equipment in all slots at all times.
Build whatever you want. Buy whatever you need. And if a gank crew drops on you that you can't handle, just keep a stock of Energy Cells on hand to jump out of trouble, until you can comeback with better bought/built equipment.
I do agree - it's all good if you stick to the high-margin trades.
Maybe just my play-style, but I try to fill in with whatever looks like at least a little profit on trips between stations (if you're making the trip why not make it count!), but - not knowing how low you need to buy to make a profit, that kind of trade is often more of a risk than it's worth in practice.