Star Valor

Star Valor

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C0DEx May 5, 2021 @ 11:35am
Pulson Missile Launcher
Hey, I'd like to know how to craft a Pulson ML? No matter what crafting options I use, I can't get one.

Also, since I'm already here, I have currently one thing thats bothering me.
What is the advantage of larger weapons? Let's not talk of normal weapons yet, just take missile launchers as an example.

Currently, if I put one large Warhead in the crafting options, it has 14 DPS. If I add another one, it has 26,6 DPS. Thats 13,3 per Slot.

1 Slot: 14 DPS
2 Slot: 26,6 DPS (13,3 DPS/slot)
3 Slot: 36 DPS (12 DPS/slot)
4 Slot: 45,3 DPS (11,33 DPS/slot)
5 Slot: 54,7 DPS (10,94 DPS/slot)

That literally doesn't make any sense to me. Why would I want to do that instead of building single slot launchers?
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Showing 1-15 of 42 comments
Moon-Shadow May 5, 2021 @ 11:49am 
Missiles Launcher , type "Heavy Pulson"

In size 3 ( Build Skill )

2 Large Warhead , 4 Speed

( 1 Larger , more damage , 4 ammunition, original 2 ammunition )

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1 Bigger because of the speed and hardly different from normal Pulson, double ammunition, but much stronger than a normal Pulson.

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I don't pay attention to DPS, with the thrower I want the missiles to catch up with the opponent who are fast.

And with missiles you do more damage after first hit, not according to DPS.

Since the fire rate is slow for all missiles, and bursts even more have the higher DPS, but their own are not better either, they only consume more space.

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The construction system is still under development.
Last edited by Moon-Shadow; May 5, 2021 @ 11:53am
lalelunatic May 5, 2021 @ 11:51am 
the missiles in game arent really replicateable. especially the peacemakers, those are totally op from a crafting standpoint. regarding pulsons, they should drop left/right and center? or be sold?

that said, most "high impact" weapons with low dps arent really doable with crafting right now. the droped ones are better for the most part.

theres another thread "am i crafting my weapons wrong" (somehow im to stupid to quote it...) where extended discussion on the topic took place.

the general consensus is, that the bigger your guns get (via crafting) the worse the dps is, compared to going small and fast. meaning that the "heavy mount", "continuous", etc. mods cost to much to integrate compared to the dmg boost they give.

the most dps you get from just adding cores. as for missiles, as said, you cant right now replicate the droping ones. and yes, theres some missing between pulsons and peacemaker... a gap i hope gets filled with the next update maybe.

that said, you can craft stuff with huge dps. not just on any weapon type. =P
also, crafting is in a rework, afaik. dev confirmed this multiple times.
Last edited by lalelunatic; May 5, 2021 @ 11:53am
Moon-Shadow May 5, 2021 @ 11:58am 
Venghi have Light Missiles on Station.

Overload is a Option , make not more size.

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"Am I crafting my weapons wrong. ?"

https://steamcommunity.com/app/833360/discussions/0/3135044721703572488/
C0DEx May 5, 2021 @ 12:03pm 
Originally posted by Moon-Shadow:
Missiles Launcher , type "Heavy Pulson"

In size 3 ( Build Skill )

2 Large Warhead , 4 Speed

( 1 Larger , more damage , 4 ammunition, original 2 ammunition )

---

1 Bigger because of the speed and hardly different from normal Pulson, double ammunition, but much stronger than a normal Pulson.

---

I don't pay attention to DPS, with the thrower I want the missiles to catch up with the opponent who are fast.

And with missiles you do more damage after first hit, not according to DPS.

Since the fire rate is slow for all missiles, and bursts even more have the higher DPS, but their own are not better either, they only consume more space.

---

The construction system is still under development.

Hmm ok, guess I need the skill then that reduces the size of boosters by 50%. Right now if I'd do that it would be a 4 slot and not an upgrade. I'm just lvl 21 again so far (playing hardcore and just died lvl 24 a few hours ago) so I don't have enaugh points yet.

Originally posted by lalelunatic:
the missiles in game arent really replicateable. especially the peacemakers, those are totally op from a crafting standpoint. regarding pulsons, they should drop left/right and center? or be sold?

that said, most "high impact" weapons with low dps arent really doable with crafting right now. the droped ones are better for the most part.

theres another thread "am i crafting my weapons wrong" (somehow im to stupid to quote it...) where extended discussion on the topic took place.

the general consensus is, that the bigger your guns get (via crafting) the worse the dps is, compared to going small and fast. meaning that the "heavy mount", "continuous", etc. mods cost to much to integrate compared to the dmg boost they give.

the most dps you get from just adding cores. as for missiles, as said, you cant right now replicate the droping ones. and yes, theres some missing between pulsons and peacemaker... a gap i hope gets filled with the next update maybe.

that said, you can craft stuff with huge dps. not just on any weapon type. =P
also, crafting is in a rework, afaik. dev confirmed this multiple times.

Okay so I didn't miss anything, thats just how it is. Okay, thanks for the info. And yes, they do drop and are purchasable, but I thought I could craft better versions ^^
Last edited by C0DEx; May 5, 2021 @ 12:05pm
lalelunatic May 5, 2021 @ 12:04pm 
ya thats right, forgot the venghi ones... although i got 5 of em in 50 hours... maybe my luck, but they usually drop on low levels, like the pirate heatsinks... thus you outlevel them so fast, you barely get any droped.

overload can be good and bad. it doesnt add size, but a huge chunk of heat/energy, still 4 times the malus than the bonus.

and thank you for quoting the thread, couldnt do it somehow =P.
C0DEx May 5, 2021 @ 12:06pm 
Haven't seen Venghi missiles yet, just blasters

Btw, I can't add overload to missiles?
Last edited by C0DEx; May 5, 2021 @ 12:10pm
Moon-Shadow May 5, 2021 @ 12:21pm 
I Buy the Venghi Weapon from Venghi Stations.

Laser Light and Heavy , and Light Missiles.

All better as the no Venghi Versions.

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Overload is not option, ah ok otherwise you can do it anywhere.

Since I haven't built any missiles so far, only the one that is a little bigger, as I mostly only use weapons that are 2 to 4.

And depending on the ship, I have 1 or 2 Pulson with me, and with some of them I still have 1 space free.

So my own is just as fast and does a little more damage than one and, as a disadvantage, double ammunition, what ok is for the Damag Boost.
Last edited by Moon-Shadow; May 5, 2021 @ 12:22pm
lalelunatic May 5, 2021 @ 3:37pm 
thats what i hope gets reworked too... the ammunition usage... not that its to expensive, or takes up that much too much cargo... but the sheer amount of bullets fired just leads to restocking every 5 minutes...

if you lets say take the hephaestos and put 8 peacemaker in it... thats 80 missiles fired every 10 seconds... usually you fight 2-3 min with the lvl 60 squads early on... now even if peacemakers would still be viable endgame... what they´re not (well until you get 100% crit and 300%+ crit dmg again eventually the maybe are again)... this would use up a whopping 1500 missiles for just ONE wave...

i usually farm like 10 waves before droping of loot... thats 15000 missiles... in average... good luck finding enough stations selling those amounts without a restocking market (which thankfully is in works afaik).

and that was just missiles, the slowest of the ammo weapons... try that with vulcans and you can add 1 or 2 zeros to the number...

only thing that would maybe work is a dominance with the replicator and using cannons, while scrapping the loot for iron to have unlimited supply. never tried it seriously though.
Moon-Shadow May 5, 2021 @ 6:00pm 
A ship of miners, and iron, and 1 missiles launcher that only consumes 1 ammunition.

After 1 shot, 1 iron is converted into an amount unknown to me, and this ammunition entloaded to Station, then 1 shot again and then entloaded.

Laborious but there is iron in abundance, and you can collect it yourself.

With asteroid rush sectors even infinite.

And every miner ship works, and with all weapons that need ammunition.
lalelunatic May 5, 2021 @ 6:05pm 
intresting. so it works with all weapons. i assumed its just with cannons... well i just tried those quickly. still i wonder if i can get those to proper usage.

so far i discarded everything that isnt a beam cause of certain situations where my gunners thought aiming at the "smart aim" dot is a good idea... even if that was on the position of a station that was sadly a bit low level... and went boom in 2 hits... didnt happen just once....

and yes, i know theres a friendly fire off button... doesnt help much for aoe stuff though and civil stations which are always neutral =P.
Last edited by lalelunatic; May 5, 2021 @ 6:06pm
Moon-Shadow May 5, 2021 @ 6:32pm 
Weapons that cause surface damage are not given to Gunner, unless you control the weapon yourself and put the Gunner on Manuel to only get the bonus.
Moon-Shadow May 5, 2021 @ 8:38pm 
"Charge" is a Option for more Damag on Missiles.

My Game is German , and "Aufladen" is that what i sight.

Translator say "Aufladen" , is "Charge"

---

Other way of Missiles.

Size 3 ( Build Skill )

2 Smal Warhead , 4 Speed

( 2 ammunition / Little more damage , lower as the Large Warhead / 5 more Speed. )

---

On Large and Smal Warhead make "Charge" few more Damag , and cost 1 more of ammunition.

You Test self , i have on this Time on all Charakters Damag Skills Aktiv , sight not Ground Stats , only the Ground Build Stats.
Last edited by Moon-Shadow; May 5, 2021 @ 8:59pm
lalelunatic May 5, 2021 @ 9:38pm 
german below/deutsch weiter unten:

well, searching for a few gunners atm. gonna try it out again later when i found a few... so in 1-2 weeks probably... =P.

using projectile/ammo weapons only for yourself? i´m much to lazy for that... i tend to design my stuff to only need minor input... im the captain for gods sake, my job is to shout at people while drinking tequila and smoking cigars... not aiming at ♥♥♥♥ or steering... tststs =P.

also, "aufladen" should be "slow charge", at least for beams/lasers/plasma.

german now:

hm, ich such zur zeit paar schützen um das auszutesten. wenn ich in 1-2 wochen mal welche gefunden hab... =P.

projektil/munitionswaffen selber abfeuern? bin ich zu faul dafür... ich tendier dazu meinen kram immer so zu designen dass ich so wenig wie möglich machen muss... ich bin ja schliesslich der kapitän verlixt noch eins, mein job isses leute anzuschrein während ich schnapps saufe und ne zigarre rauche... nich auf zeug zielen oda am lenkrad drehen... pft.. =P

und "aufladen" müsste in englisch "slow charge" sein. zumindest für beam/laser/plasma.
C0DEx May 7, 2021 @ 9:46pm 
offenbar sprechen wir alle deutsch, das mit dem englischen hätten wir uns also auch sparen können ... :D

bin in meinem HC run jetzt lvl 42 und hab bald alle module und ein paar waffen in lila. die venghi missile launcher funktionieren super, auch wenn die ammo fressen wie sau. die peacemaker gefallen mir nicht so, da die in jeder hinsicht schlechter sind abgesehen vom ammo verbrauch.

mal ne andere sache, wie kämpft ihr gegen bosse? ich trau mich das nur mit missiles auf range, da die einfach zu beweglich sind und meistens sehr viel dmg machen. selbst mit 70 shield absorb und 70 shield regen gehen meine schilde teilweise in 2-3 sekunden down wenn ich versuche nah ran zu gehen.

noch zwei fragen, da ich gerade hier bin.

1. der "cannon" damage bonus von den mining schiffen, zählt der auch für vulcans?
2. hat das spiel ein ziel, also eine win condition? kein spoiler bitte, nur ja oder nein
Moon-Shadow May 7, 2021 @ 10:31pm 
Bosse

Ich Kämpfe kaum gegen Bosse.

Und bei mir kommt es sehr darauf an was für ein Schiff ich habe , und was ich mit dem Charakter vor habe , für das meiste brauche ich keine Bosse.

Normalerweise nutze ich immer Beams auf Schiffen , selbstgebaute.

Auch schon mit Vulcan aber nur selbstgebaute , die Fertigen sind für ihre Größe immer zu Schwach , und die Stärkeren sind dann wieder zu Groß oder Teilweise auch bei der Größe zu Schwach.

Schutz Ausrüstung , ich nutze "Ardonian Armor" für den hohen Schutz gar nicht so großen Nachteil wie andere Rüstungen , vom Tech Level her der nachteil sie erst ab Level 32 Ausrüsten zu können , und erst ab Level 35 sie auf Lila nutzen zu können.

Und Reparatur Modul da Drohnen viel zu wenig Reparieren können.

Rüstung auch eine Leichte Venghi Armor ist Gut , das Gute vom Tech Level her auch viel früher möglich auf Lila zu bringen.

Und Raketen nutzte ich nur wenn ich den ein oder anderen Boss brauche , und kein passendes Schiff und Waffen habe.

Nur jage ich meistens keine Bosse , da ich deren Waffen so nicht brauche da ich eigene Baue die in Lila besser sind , als Orange von den Fertigen die es so gibt , alle anderen Sachen in Orange auch eine geringe Wahrscheinlichkeit ist das ich was finde das ich selber nutze , und dann auch so schon viele Relikte herum fliegen manche Sektoren die keine Nebel sind sieht man ständig welche an einen vorbei fliegen.

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Vulcan

Weis nicht , ich nehme erst jetzt Kanonen her da ich 2 Flak Waffen fand , und sonst mir Explosiv Plasma als Flak baue , versuche gerade Red Skull ansehen zu kriegen um alle Schiffe Freizuschalten , Klasse 3 und 4 und 5 , und da ich die Flak fand nutze ich die jetzt auf dem Miner Schiff Klasse 4 mit dem ich das Spiel begann.

Sonst habe ich Vulcan nur auf Schiffen genutzt die gar keinen solchen Bonus haben.

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Also Story gibt es noch keine , außer das Tutorial , ob das später weiter geführt wird ist mir unbekannt.
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Date Posted: May 5, 2021 @ 11:35am
Posts: 42