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Yeah, I figured as much after the unlock was not popping after two Gold elite kills.
I still think the description of the unlock and the how the station quests list the target as (boss) is misleading. IMO, the description for the unlocks should be changed to Ravenger or not list targets as (boss).
Possible. It was close but I am fairly confidant that I did not level up on it. There is a small element of doubt as I did not record it or anything but it was only a couple of days ago.
There are definitely bugs with the game recognising kill credit. I just had an elite hunt quest where I spent 10 minutes killing some big thing with 10 vulcan cannons on it and it said someone else killed it. Absolutely no possibility of that. It took maybe 20% of it's initial damage from other npc ships and I lured it out into dead space to finish it as I needed to run off a bit to heal up. I got the kill shot. I did ~80% of the damage. There was no other ship anywhere nearby. I got no credit. Not only that but there was an onscreen message saying I didn't kill it and the quest text registered a fail in my onscreen log.
So I know 100% there are peculiarities in the game to do with assigning credit for kills that are either bugs or possibly my lack of understanding as to how kill credit is validated by the game. There might be rules I don't know but if there are then they are fairly obscure.
I have often gotten kill credit and xp/faction etc just for getting a shot into an enemy and other times gotten nothing for having a fair poke at something that an npc or station got some hits on. There are 'rules' to it but they seem rather obtuse and I did previously wonder if they were common rules across the game or somehow over several patches there have been multiple rules put in and they effect slightly different scenarios in their own peculiar ways.
For example:
1)if there are multiple npcs and/or stations that have done damage to it and you are say the 11th one to do damage but there are only 10 spots on it's agro list you don't make it onto the table of who did damage so you aren't given credit.
2)With the Ravager boss I killed it died by aoe damage from missile explosions on the other side of a warp gate.
Does that make sense? I am not saying these are the case just that there might be aberrations in the protocols that can in rare cases deny you credit. Really I didn't deserve credit for the ravager boss as I stumbled across that exploit and ran with it because I wanted to win and I doubt I could have in under 20 minutes with my setup. But I still did 100% damage to a ravager boss at lvl 9 and got no credit.
Now, I would like to point out that in terms of kill credit there are 2 systems: The older one that determines if you get loot, and the hunter quests. The quests require 80-90% of all damage done be by you - seems to be that, basically, if someone else hurt it by any amount, you don't get the reward (I do feel that this is off, at the very least it should say something different, as it is clearly unfair to claim that they did the kill and you did not). The older system is far more lenient - my approximation being that if I draw their attention enough to get them to turn to shoot me, instead of someone else, I know I've done enough damage. And no, none of the systems care who did the final blow.
If then a clue how to recognize what is considered a boss.
So the symbol from the map.
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Better new Update to: Destroy boss before level 10.
Better to change to before you are level 11, with wording not higher than 10.
And that the kill, if he gives enough XP, still counts because you were below the specified value before the kill, so kind of a mistake.
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Kill quests, new Update, give Info of how much % you must have done.
Not that one is happy that he destroyed a Gold Star class 3 or higher Class, and you get nothing because his shots attracted others who killed him, or because the enemy rammed asteroids like had no more shields.
And what if you have a fleet and this make Damag, you don't get anything because they probably did the most damage. ?
https://steamcommunity.com/sharedfiles/filedetails/?id=2584272676
Notice in the top right, it says "Level 4(Boss)" while the mission itself has a Gold Star.
That's what I am talking about by misleading/unclear as one would assume that it would meet the requirement of "any boss".(IMO, it implies the target is a boss) Hence, I suggest that the wording or description to be changed. Since, apparently, Ravengers are the only thing considered to be a boss, then nothing else in the game should be referenced as "boss" IMO.
Though it's ironic that I ended up doing another run(on normal since Hardcore rarity bonus doesn't help) shortly after phoenix posted and found a Ravenger in a nebula. After a few different tries(failures) I grew frustrated and cheesed it with a Crafted 3-core Mine. Stacked ~40 of them at ~214 dmg with 57% Crit chance, the Ravenger instantly wiped lol. Though I will mention I did it at level 9(halfway to lvl 10) and still got credit despite the kill causing me to level up to 10.
If there is going to be a % like that it could maybe use some sort of onscreen indicator at the point that you have done enough to claim credit or at the point where it determines there is NO CHANCE of getting credit. Plus they should not be engaged by enemy ships and most certainly not fly off the edge of the maps. Maybe instead of 80-90% with the possibility of no reward it should be: do 100% of the damage with you being the ONLY one who CAN do it damage.
This is a game and as such is a total waste of time so to complain about wasting your time warping to a zone and fighting something for nothing is kind of weird. Ultimately it's all just fun and there is no point to it but regardless of the RL futility of everything it's still annoying to do.
I think this sort of thing will be acknowledged and fixed because it is a glaring fault. But I do think it's something that has crept into the game purely due to the piecemeal way new features are added while in EA. It's not exactly surprising that two concepts introduced at two different times in the games creation and possibly years apart don't quite mesh together. It strikes me as an oversight and I doubt it will last long now it is pointed out.
Yeah, I'm not that bothered by it. I just wanted some clarity since I was quite confused why I wasn't getting the unlocks. Now that I know Ravengers are the only actual bosses of the game, I can work towards boss related unlocks accordingly. (there goes my hopes for an "Easy" battleship raid unlock lol)
Since target acquisition doesn't tell you what an opponent is called, you don't know what a boss is, so naming a name would not help.
If then a clue how to recognize what is considered a boss.
So the symbol from the map.
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What is meant is that players who constantly call Ravager as boss that you don't see this name anywhere in the game.
I don't even know why they all call them Ravager, nowhere is it indicated to me that those with their own symbol on the map are named like that.
Target capture doesn't say that either, it doesn't even tell me what is currently being targeted when it's off screen.
Target acquisition, now you can at least switch through between friend and foe, that didn't exist before.
I didn't know if I would hit an enemy with missiles or a neutral.
Pretty sure if you actually engage with the boss they have Ravager in their name onscreen.
edit for SS
https://steamcommunity.com/sharedfiles/filedetails/?id=2584347456
In my German Version they are called "Verwüster"
When I translate that with a translator it is called "Devastator"
Now if I type in English "Ravager", German "Verwüster" comes out.
As I started playing "Star Valor" it has been German.