Star Valor

Star Valor

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geoff.meacock Jan 16, 2019 @ 12:54pm
Level cap
Hi - is there a level 50 cap? I've hit this and am no longer being given XP.
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Showing 1-12 of 12 comments
Laious  [developer] Jan 16, 2019 @ 1:01pm 
yes, 50 is the level cap (It is there for some important reasons).
For now there isn't much endgame features except bosses, so what you can do is start another character with the perks you unlocked :)
Gnord Jan 16, 2019 @ 2:26pm 
[sarcasm] I assure you I know this for totally legit reasons, and not at all because I was cheating, but [/sarcasm]
Having more than 50 skill points isn't at all game breaking.

I don't mind the level 50 limit, since every level provides a passive bonus to all your stats (I'm not sure it should, it makes level too powerful) , but not being able to go over 50 skills, and limited resets is pretty irritating. I'm not a fan of the model that encourages me to start over from scratch a lot.

I like to be able to learn from my mistakes without having to start over with nothing. Punishing player mistakes turns players away from a game. Mistakes should just be a learning experience to fix as quickly as possible.
Laious  [developer] Jan 16, 2019 @ 3:16pm 
But for that you will have a total of 3 skill resets (maybe I´ll add another one at level 50), which should cover your mistakes for that character. Creating new characters for a different experience is part of the fun (or should be) of the game. That being said, I am considering a way to gain skill reset points.

Oh and the level bonuses will probably be removed, except for the HP one.
Gnord Jan 16, 2019 @ 4:34pm 
I guess this is probably a place where we just disagree. Starting over to play with a new faction isn't a mistake, that's just exploring alternate gameplay.

Starting over to try a different skill-build seems pretty punishing.

Have you thought of the "Fable exp system" where you get exp in the category of actions you're doing? So if you want to rank merchant skills, you need to do merchant stuff. If you want to rank combat stats, you need to do combat stuff. Ranking sensors costs exploration exp. Stuff like that.

That might get you closer to what you seem to want, and also let us truly dedicated players do everything and unlock everything on a single char, albeit with a lot of investment (seems like a win for both of us).

Level can still be "total experience gained across all categories", but improving an aspect of gameplay requires doing that kind of gameplay.
Last edited by Gnord; Jan 16, 2019 @ 4:36pm
Laious  [developer] Jan 16, 2019 @ 5:45pm 
That is just how Kingdom Come Deliverance is. It's good on its own but I don't like the idea of being able to do everything with the same character. It seems we just disagree here indeed :)
But I'm actually doing SOME of it, for experience perks: as soon as you level you will start getting them (right now each perk has only 1 level but they'll go up to level 5, same as the rarity colors) depending on how you are leveling (how is your % XP gain). So if you keep doing combat and has like 30% XP from combat, you will level up a combat experience perk.
Xam Huad Jan 16, 2019 @ 6:44pm 
Originally posted by Laious:
[..] So if you keep doing combat and has like 30% XP from combat, you will level up a combat experience perk.
Technically, that's already happening, in a way, with Fleet Commander & Elite Pilot.
Better though, there to be a choice, like which combat perk would get the XP.

Doesn't even have to be a foregone choice. Say, the player can choose 1 out of 3 perks
to level with combat XP. Then the next choice, the player decides to pick another
out of the remaining 2.

Then, with much variety of such perks, actual builds can be discussed,
like in PoExile, Grim Dawn or even TheAdventuresOfVanHelsing.
It's a bit of a stretch, since those are games with an extensive suffixable loot table,
which SV doesn't have. However, it could lead to players trying out new builds,
like in Drox Operative.

With enough (lore and) customization, SV could veer into the realm of Gunpla. :holyfury: :marik:
Division By Zero Jan 18, 2019 @ 5:12pm 
Hard-limiting character resets (or making them prohibitively expensive) is a false argument since people who want to do that badly enough will figure out how to edit their save files. Therefore, excessive restrictions on character resets are just an inconvenience for everyone else.

I favor the modern standard where character resets are generally available out of combat or in friendly towns and cities. For example, you could have resets available while docked.
Xam Huad Jan 18, 2019 @ 5:34pm 
Originally posted by Division By Zero:
[..]
Therefore, excessive restrictions on character resets are just an inconvenience for everyone else.

I favor the modern standard where character resets are generally available out of combat
[..]
It's 2 hrs to Lv15 and approx 24 hrs to Lv50.
Plus, that "modern standard" doesn't exist in many RPG.
The game has resets available and 2 should be enough.
Want more? Start a new pilot, and while at it: try out the new perks & backgrounds.
This game isn't rocket science (not yet anyways). :l_wing::509th::r_wing:
Last edited by Xam Huad; Jan 18, 2019 @ 5:38pm
too many skill resets would be cheesy imo. you could max out mining skills and spend time mining then reset to use combat skills to beat bosses etc then you could just keep repeating this and the skill system would be redundant. it would be like playing mount and blade and being able to max out your trade skill when entering towns then when entering a battle resetting to max out power strike.
JODEGAFUN Jan 20, 2019 @ 6:22am 
Originally posted by Laious:
yes, 50 is the level cap (It is there for some important reasons).
For now there isn't much endgame features except bosses, so what you can do is start another character with the perks you unlocked :)
You still can rise it some days to 60 ore 70, more that if i am right that the actual dreadnought will be not the biggest ship (Carrier and super dreadnought are planned?)
Laious  [developer] Jan 20, 2019 @ 11:08am 
Yes, carriers are planned, probably after real ship classes are implemented (battleship, gunship, fighter, etc)
Gnord Jan 21, 2019 @ 9:52am 
I am a huge fan of more ships!
Can we have independent ship fitting first though?
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Date Posted: Jan 16, 2019 @ 12:54pm
Posts: 12