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Can you screenshot it?
I'd wager it's only a problem with a specific ship you've found.
I'm flying a Claymore
and its a good ship overall, lots of weapons and equipement space....you know the whole nine yards...
but then you get to the weapon points on the ship and right then and there the ship falls apart
the first problem you'll notice IMMIDIATELY is that the weapon hardpoints are completely incapable of turning whatsoever, so while you do get 3 front facing hardpoints, theses will NEVER be able to focus fire on a single ship, that stands double for a ship smaller than a cruiser, and triple to something faster than a cruiser
so theses mostly won't be able to hit anything, that means you ought to fall back on the turrets
and there's the catch, three of the four turrets that thing has are 2 slots, meaning they are glorified pea shooters that can't hope to damage anything bigger than a corvette (and thats when I had improved lasers on), and while the fourth turret is a 4 slots, it still doesn't make it a "good" weapon as for the most part you either use a heavy beam on it or don't use it at all since most other weapons are either too big to fit on there or too wimpy to even have an effect on larger ships
as is actual anti-ship weapons are meant to be put in hardpoints and personnal defense weapons(anti-drone, anti-missiles...) are meant to be put on turrets, thing is we're missing the entire game mechanic turrets are dependant on right now
wich means dogfighting with hardpoints is just legittimately superior....assuming your ship is even capable of it in the first place, and ships bigger than corvettes are either incapable of dogfighting or absolutely horrible at it...
Now I get that it'll get better once crew management gets in and we have ACTUALLY functionning turrets, but until then using larger ships is overall a exercise in dissapointment and frustration, not to mention bosses having hundreds of thousands of HP and weapons of pure magical bullsh*t that outrange everything in the game and deal thousands of HP worth of damage in a mere second.....
The Claymore is "White" quality which means it's not supposed to be a good ship. It looks cool, but it's crappy by design.
As far as big ships go:
I fly a Horizon A03, and OMG they're great. It's also Blue quality.
I would also say a Corsair is very good.
Titans are obviously extremely powerful, but very hard to fly (so slow).
I have flown Juggernauts, and I have decided that they're good, but not my favorite.
Donkey: I have literally no idea.
Dominance... eeeeh... You won't be fighting in that, and by design, you should be using mining drones, not mining lasers. I'm not a fan, but put 3 station-beams on it and you'll slay pretty hard. But again, slow.
And that's all of them. The dev has dropped hints that there will be more big ships soon.
Go get a Horizon.
that white plank from the syndicate ?
Good idea about the space reduction for crafting mining lasers, I might do that.
I guess even before that, I put a 4-size beam on the center turret and a 6-size beam on the front and still felt pretty awesome. That can easily clobber anything but a Gold-Star boss. And I beat some of those too, albeit carefully.
You can legally load up all those 1's with some super high burst-rate custom lasers and just rapid-spew everywhere too. It's not as good as cheat-beams, but when you have 8x of them, it's still effective.
Besides... you can still make a Horizo-Titan like I've got... for a little while longer.
It's not cheating if the game lets you do it!
Yes.
Yep. I love it.
Buuuuuut... As I said above, I'm technically flying a Horizo-Titan. All the firepower of a Titan in a lovely agile white plank. So fun.
And maybe not gank the range? It's not really necessary, and it's useless on the Dominance.
There should be a universal space reduction component called Miniaturization or something. Maybe -0.5 space per, +20% heat, +200% cash. One more available for every 10 tech levels, with a max of 6 at Tech 50 for -3 space, +120% heat, +1200% cash, space must be >0.
@gnord - how can you field larger than 1 space weapons on those side turrets at the horizon
that thing is really agile but i can mount my larger weapons only in 1-2 slots
And there should be 'cargo pods' I can purchase, that increases my mass, but gives me more equipment or cargo space.
And turret expanders, where you can increase the size of a turret by 1, 2 or 3, with increased mass, cost, and slower turret turn speeds.