Star Valor

Star Valor

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Hydremajor117 Apr 18, 2019 @ 12:47am
About mining lasers
Can we get a mining perk that makes mining beams easier to make ?
Or a passive to the mining perk tree that lets me make better mining beams ?

'cause having to level salvage only to make a marginally better mining beam feels crap...

maybe give a bit of a size reduction to mining beam components as you level up mining, not to mention the perk of the salvage tree makes little sense since most of the best weapons in the game can't be crafted anyways and thoses who can can only fit on hardpoints wich means you have no reason to either use a larger ship or a ship with turrets

if we had the ability to focus fire on a single target with hardpoints this wouldn't be a problem but as is I feel like the game spends its time beating you over the head with a sign that says "why do you even use larger ships ?", just stick to a corvette and be done with it ....
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Showing 1-13 of 13 comments
Gnord Apr 18, 2019 @ 4:18am 
I'm having a hard time visualizing the issue you're describing.
Can you screenshot it?
I'd wager it's only a problem with a specific ship you've found.
Hydremajor117 Apr 18, 2019 @ 5:36am 
Originally posted by Gnord:
I'm having a hard time visualizing the issue you're describing.
Can you screenshot it?
I'd wager it's only a problem with a specific ship you've found.

I'm flying a Claymore

and its a good ship overall, lots of weapons and equipement space....you know the whole nine yards...

but then you get to the weapon points on the ship and right then and there the ship falls apart

the first problem you'll notice IMMIDIATELY is that the weapon hardpoints are completely incapable of turning whatsoever, so while you do get 3 front facing hardpoints, theses will NEVER be able to focus fire on a single ship, that stands double for a ship smaller than a cruiser, and triple to something faster than a cruiser

so theses mostly won't be able to hit anything, that means you ought to fall back on the turrets

and there's the catch, three of the four turrets that thing has are 2 slots, meaning they are glorified pea shooters that can't hope to damage anything bigger than a corvette (and thats when I had improved lasers on), and while the fourth turret is a 4 slots, it still doesn't make it a "good" weapon as for the most part you either use a heavy beam on it or don't use it at all since most other weapons are either too big to fit on there or too wimpy to even have an effect on larger ships

as is actual anti-ship weapons are meant to be put in hardpoints and personnal defense weapons(anti-drone, anti-missiles...) are meant to be put on turrets, thing is we're missing the entire game mechanic turrets are dependant on right now

wich means dogfighting with hardpoints is just legittimately superior....assuming your ship is even capable of it in the first place, and ships bigger than corvettes are either incapable of dogfighting or absolutely horrible at it...

Now I get that it'll get better once crew management gets in and we have ACTUALLY functionning turrets, but until then using larger ships is overall a exercise in dissapointment and frustration, not to mention bosses having hundreds of thousands of HP and weapons of pure magical bullsh*t that outrange everything in the game and deal thousands of HP worth of damage in a mere second.....
Gnord Apr 18, 2019 @ 6:53am 
I will agree with you that I wrote off the Claymore as not very useful right away.
The Claymore is "White" quality which means it's not supposed to be a good ship. It looks cool, but it's crappy by design.

As far as big ships go:
I fly a Horizon A03, and OMG they're great. It's also Blue quality.
I would also say a Corsair is very good.
Titans are obviously extremely powerful, but very hard to fly (so slow).
I have flown Juggernauts, and I have decided that they're good, but not my favorite.
Donkey: I have literally no idea.
Dominance... eeeeh... You won't be fighting in that, and by design, you should be using mining drones, not mining lasers. I'm not a fan, but put 3 station-beams on it and you'll slay pretty hard. But again, slow.

And that's all of them. The dev has dropped hints that there will be more big ships soon.

Go get a Horizon.
Hydremajor117 Apr 18, 2019 @ 7:47am 
Originally posted by Gnord:
I will agree with you that I wrote off the Claymore as not very useful right away.
The Claymore is "White" quality which means it's not supposed to be a good ship. It looks cool, but it's crappy by design.

As far as big ships go:
I fly a Horizon A03, and OMG they're great. It's also Blue quality.
I would also say a Corsair is very good.
Titans are obviously extremely powerful, but very hard to fly (so slow).
I have flown Juggernauts, and I have decided that they're good, but not my favorite.
Donkey: I have literally no idea.
Dominance... eeeeh... You won't be fighting in that, and by design, you should be using mining drones, not mining lasers. I'm not a fan, but put 3 station-beams on it and you'll slay pretty hard. But again, slow.

And that's all of them. The dev has dropped hints that there will be more big ships soon.

Go get a Horizon.
whats the horizon ?

that white plank from the syndicate ?
Megan Apr 18, 2019 @ 7:50am 
Originally posted by Gnord:
Go get a Horizon.
What do you find so special about a Horizon? I glanced at all those 1/1 turrets and went with a Corsair instead.
Laious  [developer] Apr 18, 2019 @ 8:55am 
Yeah the Claymore is not only a white and temporary ship, but also not good for mining. You should get a PMC ship like the Mule or Scourge for this job.

Good idea about the space reduction for crafting mining lasers, I might do that.
WillieSea Apr 18, 2019 @ 3:22pm 
Wait. You can craft mining lasers?!!
Gnord Apr 18, 2019 @ 5:40pm 
Originally posted by Megan:
What do you find so special about a Horizon? I glanced at all those 1/1 turrets and went with a Corsair instead.
Oh... Yeah, I guess I forgot that I'm cheating. I bought a titan, equipped 6x 4-size, heavy laser beams on all different turrets, and swapped to a horizon. I am a death-god of death and laser pew pew dps kaboom, in a fast and agile shell.
I guess even before that, I put a 4-size beam on the center turret and a 6-size beam on the front and still felt pretty awesome. That can easily clobber anything but a Gold-Star boss. And I beat some of those too, albeit carefully.
You can legally load up all those 1's with some super high burst-rate custom lasers and just rapid-spew everywhere too. It's not as good as cheat-beams, but when you have 8x of them, it's still effective.
Besides... you can still make a Horizo-Titan like I've got... for a little while longer.
It's not cheating if the game lets you do it!

Originally posted by WillieSea:
Wait. You can craft mining lasers?!!
Yes.

Originally posted by Hydremajor117:
whats the horizon ?
that white plank from the syndicate ?
Yep. I love it.
Buuuuuut... As I said above, I'm technically flying a Horizo-Titan. All the firepower of a Titan in a lovely agile white plank. So fun.

Originally posted by Laious:
Yeah the Claymore is not only a white and temporary ship, but also not good for mining. You should get a PMC ship like the Mule or Scourge for this job.

Good idea about the space reduction for crafting mining lasers, I might do that.
And maybe not gank the range? It's not really necessary, and it's useless on the Dominance.
Last edited by Gnord; Apr 18, 2019 @ 5:49pm
Megan Apr 20, 2019 @ 1:42am 
Originally posted by Laious:
Good idea about the space reduction for crafting mining lasers, I might do that.

There should be a universal space reduction component called Miniaturization or something. Maybe -0.5 space per, +20% heat, +200% cash. One more available for every 10 tech levels, with a max of 6 at Tech 50 for -3 space, +120% heat, +1200% cash, space must be >0.
DARI Apr 20, 2019 @ 5:01am 
in my experience crafting weapons is right now useless - you get way better weapons as drops or mission bonus. Even the major nerf of the improved laser (from 2 space to 3 space) is still a good weapon. (mrrr thx now my venghi corvette cannot field 4 of them at once)

@gnord - how can you field larger than 1 space weapons on those side turrets at the horizon
that thing is really agile but i can mount my larger weapons only in 1-2 slots
Last edited by DARI; Apr 20, 2019 @ 5:04am
WillieSea Apr 20, 2019 @ 5:03am 
Originally posted by Megan:
Originally posted by Laious:
Good idea about the space reduction for crafting mining lasers, I might do that.

There should be a universal space reduction component called Miniaturization or something. Maybe -0.5 space per, +20% heat, +200% cash. One more available for every 10 tech levels, with a max of 6 at Tech 50 for -3 space, +120% heat, +1200% cash, space must be >0.
I could not agree more.

And there should be 'cargo pods' I can purchase, that increases my mass, but gives me more equipment or cargo space.

And turret expanders, where you can increase the size of a turret by 1, 2 or 3, with increased mass, cost, and slower turret turn speeds.
Last edited by WillieSea; Apr 20, 2019 @ 5:04am
Megan Apr 20, 2019 @ 5:16am 
Originally posted by WillieSea:
And turret expanders, where you can increase the size of a turret by 1, 2 or 3, with increased mass, cost, and slower turret turn speeds.
Yeah, that would be great. Add in a Swivel Mount and you might be able to counteract some of those downsides for slightly less space and vastly increased expense, too :)
Last edited by Megan; Apr 20, 2019 @ 5:16am
Hydremajor117 Apr 20, 2019 @ 7:21am 
Can I suggest a Shipyard type of space station that lets the player buy ship hulls from a large catalog and also use a sort of ship upgrading feature so you can make just about any ship good given enough time and money ?
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Date Posted: Apr 18, 2019 @ 12:47am
Posts: 13