Dolmen
Kittenpox May 11, 2018 @ 12:04pm
Okay. What's the PickUp / Read / interact button?
Loaded the demo, which I downloaded a little while back, and gave it a shot. Controls seem to be for gamepad, and I know that (A) is what I'd need to press on that device, but there's no clear indication what I need to do using M+K.
Also, apparently I spent all my blue stuff filling my red stuff, even though my red stuff was already full. No idea which button I used to press it, but I don't think it was the keyboard equivalent to (A).

Not the best initial experience with the demo, so I probably won't go back to it.
But for others who might be trying the game out at some point - which key is used to pickup/read?
Originally posted by FatedtoRNG:
Hey Kittenpox sorry you had a hard time with the Demo and thank you for the feedback, for Mouse and keyboard it is E to interact with items.
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FatedtoRNG  [developer] May 11, 2018 @ 12:06pm 
Hey Kittenpox sorry you had a hard time with the Demo and thank you for the feedback, for Mouse and keyboard it is E to interact with items.
Kittenpox May 11, 2018 @ 12:20pm 
hmm. I was pretty certain I'd tried that a few times (before trying like 80% of the keyboard), especially as that is a very common Use key - so it might have just been a glitch on my end, then.
* shrugs *

On that note, I noticed the loading screens did have controls displayed, but the first one of those passed by and threw me into the game before I had a chance to read it adequately. (The info might have been there?)

Perhaps a press-to-continue from the loading screen might be an option? That way people can start the game, load a save, and grab a drink or something without the thing instantly starting up. It would also allow the game to include information (whether it be controls, or info about the setting, or whatever.)
Can't quite remember if I'm thinking Dishonored: Death of the Outsider, or maybe it was Deus Ex: Mankind Divided - but one of the games I'd been playing a few weeks ago had a similar thing.
For those who'd prefer to dive straight into the action instead of press a button at the end of the game's loading screen, this could perhaps be a toggle option in the Settings?

Not an urgent thing, by any means - and possibly too late to code in anyway - but perhaps something to consider, if the loading screens will be used to display information worth reading. :-)
Kittenpox May 11, 2018 @ 12:31pm 
Similarly, when it comes to the proper release, could the menu / in-game controls be displayed using whatever input method was last used?
So if I press the (X) button, then the game displays stuff as gamepad controls. If I then tap the [x] key, it displays as keyboard controls instead, until I press a button on the gamepad again.

I figured out that "Start" was bound to [Enter], so I could begin the game. But it was the third thing I pressed, after Spacebar and Leftclick.
Similarly, I eventually worked out how to navigate the menus using Q in place of the left bumper/trigger button, but didn't figure out how to navigate right until I was ready to quit - and even then whatever I selected put me back to 'press start to play' instead of the desktop, so I guess I must have clicked on the wrong thing there.
(Alt+F4 worked fine though.)

I get that it's only a demo, and definitely not the finished product. But I wouldn't call myself a stranger to videogames, and so I was not expecting the basic controls (including menu controls) to involve a learning curve. :-p

(Edit: It is also nearly 5am so this could just be over-tiredness on my part, if this stuff was blatantly there and I simply didn't see it. ^_^ )
Last edited by Kittenpox; May 11, 2018 @ 12:35pm
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