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As you make your spies go through missions, training and crafting sessions, they will become more unhappy over time (people can be tired over time, so are potatoes). Do not use one spy all the time, and also, the number of gifts given to one spy are limited. A Spy becoming unhappy is inevitable,but if you are in the later stages of the game, one unlocked feature can slow the process down.
Have fun playing the game :)
and yes, more expensive gifts gives more happiness. Seen the mood goes up by 2 levels with the most expensive gift.
Noticed ;D
I thought I read, that they'll get unhappy if they just train and never do a mission , so I decided to send her on a mission , she got more frustrated about that(maybe it was to easy....) , well after the recovery I send her on another one and her mood was completely gone ;D
Felt there was nothing I could do , to get my superspy happy again(bought her 2k 4k and 8k presents all in a row, no difference in happiness, and she had like gamebreaking stats ;D Well , it'S always a possibility to dare to use the items, that lower the betrayal rate or just level further for a good splice.
Also another thing I noticed is, that a spy will accept a training facility further away to its preference if the spy is more happy or at least it seemed so to me and if the happiness drops , the preference goes missing with it.
And a last thing there are spotbonuses that help on the mood you can find and guess them with a good observation of the buildings needed I haven't used them a lot , but kept one on the map depending on the mapspace and arrangements I wanted to make for my base, thought it shall help on this topic.
So there is no way to keep a spy permanently happy? Does that mean I gotta eventually discard all the high lvl spies and start again with lvl 1's?
You can finish the game on normal before that does happen depending on the way you choose to play(Haven't finished or started the game on hard yet)[\spoiler]
Ah yes I just figured it out that I can still use them for crafting gadgets.
Question though, does the happiness affect speed of making gadgets or the stats of the gadgets?