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I've recently started and played an hour of the Switch version but I think you could improve the games reception by revamping the start of the game.
Putting leaving the farm area behind level grinding is not fun and made for a poor first impression when its combined with the monsters often spawning out of bounds on the map it's just obnoxious to even get an encounter you can reach.
Restricting players access through a literal level gate is not good, I've never seen anything but a grindy MMO do that sort of thing. Then having the game soon quickly grant you freedom to only following up with another level gate with the monster on the bridge just takes the cake,
I'd recommend reviewing how Pokemon Red/Blue started. As soon as you got your starter and pokedex you could generally straight through multiple routes and towns all the way to Pewter City before the first real boss fight and even Brock is there to ease the player into the game. I'd say you want to gradually ramp up the difficulty and let the player make more progress before introducing anything that could bar their progress.
I'm sure you put a great deal of effort behind this and can see the passion in some aspects even this early on and I know how tough solo devving can be. But Monster Crown unfortunately has a miserable start to the game even if you ignore the bugs and performance.
I think you could vastly improve the experience by both removing that level up requirement to leave the farm and being more player friendly in the opening section. Don't put anything too difficult at the point where the player is still getting grips with it, otherwise you'll filter out everyone except the most dedicated players.
Perhaps you mean the very first task you get to go catch a specific monster , the game won't let you go too far until you do.
You should still be able to get enemies to spawn right next to you unless the switch hasn't updated yet. This isn't level gating , it's the typical "go catch me a pidgy" type quest that shows up in pokemon games.
You just need to catch the right monster and it should be only 2 or 3 different monsters showing up so it's not hard to get the right one.
As for the bridge boss , you shouldn't need to grind it if you just use the game mechanics , talk to your mother to learn how to charge up in battle , (just defend or swap until you can pull off a big move and do a lot of damage to the boss) , then catch it to end the fight.
No grinding required unless you skipped every fight on the way , then you can only blame yourself , the game gives you the freedom to do that but it can backfire.