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The NPCs that follow you during the story mode do glitch out bad, but I've worked around it to finish the game once now. The girl in Appenton(?) was the hardest since i needed her to follow me directly but she'd be half way across the screen. XD But I figured out just hitting tab would bring her back long enough to get her where I needed it.
I did just get a pretty bad bug in Nio when I was using the stork lift to move monsters around, the monster box menu zoomed in x50 and the screen flashes back and forth between that and black until I just exit out. Logging back in did not fix it but I may just need to try another stork or leave the city to fix it.
I'd say battle wise, I cant figure out why sometimes the enemy will just hit you twice in a row without you hitting once between. The subtext does lag behind a lot, and it's hard to get a proper understanding if the buffs work or not.
My only really big complaint would be the orb buffs. It does not say its temp or not, but the stats on the monsters will all drastically change (Say Mag was 6 then suddenly it will be 81 then go back to 6 when I look at it again)
I don't get that one at all, and am pretty sure I wasted them on there but I get them decently enough.
Oh, and I do know the monster box will list every bred monster as crown 2, but once you put them in party you will see they are 3 or 4 and so on. So I'd say the monster box itself is probably the most glitched from my experience.
i am pretty tolerable towards glitches in small games that I pretty much got for like $10 at the start of the release, especially when there's few developers and I heard you weren't doing so hot. I've been playing a lot lately so I'm kinda seeing more of the bugs than before.
Still absolutely love the game, it is fantastic for a lover of creature collectors like me and your breeding system is awesome!
Update: My Monster box interface is glitched to holy hell and leaving/going to another box did not work ;o;
No clue how to do that but sure!
I love the game. I played it mostly on ps4 but I decided to buy it for pc as well. The one thing that it is driving me crazy is that the game always goes window mode whenever it reaches the loading screen. Even if I set it to go full screen. I tried reinstalling it, verifying the game files but nothing seems to work.
Go to
C:\Users\<USERNAME>\AppData\LocalLow\Studio Aurum\Monster Crown\Resources\Saves
Grab whichever file is your main save (they're numbered sequentially)
Not sure how exactly that can be resolved without a large override in the system or complete removal of it, but given recent complaints I feel it should be brought up to see if adjustments should be made for it.
-Monsters spawning in unreachable areas are definitely something I've seen a lot of. Sometimes you'll find like three monsters on a single screen, but other times it can take a surprising amount of running around just to find a fight to get into, actually.
-This is admittedly minor, but monsters don't seem to respect bridge layering. I was walking across a bridge and found myself fighting a monster that was trying to get to me from *under* the bridge.
-Wrong menu issues - the one I've seen is the 'new move' screen you're prompted with at the end of some battles. After leaving it, I've found that the next time I try to save/fly/access box typically opens it again. It doesn't happen again after exiting that time (until the next new move, anyways) but it sure is annoying.
-The 'monster scout' function doesn't work too well. The idea of quickly dealing with weaker monsters is nice, but since it only works a limited distance in a straight line with no objects in the way while you stand still, it's pretty hard to line up and fire off before you end up in a normal fight anyways. Enemies often get caught on the geography, and getting close enough to unstick them usually doesn't leave room for a scout.
-While I definitely appreciate the newer, bigger box layouts, the displays are a bit buggy. When you move something, the preview often keeps that monster's image but all the data defaults back to the first monster in your party until you move the cursor. Moving monsters around feels a tad slow and clunky. I've seen multiple people mentioning that the crown breeding number often displays wrong, but I haven't gotten to that yet myself.
-The battle screen can be kinda jank. The messages, stat effects, switching monsters - sometimes things work fine and sometimes they don't. It's kind of hard to pin down in words.
-I found a big empty city, went home, and Dad was gone. I can't remember if he disappears early regardless or if I triggered it early by finding the city, but it's weird that Mom has nothing to say about it. I've not beaten Brutus to get breeding yet, for reference.
-House view is kinda awkward. The screen doesn't usually scroll, and it seems set more based on where you enter, which often either cuts off at the edges (home is a good example of this) or sometimes shows other building's indoors at the side of the screen (think I saw this when coming downstairs in the mayor's house in Mill town)
Now let's talk about the Brutus roadblock. Yes yes, I know the strat and there's a fancy message laying it out; remember, I did play the open beta, which went to...I think the forest boss, was it? Unfortunately, Brutus doesn't function *quite* the same anymore. It's level isn't super high, but the boss itself only seems stronger. Sure, you can stop Fortify with Stagger, but you'll still do barely any damage and it *will* start punching eventually. Sure you can stop the synergy damage bonus, but that punch still hits really hard; you likely won't win a war of attrition.
So even using the 'stagger strategy', yes, you DO have to grind a bit. In fact, there's really nothing to do BUT grind - Brutus is blocking some core features, name breeding and eggs in general, and most of the 'you shouldn't be here but you can go here' areas either have nothing, or are too big of a level/danger jump to matter. It also often gets to go first now, instead of usually going second. A few extra levels aren't really going to have you doing enough damage/tanking enough to manage stagger strats, and adding a few more past that will bring you close to the boss's level anyways. Again, this undermines the whole 'you don't have to grind' message claims. I'm actually soft-stuck at Brutus right now - because getting my monsters up to par is a drag, with nothing else to do, so I haven't put time into doing it.
In short, Brutus is brings the pacing to a grinding halt at a really bad time. It feels almost like Brutus has been buffed over time for some reason and there just aren't a lot of options for the player to deal with it this early.
Honestly? The best thing I can think of saying is this: Get a notepad, and start a fresh save. See how the game feels, write down everything that seems off or like it needs improvement so you don't lost track. I feel like a lot of game devs get too caught up in extra layers and features and endgame, when some of the most important stuff is foundational, basic user experiences. I can see places where things have changed or been added, but quite a lot seems pretty much the same as it was in the open beta - in a way that feels like the game wasn't polished up, and I think a fresh start without really focusing on the later parts of the game could give a useful perspective on how newer players feel about it.
Overall this is a gem of a game and the amount of customization and combinations is literally what I've been looking for in a mon game!
I think, either the game needs to be zoomed in a bit, or the game needs to assume it's more zoomed out than it is. Things like parts of buildings (such as home 1F) not appearing because the game seems to assume the entire floor is visible, so it doesn't scroll to reveal the outermost parts. Conversely, other interiors are revealed weirdly because the game seems to think they are far enough away from the player to be hidden.
So, it seems the game was zoomed out at one point, but maps were not fully adjusted to the new field of view.
Also, the menu for assigning moves to a monster seems to include all moves the monster learned, both from level and from breeding. Which is fine, until more than one of the same move becomes available to the monster. Not only does it duplicate the move in the list, it also assigns both duplicates if the move is part of the monster's moveset, which means that when the player wants to switch out a duplicated move, they have to unassign *all* duplicates of the move to be able to assign another move. If just one is unassigned, *all* duplicated of the move will be re-assigned on the next appearance of the menu (at least on level-up, haven't tested going to the NPC).
So, at the very least hiding or removing multiples of the same move from a monster's available list of moves would be helpful, though really a feature to remove moves from a monster's move list altogether would be better.
...I post this knowing the last real patch has already come out, but who knows? Maybe this will be critical enough of an issue to be addressed?
Not sure if it's still being looked at but I guess better late than never.
These are bugs that have existed for a year or two and were still in the recent 1.2.5 beta version , i haven't switched to the just released full release 1.2.5 yet since it just came out today but I don't think they have been fixed if they weren't mentioned during the patch notes.
Perhaps there needs to be a slight delay before the next monster spawns if you just fought/killed one, often times I have 3 chasing me at once and If I kill them with fireball a new one might spawn before the animation even finishes.
You can use a glitch to transfer the moves from one monster to another and another glitch to get out of bounds and visit places you shouldn't be able to , like the southern continent early on , I wrote a guide explaining how to do it back in 2022
https://steamcommunity.com/sharedfiles/filedetails/?id=2902297052
But there are also places you can just walk out of bounds , like here https://steamcommunity.com/sharedfiles/filedetails/?id=3354766903
https://steamcommunity.com/sharedfiles/filedetails/?id=3354766976
Personally I don't mind the last two glitches but people could easily accidentally preform the skill swap glitch and mess up their monsters moves.
So I tried to be thorough about documenting bugs as I played thru again after this latest patch.
It seems the dev went thru a lot IRL but they are still trying to get the game fixed and I really respect that.