Monster Crown

Monster Crown

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devotedtoneurosis  [developer] Jul 19, 2024 @ 2:11pm
3
Dev here, wanted to ask a few questions
Hi everyone,

It's me, Jason, the developer of Monster Crown, I wanted to make a post that will sort of meander over a few things, but fundamentally, I'd like the help of any players tuned into these discussions, ESPECIALLY those of you that feel negatively toward the game.

I won't retread a lot of detail already posted about in years past, but I had some serious health issues that affected me late in development like amnesia, and could not get a great feel for the quality of the game, for that, I really do apologize and I wish the game had been really really solid day 1 of release.

That being said, I have worked on patches over the years since release, and generally the feedback I get from my team or the discord is that things are relatively good now. Reading recent discussion and reviews that is obviously not the case, and I'm just really unhappy about the whole thing in general.

What really surprises me is that reviews seem split right down the middle, either people have really good experiences with a couple of minor bugs and complete the game in full, or it seems the game doesn't even run and it sounds like 4 major glitches happen within 10 minutes and the game crashes and they give up. I'm not really sure why there's this dichotomy, it has been on my mind for a long time now and I'm sure different people have different tolerances for bugs, but I can no longer believe that it's just a matter of some people not minding bugs and others do, it has to be more than that.

Reading recent discussions, I can see a few core areas that bug people:

- UI getting into a state where it cannot be exited properly or multiple menus/submenus are toggled on at once.
- Overlapping overworld elements (especially NPCs/wild monsters/your monster)
- Monsters spawning where you cannot reach them

There are many other things mentioned in say, one review, but I tried to get a feel for the aggregate issues that affect many people. I'm going to dig into and fix the above listed items - I don't care if I have to remake these game subsystems entirely to do it (for example UI, overworld entities, etc.), I'm going to remove these problems for good now.

But am I actually on the mark? Am I missing something? Try to help my arguably hampered cognition here and let me know if you have some insight into this that I've missed. Monster Crown was my first game, and I was not a game dev before that in any way (even projects for fun) so yes, the core systems that a thousand things layer on top of could be MUCH better, but there's no reason I can't select specific subsystems (like the UI, or overworld entities for example) and just fix them, even if I make new ones from scratch (only difference you should notice if I do is that it works right!).

Also, the TCG is made by Spudmay and not me. I do post about it of course to help promote it but I promise I'm not working on the TCG or Monster Crown 2, and I do truly care about the players of this game deeply and all the support everyone has shown Monster Crown over the years.

I want to improve things, I want to figure out the 3-5 "main" things that need a revamp. So feel free to throw your thoughts at me, I'm all ears!
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Showing 1-15 of 21 comments
mommarin Jul 19, 2024 @ 11:06pm 
I do notice a lot of monsters spawning outside of the reachable zones a lot, I just don't always care enough to think to mention it.
The NPCs that follow you during the story mode do glitch out bad, but I've worked around it to finish the game once now. The girl in Appenton(?) was the hardest since i needed her to follow me directly but she'd be half way across the screen. XD But I figured out just hitting tab would bring her back long enough to get her where I needed it.
I did just get a pretty bad bug in Nio when I was using the stork lift to move monsters around, the monster box menu zoomed in x50 and the screen flashes back and forth between that and black until I just exit out. Logging back in did not fix it but I may just need to try another stork or leave the city to fix it.

I'd say battle wise, I cant figure out why sometimes the enemy will just hit you twice in a row without you hitting once between. The subtext does lag behind a lot, and it's hard to get a proper understanding if the buffs work or not.

My only really big complaint would be the orb buffs. It does not say its temp or not, but the stats on the monsters will all drastically change (Say Mag was 6 then suddenly it will be 81 then go back to 6 when I look at it again)
I don't get that one at all, and am pretty sure I wasted them on there but I get them decently enough.

Oh, and I do know the monster box will list every bred monster as crown 2, but once you put them in party you will see they are 3 or 4 and so on. So I'd say the monster box itself is probably the most glitched from my experience.

i am pretty tolerable towards glitches in small games that I pretty much got for like $10 at the start of the release, especially when there's few developers and I heard you weren't doing so hot. I've been playing a lot lately so I'm kinda seeing more of the bugs than before.
Still absolutely love the game, it is fantastic for a lover of creature collectors like me and your breeding system is awesome!
mommarin Jul 19, 2024 @ 11:10pm 
Originally posted by mommarin:
I do notice a lot of monsters spawning outside of the reachable zones a lot, I just don't always care enough to think to mention it.
The NPCs that follow you during the story mode do glitch out bad, but I've worked around it to finish the game once now. The girl in Appenton(?) was the hardest since i needed her to follow me directly but she'd be half way across the screen. XD But I figured out just hitting tab would bring her back long enough to get her where I needed it.
I did just get a pretty bad bug in Nio when I was using the stork lift to move monsters around, the monster box menu zoomed in x50 and the screen flashes back and forth between that and black until I just exit out. Logging back in did not fix it but I may just need to try another stork or leave the city to fix it.

I'd say battle wise, I cant figure out why sometimes the enemy will just hit you twice in a row without you hitting once between. The subtext does lag behind a lot, and it's hard to get a proper understanding if the buffs work or not.

My only really big complaint would be the orb buffs. It does not say its temp or not, but the stats on the monsters will all drastically change (Say Mag was 6 then suddenly it will be 81 then go back to 6 when I look at it again)
I don't get that one at all, and am pretty sure I wasted them on there but I get them decently enough.

Oh, and I do know the monster box will list every bred monster as crown 2, but once you put them in party you will see they are 3 or 4 and so on. So I'd say the monster box itself is probably the most glitched from my experience.

i am pretty tolerable towards glitches in small games that I pretty much got for like $10 at the start of the release, especially when there's few developers and I heard you weren't doing so hot. I've been playing a lot lately so I'm kinda seeing more of the bugs than before.
Still absolutely love the game, it is fantastic for a lover of creature collectors like me and your breeding system is awesome!

Update: My Monster box interface is glitched to holy hell and leaving/going to another box did not work ;o;
devotedtoneurosis  [developer] Jul 20, 2024 @ 3:23am 
Can I have your save file? Me loading it using your file could give me very specific insights to fix this quick. I've sent you a friend request.
mommarin Jul 20, 2024 @ 10:18am 
Originally posted by devotedtoneurosis:
Can I have your save file? Me loading it using your file could give me very specific insights to fix this quick. I've sent you a friend request.

No clue how to do that but sure!
Lukartio Jul 20, 2024 @ 2:45pm 
Hi, Dev Jason.
I love the game. I played it mostly on ps4 but I decided to buy it for pc as well. The one thing that it is driving me crazy is that the game always goes window mode whenever it reaches the loading screen. Even if I set it to go full screen. I tried reinstalling it, verifying the game files but nothing seems to work.
bigman ting ahab Jul 20, 2024 @ 3:58pm 
Originally posted by mommarin:
Originally posted by devotedtoneurosis:
Can I have your save file? Me loading it using your file could give me very specific insights to fix this quick. I've sent you a friend request.

No clue how to do that but sure!

Go to

C:\Users\<USERNAME>\AppData\LocalLow\Studio Aurum\Monster Crown\Resources\Saves

Grab whichever file is your main save (they're numbered sequentially)
SirConradTheIdiot Jul 21, 2024 @ 9:38pm 
From a recent post about it and some other opinions I've read it seems the level cap system and chief tamers are not exactly a popular feature. It seems that because they aren't exactly tied to the main story many people end up missing them, and proceed to get roadblocked by their current level cap.
Not sure how exactly that can be resolved without a large override in the system or complete removal of it, but given recent complaints I feel it should be brought up to see if adjustments should be made for it.
Behemesoid646 Jul 22, 2024 @ 5:04am 
To be honest, i dont really have a lot in mind when it comes to gripes as i was still happy with the game. But if it at least adds *something* to the table, i wish more moves interacted with synergy in a way like swipe and dragon blast, but i wont hold my breath on it for MC1. Thank you and the team for making this incredible game.
Marissa Blackwing Sep 4, 2024 @ 10:56am 
Looks like I'm late to this party, but having finally gotten around to picking the game back up recently (admittedly I'm not very far in yet) after having played the open beta way back, here are a few of my own thoughts.

-Monsters spawning in unreachable areas are definitely something I've seen a lot of. Sometimes you'll find like three monsters on a single screen, but other times it can take a surprising amount of running around just to find a fight to get into, actually.
-This is admittedly minor, but monsters don't seem to respect bridge layering. I was walking across a bridge and found myself fighting a monster that was trying to get to me from *under* the bridge.
-Wrong menu issues - the one I've seen is the 'new move' screen you're prompted with at the end of some battles. After leaving it, I've found that the next time I try to save/fly/access box typically opens it again. It doesn't happen again after exiting that time (until the next new move, anyways) but it sure is annoying.
-The 'monster scout' function doesn't work too well. The idea of quickly dealing with weaker monsters is nice, but since it only works a limited distance in a straight line with no objects in the way while you stand still, it's pretty hard to line up and fire off before you end up in a normal fight anyways. Enemies often get caught on the geography, and getting close enough to unstick them usually doesn't leave room for a scout.
-While I definitely appreciate the newer, bigger box layouts, the displays are a bit buggy. When you move something, the preview often keeps that monster's image but all the data defaults back to the first monster in your party until you move the cursor. Moving monsters around feels a tad slow and clunky. I've seen multiple people mentioning that the crown breeding number often displays wrong, but I haven't gotten to that yet myself.
-The battle screen can be kinda jank. The messages, stat effects, switching monsters - sometimes things work fine and sometimes they don't. It's kind of hard to pin down in words.
-I found a big empty city, went home, and Dad was gone. I can't remember if he disappears early regardless or if I triggered it early by finding the city, but it's weird that Mom has nothing to say about it. I've not beaten Brutus to get breeding yet, for reference.
-House view is kinda awkward. The screen doesn't usually scroll, and it seems set more based on where you enter, which often either cuts off at the edges (home is a good example of this) or sometimes shows other building's indoors at the side of the screen (think I saw this when coming downstairs in the mayor's house in Mill town)



Now let's talk about the Brutus roadblock. Yes yes, I know the strat and there's a fancy message laying it out; remember, I did play the open beta, which went to...I think the forest boss, was it? Unfortunately, Brutus doesn't function *quite* the same anymore. It's level isn't super high, but the boss itself only seems stronger. Sure, you can stop Fortify with Stagger, but you'll still do barely any damage and it *will* start punching eventually. Sure you can stop the synergy damage bonus, but that punch still hits really hard; you likely won't win a war of attrition.

So even using the 'stagger strategy', yes, you DO have to grind a bit. In fact, there's really nothing to do BUT grind - Brutus is blocking some core features, name breeding and eggs in general, and most of the 'you shouldn't be here but you can go here' areas either have nothing, or are too big of a level/danger jump to matter. It also often gets to go first now, instead of usually going second. A few extra levels aren't really going to have you doing enough damage/tanking enough to manage stagger strats, and adding a few more past that will bring you close to the boss's level anyways. Again, this undermines the whole 'you don't have to grind' message claims. I'm actually soft-stuck at Brutus right now - because getting my monsters up to par is a drag, with nothing else to do, so I haven't put time into doing it.

In short, Brutus is brings the pacing to a grinding halt at a really bad time. It feels almost like Brutus has been buffed over time for some reason and there just aren't a lot of options for the player to deal with it this early.

Honestly? The best thing I can think of saying is this: Get a notepad, and start a fresh save. See how the game feels, write down everything that seems off or like it needs improvement so you don't lost track. I feel like a lot of game devs get too caught up in extra layers and features and endgame, when some of the most important stuff is foundational, basic user experiences. I can see places where things have changed or been added, but quite a lot seems pretty much the same as it was in the open beta - in a way that feels like the game wasn't polished up, and I think a fresh start without really focusing on the later parts of the game could give a useful perspective on how newer players feel about it.
Vageenta Sep 15, 2024 @ 12:20am 
Hey there! I was wondering if development of the game is still ongoing or not. I have a few things that I've noticed that I'd like to tell you about if you're still doing patches and such! If not, then that's too bad! This game is super cool, despite the bugs and glitches. I'm really enjoying my time and I regret that I am only just now getting around to playing it.
Simply_Soph Oct 7, 2024 @ 10:58pm 
I just got past the 3 secondary city quests (Nio, Appen, Frobec) and I'm really, really enjoying the game so far! One thing I noticed is that it seems like it's not possible to get a full collection of all monsters, and online/trading seems to be broken, which.... as a mon collection game is kinda disappointing. I found some of the old monster codes, and some of them work but some don't? Generally, it would be more fun for folks who like to get a full collection (like me) to have codes for the mons that are no longer able to be gotten/traded for in the game. Not a dealbreaker but for me personally that bugs me more than, say, monsters spawning in unreachable areas.

Overall this is a gem of a game and the amount of customization and combinations is literally what I've been looking for in a mon game!
Anonemuss Oct 25, 2024 @ 3:15pm 
Marissa Blackwing pointed out a lot, but if I had just two I'd want fixed,they'd be map scroll and the new move menu:

I think, either the game needs to be zoomed in a bit, or the game needs to assume it's more zoomed out than it is. Things like parts of buildings (such as home 1F) not appearing because the game seems to assume the entire floor is visible, so it doesn't scroll to reveal the outermost parts. Conversely, other interiors are revealed weirdly because the game seems to think they are far enough away from the player to be hidden.

So, it seems the game was zoomed out at one point, but maps were not fully adjusted to the new field of view.

Also, the menu for assigning moves to a monster seems to include all moves the monster learned, both from level and from breeding. Which is fine, until more than one of the same move becomes available to the monster. Not only does it duplicate the move in the list, it also assigns both duplicates if the move is part of the monster's moveset, which means that when the player wants to switch out a duplicated move, they have to unassign *all* duplicates of the move to be able to assign another move. If just one is unassigned, *all* duplicated of the move will be re-assigned on the next appearance of the menu (at least on level-up, haven't tested going to the NPC).

So, at the very least hiding or removing multiples of the same move from a monster's available list of moves would be helpful, though really a feature to remove moves from a monster's move list altogether would be better.

...I post this knowing the last real patch has already come out, but who knows? Maybe this will be critical enough of an issue to be addressed?
Radiowavehero Oct 25, 2024 @ 6:58pm 
I'm playing thru the recent ea-beta keeping track of bugs as I go and some of the more annoying bugs are fixed but there are still a few older ones kicking around , I wish i had seen this topic earlier so I could have given feed back since it seems these were not mentioned yet.

Not sure if it's still being looked at but I guess better late than never.

These are bugs that have existed for a year or two and were still in the recent 1.2.5 beta version , i haven't switched to the just released full release 1.2.5 yet since it just came out today but I don't think they have been fixed if they weren't mentioned during the patch notes.

Freezes

        
  • First and foremost , this is a bug I encounter on almost every new playthru , you touch one of the boulders in the cave to raise the water level and you get stuck , game freezes , water level doesn't change and you have to restart (pressing 8 or whatever to return to farm doesn't work) , it doesn't happen every time but probably 2/3 of the time.

        
  • Another reproducible freeze is the game freezing when your monsters die in battle , this is on hardmode / permadeath when they die for real and turn into a cross , sometimes it will freeze the game instead of letting you select another monster , only option is to ALT+F4 or end task on the game.

        
  • I only noticed this once out of a dozen times breeding but the game froze when pressing accept to breed after the screen where it shows the egg with the stats your new monster will have.

Minor issues

        
  • Sometimes in combat with tamers (including the chief tamers) the enemy will seem to switch to the current monster (it displays the monster sliding in from the left side of the screen but it's the same monster , it does not gain any synergy and it does not attack , it does nothing for it's turn and it was not stunned by an attack. It seemingly just wastes its own turn somehow. I haven't noticed this vs single wild monsters so I think it's related to the enemy trying to switch out.

        
  • When you use Clobber in combat it says "Name of your own monster became dizzy" instead of saying "enemy name became dizzy" or saying "name of your monster made enemy dizzy" , not a big issue but might as well report it since it could confuse players, it still shows the DIZZY effect under the enemy HP bar properly.

        
  • The monster box seems a bit glitchy, it's nice that it is bigger but the monsters don't seem to sort into it automatically properly, they fill up the first two rows and start to be added to the next box instead.

        
  • Monster spawns are greatly improved , no more spawning out of bounds but it does become easier to be overrun now , I usually use the Fireball active ability to kill them outside of battle but that ability can become glitched and will only go in a small circle directly infront of you instead of flying out in a straighter loop , the Scout command still works normally but is less effective.

    Perhaps there needs to be a slight delay before the next monster spawns if you just fought/killed one, often times I have 3 chasing me at once and If I kill them with fireball a new one might spawn before the animation even finishes.

Useful glitches

You can use a glitch to transfer the moves from one monster to another and another glitch to get out of bounds and visit places you shouldn't be able to , like the southern continent early on , I wrote a guide explaining how to do it back in 2022

https://steamcommunity.com/sharedfiles/filedetails/?id=2902297052

But there are also places you can just walk out of bounds , like here https://steamcommunity.com/sharedfiles/filedetails/?id=3354766903
https://steamcommunity.com/sharedfiles/filedetails/?id=3354766976

Personally I don't mind the last two glitches but people could easily accidentally preform the skill swap glitch and mess up their monsters moves.
Last edited by Radiowavehero; Oct 25, 2024 @ 7:07pm
Oscar.M Oct 26, 2024 @ 2:55am 
The game is more stable, but it definitely still needs a little more polish. Maybe one more update and it will be perfect.
Radiowavehero Oct 27, 2024 @ 6:23am 
Yeah I wouldn't be playing it if I didn't like it , I'm just reporting bugs to help improve the game , not trying to be all doom and gloom but some of these bugs have been around for awhile and can be frustrating.

So I tried to be thorough about documenting bugs as I played thru again after this latest patch.

It seems the dev went thru a lot IRL but they are still trying to get the game fixed and I really respect that.
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