No Time to Relax

No Time to Relax

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Kisushi Apr 2, 2019 @ 1:05pm
Major Suggestions
1. Better Description to eliminate guess work. Even though things are titled there's no description on what things do. So players can often waste prescious time guessing where they could be strategizing in a fair game.

2. More ways to be healthy! There's only 2 places on tje board to gain health. At the Gym or by eating a clensing diet from the market. Problem is, happiness is waaay easier to raise and much accessable. To eat a clensing diet, ya first need a fridge. To work out ya need the money to and the best job is clear on the opposite side of the board.

3. Healthy items at the mall and applience stores. Your home should be a healthy happy place. So make Cookware and healthy item give a health boost to your house like happiness furniture does.

4. Make the washing machine stand for something. It's hecka expensive. So add a description that it makes cloths last an itty bit longer. This'll add as much strategy to the game as getting a fridge.

5. Multi skill the Cpu...for beginners, normal players and advanced. I've played against the computer player multiple times. At first he often throws me off but he's actually rather good and beats me 7/10. I wish there were a way to set how many you play against and what skill levels they play as to add diversity. This would also be a plus for players who don't have others to play against.

6. More jobs with higher pay. Now I know it might make things too hard or too easy...but I mean the tech company is the best you can work for. You don't even need to complete the whole learning track to unlock the highest pay in the game. The only downside to it is it's location on the board. I think there should be more companies or jobs to be able to compete against it.

7. Please add an auto shop, a way to buy a bike or bus pass. It's a lil unrealistic that you'd just be walking around everywhere. It'd be nice for it to at least be an Option. Of coarse it'd have to be a hard option to make as you'd have to put out time and money to earn said vehical. But the benefit would be that it'd cut down a lil less time to cross the board.

8. Lastly, lets talk starvation.
That takes from a quarter to HALF of your day away. Now irl, I get this. You feel sluggish if ya dun eat right..but given the way time flows in the game it almost feels unfair. If ya work at the tech company or bank you just might be screwed if your low on money, and have to pay rent. I think there needs to be a liiiiitle bit more give here. The clock is a real killer and with Cluckers being the ONLY fast food in town..thats a problem, my dudes.

Anyway if ya got ideas of your own about some suggestions for the game leave em below. I hope the developers see this...maybe take a couple ideas?
Last edited by Kisushi; Apr 2, 2019 @ 1:34pm
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Showing 1-2 of 2 comments
DredrikTatum  [developer] Apr 3, 2019 @ 6:42am 
Hi
Thank you for these brilliant suggestions. There are certain aspects of the game that we need to redesign, and we will, but it takes time. We wanted to keep the game super simple and yet challenging. We now know for example that things like not showing too much info were sometimes too far fetched. So, we will be adding indicators on the items that you can buy in near future for example.
In the next months you will most likely see some of the things you have mentioned here come to fruition in some form. :)
Thanks again for playing our game and take time to help us make the game better!
Please join our discord if you have not already! https://discord.gg/sjbUTNd
Best
Didrik
Last edited by DredrikTatum; Apr 3, 2019 @ 6:42am
erk Jan 6, 2022 @ 4:24am 
I keep thinking - a little more complexity to how things award points might be awesome. For example, walking every is slower, sure, but it should count as exercise and increase your ❤️ for free.

Sleep could be a variable you can play with: less sleep = do more stuff, but rapidly lose health, and eventually time and happiness as it wears on. A way to store clothes for later; washing machine should totally work like the fridge for clothing. A few more pets, like hamsters.

Also, making basic game concepts clear at the start would help immensely. Like, is "a week" "one turn" or "seven turns"? What exactly happens when you skip paying your rent? What are those secret missions? Is there a way to choose them?

A little more content could be a lot more fun. ;).
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