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Thank you for these brilliant suggestions. There are certain aspects of the game that we need to redesign, and we will, but it takes time. We wanted to keep the game super simple and yet challenging. We now know for example that things like not showing too much info were sometimes too far fetched. So, we will be adding indicators on the items that you can buy in near future for example.
In the next months you will most likely see some of the things you have mentioned here come to fruition in some form. :)
Thanks again for playing our game and take time to help us make the game better!
Please join our discord if you have not already! https://discord.gg/sjbUTNd
Best
Didrik
Sleep could be a variable you can play with: less sleep = do more stuff, but rapidly lose health, and eventually time and happiness as it wears on. A way to store clothes for later; washing machine should totally work like the fridge for clothing. A few more pets, like hamsters.
Also, making basic game concepts clear at the start would help immensely. Like, is "a week" "one turn" or "seven turns"? What exactly happens when you skip paying your rent? What are those secret missions? Is there a way to choose them?
A little more content could be a lot more fun. ;).