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We appreciate your feedback and are considering the potential improvements.
Please note that currently the bombs are nerfed so exploding any claimed extraction spot is too expensive—not many players are willing to do so. When we restore the explosives balance (with adding PvE servers) it will be much more interesting. But you're right that claiming one is pure luck.
I will add just a few notes:
No, each deposit has a capacity which is reduced by itself within 12 days, but if actively extracted (24/7) it could drop to just 3 days only.
BTW, for the perspective, in the previous iterations of the game design for these resources spots, they were not even destructible and not depletable. Also, contesting them was (and still is) nearly impossible because of the land claim mechanic. And there were no public "towns" with free unclaimable spots, and Li was not mineable from salt minerals in the desert. It was much less fun than now...but we've listened to the players' feedback and improved it several times. We're still working on it, probably one more game design iteration and it will be perfect :-) .
Regards!
With Steam EA release we've nerfed the bombs 4 times (half the damage for double price) to take our time to work on PvE servers—so currently they're not economically viable to use against the most players...but this is a temporary measure.
BTW, right now C4 (primitive bomb) actually does damage the stone walls (aka T2 walls)—it takes 13 primitive bombs right now to destroy it.
I can assert that nobody will capture it and invest enough resources in defense just to keep it abandoned...owners will use it. Or other players will raid it as the bombs will have recovered (and probably even increased) power in the next major update (planned for early May together with PvE servers).
I understand the point about the resource contesting and we will consider the idea. But even current approach is pretty good (__if the bombs are not nerfed__) as it creates an interesting balance between offense & defense—investing too much or too little into defense doesn't make much sense, and keeping idle spots well-secured is making even less sense.
Yes, they've found an exploit in the current building restriction system which is not perfect and will be fixed with the next major update.
I agree that we should consider taking another iteration on the game design as the current system feels too random with the lucky player taking the resource first. But other than that it's pretty well-thought if you forgive us for the nerfed bombs :-)
Regards!
Please try CryoFall Editor https://steamcommunity.com/app/829590/discussions/5/1812044473314225973/ to check how all the stuff works :-).
Regards!
It is still permanently unavailable once another player or group puts an extractor down, since destroying the extractor destroys the node as well.
What if destroying an extractor does NOT destroy the node, but instead destroys any land claims that are covering it?
Either of the above suggestions would eliminate the main problem, which is that there is little incentive do destroy someone else's extractor since doing so does not make it available to another player. (The resulting node spawn in several hours is not enough incentive, since that is still a lottery for who can claim it)