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There are variety of different biomes: tropics, temperate climate, boreal forest, wasteland, volcano, swamp, lakes, shores, etc.
Each of the biomes are also completely different with different animals, plants, resources, etc.
The world is quite varied and there's a lot to explore. Choosing the right location for your first base is also very important as there are different benefits and drawbacks to each of the biomes when it comes to building a base.
Thank you. The Salem Game's map was proceduraly generated, where players could walk in one direction for 2 hours to establish a settlement, with more world space to spare, as it was also pvp.
I do look forward to checking it out, as a buyer, and would love a much larger procedurally generated map.
Size is easy. We can make a map that would take you 50.000 real time years to traverse. But would it be a good map? I don't think so :)
So rather than simply going for size, which won't even necessarily make the game better, because it would just spread the players too thinly removing any chance for interesting interactions (trade, combat, etc.) we are trying to make the map as interesting and balanced as possible.
But sure, if someone wishes to implement random generation - it is entirely possible with a mod.