Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've run into similar problems where patients queue up in a line (running time off of their valuable timers) for one type of room when there is a second similar type of room that is un-used.
Also please fix the thrist mechanics. I've had many thirsty patients walk right past a refreshment stand and meander about in other parts of the hospital as their mood timer runs down with their thirst counting towards it.
From a realism standpoint, I kinda feel like if a patient needs to use either of the facilities between doctors' offiices that they should stop to do that. It might throw a wrench into the balance of things, though. Drink machines aren't a problem. They don't take up much real estate and it only takes a few seconds to use one.
Bathrooms, however, are contrary in both respects and you would probably need to add at least one more of them to meet the increased demand. This could all be addressed with other tweaks, of course. I just think it should get some thought and some play testing before rushing into it.