Fun Hospital

Fun Hospital

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bobbygraves Jul 11, 2018 @ 11:19am
Patient AI Needs Revamping
I'm mainly aiming this at the developers, but please throw in your support if you agree...

Patients should queue for a type of room, not a specific room. Things generally go like this. Patient one walks to nearest GP room after receptionist and enters. Patient two then walks to the same room, peaks in, sees that it's occupied, and then sits down and waits. Meanwhile, I have three other staffed rooms of the same type that are otherwise unoccupied. Typically, that fourth room won't even get used until a patient is queued up for each of the first three.

Also, I have two chairs, one on each side of the door, outside of every room that accepts patients. Yet, said patients will typically walk way down the hall and sit in front of any type of room except for the one that they are queued. Creating workflow so that steps and time are not wasted should be a key strategy element for any game like this, but we're not given the tools for it. All my efforts to lay out rooms and chairs so that patients aren't zig zagging all over the place has led to little benefit because my patients are just too stupid to plop down on the nearest chair.

Thank you for your consideration.
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Showing 1-5 of 5 comments
Poofcakes Jul 11, 2018 @ 10:07pm 
Couldn't agree more.
ngallant Jul 12, 2018 @ 6:44am 
Ditto ...I have multiple rooms but they queue up for a specific room and there is an empty room right next to the patient ...frustrating on time challenges !
bensweiss Jul 18, 2018 @ 4:43pm 
+1

I've run into similar problems where patients queue up in a line (running time off of their valuable timers) for one type of room when there is a second similar type of room that is un-used.

Also please fix the thrist mechanics. I've had many thirsty patients walk right past a refreshment stand and meander about in other parts of the hospital as their mood timer runs down with their thirst counting towards it.
bobbygraves Jul 20, 2018 @ 2:18pm 
Yeah, as it stands, if a patient can go from one doctor's office to the next, they will. It's only when they have to queue up for a room that they will consider going to a drink machine or bathroom.

From a realism standpoint, I kinda feel like if a patient needs to use either of the facilities between doctors' offiices that they should stop to do that. It might throw a wrench into the balance of things, though. Drink machines aren't a problem. They don't take up much real estate and it only takes a few seconds to use one.

Bathrooms, however, are contrary in both respects and you would probably need to add at least one more of them to meet the increased demand. This could all be addressed with other tweaks, of course. I just think it should get some thought and some play testing before rushing into it.
멜듀 May 31, 2021 @ 6:34am 
I really agree it
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