Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To each their own.
Sorry, I meant The last boss Just went through perfect multiple times, and getting hit because the platforming setup seems weird there. Guess it was just a double jump, but it bugged me still and ruined flow, like the other levels. I can see the appeal, but I dislike it.
i expected a game more forgiving in the vein of mario
some of you speak of the "minecart levels" but none of the donkey kong levels ever approach this kind of sheer frustration and difficulty
nintendo knew when to tone down the difficulty