Kaze and the Wild Masks

Kaze and the Wild Masks

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Reddit copy pasta
Hi there. From the trailer, this is a nice "best of" from really iconic jump and run sections of various classics. The visuals are mixed well and cover enough variety to seem too repetitive. The character controller looks as if it feels alright.
If you are interested in some high level criticism.: the run animation is just decent, which is a bummer, because you do that most of the time. Double the speed of the leg movement and scale down from there, but just from looking, around +70% could work out. It's a rabbit or a mouse (mobile screen won't let me maximize it) , not one of those running dogs.


The fly animation is meh. Flap with the wings, propeller with ears, ♥♥♥♥ flap with ears in the hands, or rotate the tail if it's a mouse. You went cartoon style, go cartoon style.
Edit: watched it on a big screen now. The wings just don't look that good, the animation is cool.
Second edit. Watched it a couple of times. The body is to stiff. Make her uncomfortable flying. Play with her legs and arms.
Swimming was okay.


The wall jump looks absolutely beautiful and spot on, nice execution on range and speed.


Closed beta is hella late in the process, so I don't know how much time you got left and please don't let my comment drag you down or anything but polish polish polish.


Back.

Levels need more contrast.
The first one is cool just give the trees some fruits, various. Like apples, oranges, citrus. Yellow to red could underline the increase in difficult.

The night one needs color. Maybe purple flower leaves flying through the scene, which would feature the fact that you collect your flying ability there.

The ice one is boring. If it's not constantly snowing, green up the trees, white in white does not go so well.

The fire one needs more extreme colors of heat with strong cartoonist red, yellow and even some light blues.

Bonus stage. Different color for the jump pad and gems, these are the highlights.


Underwater level. Way higher contrasts. Controls are always a bit clumsy there and water levels are hated for a reason. Make it visibly worthwhile.

Second nigh level with the lights witch. Nice. Especially the background.

Stonelevel is nice


Hope I didn't ♥♥♥♥♥♥ you up too much. Have a nice one. Also at 10k+. If you could shoot me one of those keys, for I am not getting an Alienware account. Gratz on the upcoming release I guess. That is some really impressive work and easily beats a lot of the stuff you find in here. Engine? Teamsize? Length of production?
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Kaze and The Wild Masks  [developer] Apr 4, 2020 @ 1:45pm 
Originally posted by Smuf:
Hi there.
Hope I didn't ♥♥♥♥ed you up too much. Have a nice one. Also at 10k+. If you could shoot me one of those keys, for I am not getting an Alienware account. Gratz on the upcoming release I guess. That is some really impressive work and easily beats a lot of the stuff you find in here. Engine? Teamsize? Length of production?
Hi Smuf, our trailer is a bit old. We did a lot of progress last year.
You NEED to play it.
Here's a key from Gleam> https://gleam.io/5PAcA/kaze-and-the-wild-masks-closed-beta-key-giveaway
Last edited by Kaze and The Wild Masks; Apr 6, 2020 @ 10:40am
Pink Apr 6, 2020 @ 10:17am 
Devs, that is some high quality meme review.
Your game is just fine as it is, keep up the good work. :cupup:
Kaze and The Wild Masks  [developer] Apr 6, 2020 @ 10:39am 
Originally posted by horheristo:
Devs, that is some high quality meme review.
Your game is just fine as it is, keep up the good work. :cupup:
Oh, OK! lol
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