Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
#1:The idea behind the 1 chinook per 2 blackhawks is that you can do 1 mission per day with each black hawk (1 black hawk, 1 mission, 4 black hawks, 4 missions). To use up to 4 black hawks in a single day would require your Ark to have 2 chinooks, as 1 chinook is assigned to work with 2 blackhawks.
We are looking at being able to bring up to 8 marines per mission but that will be in a future update as we will need to change quite a bit of the game logic.
#2: Pause with SPACE BAR is a good option, right now you can also pause game by pressing the red hand button (which pops up a mission progress window with restart/load/save mission options) top left next to options icon. We will look into the ability to give orders while paused.
#3: We are working on changing how the inventory is displayed for marines so, additional equipped weapons from the start is something that will be possible as well as keeping melee weapons.
#4: Taking out a countries airforce only stops them from being able to send out fighters against you but it does not rid the country of its anti-air batteries. Adjustments are in consideration.
#5: Although WOTZ is just a game we do try to keep some of it more realistic and airlifting a tank with a chinook or even a more powerful helicopter isn't logical. We are open to suggestions of more power lifting helicopters or much lighter tanks with similar capabilites. We also introduced the MGS Thumper (a stripped down version of the M1128 MGS) that has the same cannon as the M60 but is a much lighter vehicle that can be airlifted in and out of mission zones. You can actually retrieve a tank from a mission zone if you do a deployment from one of your FOBs, as all vehicles will be driven back to your FOB in place of being airllifted out which is the case with Ark deployed missions.
#6: Interesting idea on manufacturing own versions of vehicles. Something that has been on the drawing board for future expansions when we introduce SAFE factory plants in countries that have been abandoned.
#7: You have a valid point. This will already change once we introduce multiple weapons equipped within mission briefing.
#8: Appreciate feedback on proper name for the blade we call machete. Will definitely change the name in future. Both weapons were actually design as last ditch effort weapons when a zombie actually touches a marine, but your feedback gives food for thought.
#9: There are actually a few hidden diplomat effects such as willingness of countries to offer to buy equipment from you with requisition orders as well as money countries are willing to pay. The other use for diplomats is for spying on a country prior to entering a mission zone. The longer a diplomat spies in a country the more local mission zone intel can be obtained. This comes into effect even more when trying to find syndicate underground base entrances in Clear Outbreak missions.
#10: Raid is a godo idea for a new mission type. Other mission types we are considering right now are assassination, convoy escort, important data file/package retrieval.
Appreciate your time in coming up with this detailed feedback.
As an alternative to using choppers, TLAMs or the current "bombard" mission it would be neat if we had the option to do air strikes via our planes in RTS mode. Basically working exactly like the TLAM, but not costing a million bucks every time we click the button.
The reason I say this is because even though we currently have the off-screen bombard option for before the mission launches, frankly it rarely does what I really need it to do. Which is, to say, close air support.
1) When facing rebels we currently have no off-screen aerial bombardment option, and the helicopters are just way too squishy to send in after rebels considering that both die instantly from a single RPG hit.
2) When facing zombies are really just want to clear all those buildings out of the way, and unless there is a proper tank on the map (and there isn't) then my only choice is to fire off a dozen TLAMs all over the place, which blows up my profits even better than the zombies.
For both of these issues being able to just call in a fighter and dump some old fashioned iron bombs - either in a circle (F18) or, better yet, carve out a strip of death (A10) - would be awesome.
Maybe from there we can think about researching napalm and minelet bombs later...
Mission zone Air support from which ever type of fighter jet your Ark currently has (F-18S/ F-35S / EF-S TYPHOON / T-50S PAK FA / J-31S FALCON ) is a good idea, many fans have previously brought up adding in wart hogs to do a mission zone bomb run but that will require a lot of game overhauling. It shouldn't be too difficult to add in air support using your Ark's fighters, although therer could be no complaining if your Safeteam gets wiped out by mistake. There is one other device which guarantees no Safeteam / VIP casualties and massive zombie annihilation (in and around the outskirts of a mission zone), and that is the orbital nano-pulse cannon, the controller device for that is available on rare occasions from the blackmarket, but at a hefty dore bar price. We won't delve to deep into that so as not to spoil discovering all he game has to offer.
Yes, was actually referring to adding in a new fighter type would not be so easy, however we do have alternative advanced fighters that can be had on an Ark, so perhaps we will think about the possiblity of letting players change their standard f18 fighters to modified A-10 warthogs or SU-25 frogfoots. The idea of dropping a line of bombs OR better still napalm has made our trigger fingers itchy.
The planes themselves, though, should be easy. Figure all you need is a pair of sprites to put on the carrier deck, a graphic image for the shopping window, and then just updating the database with different stats for them. To keep it easy I'd suggest just removing the intercept ability from CAS planes entirely (just don't count them at all when doing intercepts) and then doing the same thing in reverse to dedicate interceptors when on the ground and adding up how many planes are available for local air strikes (read: F14s would just count as zero planes for that total).
This seriously needs to be fixed. Not adjusted, fixed.
Thanks!