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Firstly sorry for the late response, as I had some issues with posting here.
Yes the current early-stage demo only presents a very striped-down "illustrative" version of what we have planned for the full game, including a proper/functioning HUD, inventory/skill-tree/menu systems, and so on. In the full game, each character will have their own unique 18 set of active skills (Basic/Advance/Expert) that they can deploy during combat + responsive abilities/characteristics intrinsic to each character. Skills (or environment triggered events) can induce [Effects] under specific conditions on the target (e.g. during a successful critical hit), which can open up opportunity for combo maneuvers to drastically increase the efficient of a coordinated attack.
For example, Kai's Uzi attacks induces multiple hits, and each hit has a %-chance of being registered as a critical hit, which will inflict a stack of [Bleed] status-effect on the target (interpreted as bullets that manages to successfully penetrate the target's armor). Wika (a sharp-shooter, with assisted-feedback argumentation) can target those bleed-points with point-acccuracy, and with a % chance of success, deals a [Ravage] type shot that deals armor bypassing damage + severely aggreviating the existing [Bleed] stack(s). This is just a simple one of many examples that I have planned for the full-game.
Player will have to wisely selecte a limited number of unlocked-skills (and available team-members) they would like to bring into battle; and they could try different combinations until they succceed in a difficult mission.
There are also equipment and item slots that each character have assess to. Items are combat perishables: such as MediNites (nanite-based injectors), grenades, and other temp stat-booster, etc.
As for the equipment slots, each character will have varying number of these enabling customizable stat/ability enhancements for each character. There can be class-specific, or character-specific items too.
Also there will be different number of armor-slots made available for each character, allowing them to equip either cheaply forged from scrap materials salvaged from previous battles at a forging-shop, or purchased with their centralized APEX-issued crypto-currency (APX) from shops (or via the black-market places using illegal decentralized crypto-tokens to trade).
Guess I will have to stop here for now before I allow my excitement get the better of me. Certainly so much more can be said of many things unsaid here, and will be revealed in time. :)
Cheers,
Juni (Cyborg-Girl)