Risky Wings

Risky Wings

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BLK Dragon  [developer] Aug 2, 2018 @ 10:58pm
Game Manual
I've started drafting a game manual[firevector.com].

Please add comments on what not-so-obvious stuff should be added to this manual.
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Showing 1-7 of 7 comments
"It's best not to bump into the same sigil tower twice."
(Like that, you mean?)

Thank you for a wonderfully addicting game!
It seems that perhaps the controller only works if it's plugged in at launch (which is fairly common.)

If indeed the case, perhaps you want to mention that in the manual (or address it elsewhere. Kind of a one-time notification, generally.)

Thanks!
BLK Dragon  [developer] Aug 9, 2018 @ 1:43pm 
Controller only detected at start.
Yes, controller connect/disconnect should be handled properly, but Steam doesn't have strict rules about that (like on Playstation/Xbox), so it's still not implemented.
Just a thought....

The manual line about "don't get hit" to indicate a loss of power, might (and I stress "might") be additionally helpful by saying something like "DON'T HIT or get hit" (emphasis for this comment only), to stress that hitting obstacles will also cost power.

I also notice that perhaps power can sometimes be lost w/o making contact. Perhaps as a factor of time?

Thank you.
Last edited by foofaraw and Chiquita(ARF!); Aug 10, 2018 @ 8:31pm
BLK Dragon  [developer] Aug 11, 2018 @ 12:03am 
Well, energy is spent by just flying.
This is mentioned in current in-game tutorial.
Thank you.

I spoke incorrectly. I meant the multpliers (but I can understand that there might be a connection between the two, if that's indeed the case.)
Last edited by foofaraw and Chiquita(ARF!); Aug 11, 2018 @ 2:03am
BLK Dragon  [developer] Aug 11, 2018 @ 2:09am 
Ah, yes, score-multiplier is slowly decreasing over time -- you can see it on orange 'progress-bar'. So if you don't get any score for some time, multiplier can go down.
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Showing 1-7 of 7 comments
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