Iron Harvest

Iron Harvest

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new factions?
Hi all, I really love all of this game from what i have seen but most of all I'm a great fan of the tabletop game version, what keeps me from buy this game here on steam is that there are few factions, so I'm waiting for them, there are maybe some rumors about them?
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Showing 1-10 of 10 comments
If I recall correctly the devs have been finished with the game for quite awile. Not so sure if we'll see anymore changes coming at all to speak of. But I could be wrong.
Originally posted by I.M.P's Bread Addict PMC:
If I recall correctly the devs have been finished with the game for quite awile. Not so sure if we'll see anymore changes coming at all to speak of. But I could be wrong.

so sad to hear, but thank you very much
Originally posted by ✞ORCO✞:
Originally posted by I.M.P's Bread Addict PMC:
If I recall correctly the devs have been finished with the game for quite awile. Not so sure if we'll see anymore changes coming at all to speak of. But I could be wrong.

so sad to hear, but thank you very much
Of course, it's a nice little game and I absolutely love the aesthetic. Just a shame that some parts of the game were frustrating balance wise.. I was really hoping to see more games with this aesthetic.

Hope you enjoy your time with it regardless!
Originally posted by I.M.P's Bread Addict PMC:
Originally posted by ✞ORCO✞:

so sad to hear, but thank you very much
Of course, it's a nice little game and I absolutely love the aesthetic. Just a shame that some parts of the game were frustrating balance wise.. I was really hoping to see more games with this aesthetic.

Hope you enjoy your time with it regardless!

thank you very much i feel the same too =)
wolfwarrior Oct 11, 2023 @ 5:27am 
I was hoping atleast they'd finish arabia faction, since it partially in the game, in the Usonia campaing. Shame for the game aas a whole oo, I was really looking forwards to it
ThotsBContagious Oct 14, 2023 @ 3:57pm 
Originally posted by Portable Spooks Collector PSC:
Originally posted by ✞ORCO✞:

so sad to hear, but thank you very much
Of course, it's a nice little game and I absolutely love the aesthetic. Just a shame that some parts of the game were frustrating balance wise.. I was really hoping to see more games with this aesthetic.

Hope you enjoy your time with it regardless!
Eagle was a disappointment for sure, I was expecting unique air for each faction.. an uhh.. yah.
Originally posted by Something Dopeside:
Originally posted by Portable Spooks Collector PSC:
Of course, it's a nice little game and I absolutely love the aesthetic. Just a shame that some parts of the game were frustrating balance wise.. I was really hoping to see more games with this aesthetic.

Hope you enjoy your time with it regardless!
Eagle was a disappointment for sure, I was expecting unique air for each faction.. an uhh.. yah.
Honestly I wish they'd gone that route, but at that point the writing was sorta "on the wall" so to speak. It felt like the devs had planned for that DLC to be their last addition to the game so they couldn't put in the variety they had previously anymore. (Enemies being Saxony, no unique air units for anyone but Ursonia, etc.)

It's a shame this game didn't do too well, because it's gameplay is really fun but the infantry just felt too weak to make much of a difference imo at least.

Also some of the missions were just an absolute slog to complete due to their mechanics. Like the mission Involving Tezla's troops which the AI kept spamming with no break and you had to reach a goal point to win near their spawn. Eventually I just stopped wanting to fight my way in, took everything I had and rushed it, which ended up working.

Then.. after Ursonia's DLC which felt really good, the Rusviet campaign left a bad taste in my mouth with the defense of the Tsar's mansion. (Or safehouse?)

Now it may be that I just played poorly, so it might not be the games fault. But there were just far too many enemies for me to actually win against (on normal nonetheless) so I ended up using my hero. I took her and played a game of cat and mouse, saving health pickups for when her health was low and picking off the revolutionaries one by one.

Some of these missions just seem like they cannot be beat the "intended" way, and I feel so bad for the people that didn't have other plans to beat them.

On the plus side though I discovered how to cheese enemy bases with the Rusviet hero so that's amazing lmao. Apparently the AI doesn't rebuild or repair its structures!
ThotsBContagious Oct 15, 2023 @ 8:18am 
Originally posted by Portable Spooks Collector PSC:
Originally posted by Something Dopeside:
Eagle was a disappointment for sure, I was expecting unique air for each faction.. an uhh.. yah.
Honestly I wish they'd gone that route, but at that point the writing was sorta "on the wall" so to speak. It felt like the devs had planned for that DLC to be their last addition to the game so they couldn't put in the variety they had previously anymore. (Enemies being Saxony, no unique air units for anyone but Ursonia, etc.)

It's a shame this game didn't do too well, because it's gameplay is really fun but the infantry just felt too weak to make much of a difference imo at least.

Also some of the missions were just an absolute slog to complete due to their mechanics. Like the mission Involving Tezla's troops which the AI kept spamming with no break and you had to reach a goal point to win near their spawn. Eventually I just stopped wanting to fight my way in, took everything I had and rushed it, which ended up working.

Then.. after Ursonia's DLC which felt really good, the Rusviet campaign left a bad taste in my mouth with the defense of the Tsar's mansion. (Or safehouse?)

Now it may be that I just played poorly, so it might not be the games fault. But there were just far too many enemies for me to actually win against (on normal nonetheless) so I ended up using my hero. I took her and played a game of cat and mouse, saving health pickups for when her health was low and picking off the revolutionaries one by one.

Some of these missions just seem like they cannot be beat the "intended" way, and I feel so bad for the people that didn't have other plans to beat them.

On the plus side though I discovered how to cheese enemy bases with the Rusviet hero so that's amazing lmao. Apparently the AI doesn't rebuild or repair its structures!

For sure, this game got me into scythe's board game. I like the idea they've done with mechs in 1914-1920s era. The factions are nice as well with the tie into our own timelines.

Wasn't aware it didn't do too well though however. I would like to see a continuation of it somehow.
Originally posted by Something Dopeside:
Originally posted by Portable Spooks Collector PSC:
Honestly I wish they'd gone that route, but at that point the writing was sorta "on the wall" so to speak. It felt like the devs had planned for that DLC to be their last addition to the game so they couldn't put in the variety they had previously anymore. (Enemies being Saxony, no unique air units for anyone but Ursonia, etc.)

It's a shame this game didn't do too well, because it's gameplay is really fun but the infantry just felt too weak to make much of a difference imo at least.

Also some of the missions were just an absolute slog to complete due to their mechanics. Like the mission Involving Tezla's troops which the AI kept spamming with no break and you had to reach a goal point to win near their spawn. Eventually I just stopped wanting to fight my way in, took everything I had and rushed it, which ended up working.

Then.. after Ursonia's DLC which felt really good, the Rusviet campaign left a bad taste in my mouth with the defense of the Tsar's mansion. (Or safehouse?)

Now it may be that I just played poorly, so it might not be the games fault. But there were just far too many enemies for me to actually win against (on normal nonetheless) so I ended up using my hero. I took her and played a game of cat and mouse, saving health pickups for when her health was low and picking off the revolutionaries one by one.

Some of these missions just seem like they cannot be beat the "intended" way, and I feel so bad for the people that didn't have other plans to beat them.

On the plus side though I discovered how to cheese enemy bases with the Rusviet hero so that's amazing lmao. Apparently the AI doesn't rebuild or repair its structures!

For sure, this game got me into scythe's board game. I like the idea they've done with mechs in 1914-1920s era. The factions are nice as well with the tie into our own timelines.

Wasn't aware it didn't do too well though however. I would like to see a continuation of it somehow.
Same.. but hey, the future can be unpredictable, perhaps they'll find a resurgence somewhere. Perhaps as an FPS or more simple strategy game like turn based. Or maybe even outside video games, like an animated series or similar! There's something with a lot of potential here, we just need to wait for somebody to properly utilize it..
PlagueDoctor_1917 Oct 16, 2023 @ 6:43am 
9 faction in total excluding usonia. Guess we wont have it all at the end
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