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It had a No Man's Sky / Cyberpunk 2077 launch (before CP77). Plenty of bugs, a bunch of absent features that are present in pretty much every other RTS game, a crappy skirmish AI, etc etc etc - yet it was boasted during its development that it would revolutionize the RTS genre. I think C&C Red Alert 2 is still the king of the RTS genre despite being 20 years old, but that's just my opinion.
I still enjoy playing Iron Harvest once in a while anyways. Mostly because it's awesome to watch mechs crush buildings. Strangely enough though, they can't kick down trees, lol.
I won't deny that the Usonia faction looks interesting, but I still have a bitter taste in my mouth from the half-baked launch and the underwhelming experience.
They are mechs for crying out loud. Yet, they can't run, jump, and climb around the battlefield? Instead they just act as turret less tanks. And the Tur is no where near the size it was advertised. These were major let downs for me.
Thus, I think the DLC is coming in part only because it was promised. If it got cancelled, they'd probably lose a lot of money and maybe face some lawsuits.
Indeed, the game wont be getting something like a gundam of course or anything modern since it doesnt match the overall theme of the game. That said, I wonder what Japanese steampunk mechs would be like, hell it could be the next faction to come after the Americans since the Japanese did fight the Russians around the general time this game is based in. Curious as to what this secret faction is too.
Give it a few days or a week and we'll be back to seeing 200 players tops during weekends until the DLC drops. Because, at the end of the day, the setting and story don't matter if the gameplay lags behind. And it lagged behind since day 1.
But people expect some replayability, like Company of Heroes, it has a nice campaign, and you can actually play some skirmish against an AI that knows how to do things and not be a sitting duck launching assaults at your main base while ignoring everything else.
Plus, CoH has a functioning workshop that's keeping the game alive with some really well made Overhauls.
Iron Harvest don't have that unfortunately, not even a community map editor, the replayability is near oblivion.
Maybe it'll improve, considering it now has Deep Silver as the Publisher, so they'll keep making content, but I doubt that they'll be releasing anything major as a free update rn
And 20 bucks for the new DLC is really too much
It's quite far frome the "RTS revival" (If that genre ever needed a revival to begin with)
Still doesn't explain why the mech the size of a Kaiser or Tur can't climb up steep hills that 16th of their height, or mechs like Smialy must always smash through your sand bag and can't walk over them. And what is the point of adding legs to the heavy MG if all it does it make slower to push it around.
Ignoring the practicality of Gundams. The whole point of giving legs to machine is that it could move around even terrains and climb up steep hills. Why else would the US military be interested in robots like the Big Dog.
If you want to about immersion braking then you should talk about the Rusviet mechs. Their halve wheel and halve legs design make no sense. Your slower than a typical wheeled vehicle on roads and can't go over uneven terrains or climb up hills. Its like the Rusviet couldn't figure out how to add a pair of legs at the back or how to center its mass so it is balance on its legs. It even makes less sense when you see that the Rusviets have successfully built mechs that can move with just legs with no need for trainer wheels. Makes you wonder why didn't make mechs like the Nakovalnya just walk on legs, or even better make it fully wheeled.
But I let the Rusviet go, because I know this game is not based in some hard science universe. The issue I have with the mechs in Iron Harvest is that they don't even feel like mechs. If you re-skinned every mech to look like a tanks you could easily mistaken Iron Harvest as some fan made mod for Company of Heroes.
The mechs in Iron Harvest function no differently from tanks in other RTS. In other games like Zero-K and Beyond All Reason having legs on your vehicles serve a purpose. They provide better mobility over tracked or wheeled vehicles on hills and mountains. KingArt should have added some unique mechanics with their mech units. Make their star of the show stand out from your typical tank units in other RTS, but they didn't. This is why I find it the mechs in Iron Harvest disappointing, to me it was a missed opportunity to give the game a unique feeling.
I honestly like the game and if it wasn't for small player count (aside from the free weekend and dlc pop increase i mean) i'd be on multi a LOT more.
I really don't understand why they don't just lower the price to 40. :/