Iron Harvest

Iron Harvest

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Does this RTS require real strategy?
I've known about this game for some time, I've played a demo, become interested in the story and have almost decided to buy it. But I'd like to ask the community something first.

Over the years I have played many RTS games... Warcraft 3, Red Alert, Star Wars Galactic Battlegrounds, Army Men RTS, Stronghold Crusader, Rise of Nations: Rise of Legends and Brutal Legend to name a few. And what I noticed about all these games is that you didn't need strategies to win any of these, just the same one....

1 Secure resources
2 Build defences
3 Make as many units as the game will let you
4 Send them all to the enemy base at once

I would love to come up with battle plans so I could feel clever. To lure the enemy into ambushes or catch them in pincer maneuvers and then feel good about how clever I am. But not only does real strategy feel unnecessary but impossible as my own and the AI troops seemed to stupid to for anything more complex. And dispite all the time I've put into them, I'm not sure I really know anything about military strategy. And I think perhaps it was all this that turned me off RTS.

What I would like to know is this, is Iron Harvest any different? When you play do you feel like you need to find a way to drive a wedge between enemy forces or something? Or do you always build a big army and mob the other? The trailers suggest you use Polanian mechs for hit and run tactics but does that actually work in the game? Do you harass the enemy and run leaving them to rebuild or once you attack do they just follow you endlessly?

But if Iron Harvest isn't that different then the others, is it at least fun? The game play of Army Men RTS is typical but I think the interesting setting makes up for it.
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Showing 1-15 of 15 comments
Mr.Kill Jun 7, 2021 @ 6:34pm 
Ironharvest's gameplay is based more on company of heroes than a traditional RTS. So you don't really win by spamming as many units as the game lets you in competitive play. Mechs can very easily be blown to bits by field cannons and while infantry are weak to mechs they are also inexpensive to replace (provided you don't lose the whole squad) so they make excellent scouts (they're also the only ones that can capture points). Field weapons are very powerful but they're also very slow and must be set up before they can be used.

Against the AI though, I'm not sure how effecting spamming units will be. It is just an AI and making a good AI for a company of heroes game where unit preservation is critical is kinda difficult.

Hit and run tactics are quite powerful and the AI does disengage if the mechs attacking them get too far away. Since this is a company of heroes esque game, micro of units is heavily rewarded and hitting mechs in the sides or rear does a lot of extra damage.

Also I would heavily disagree with you that warcraft 3 (building a large army wastes money and gives free exp to heroes and warcraft 3 is very hero centric to the point that lvl 6 hero can slay an army with their ult), rise of nations (everything gets more expensive the more you spam it and counter units heavily counter the unit they are good against), brutal legends (faction differences are huge with the drowning doom having extreme options... also this is an RTT game) and galactic battle grounds (its an age of empires esque game so there's a lot of factors to consider and the AI sucks so it gives the illusion that decisions don't matter much) are games where you can win by just making a lot of units. That might work against the AI but in competitive play that fails miserably and against higher lvl AI you actually do have to plan ahead quite a bit.

While these games obviously don't reflect real military strategies they not aiming to be military simulators. You might want to try Eugen's wargames series if you want something that really demands military strategy and logistics.
Originally posted by Mr.Kill:
Ironharvest's gameplay is based more on company of heroes than a traditional RTS.

Thank you for that reply, it would have been more helpful if I knew what Company of Heroes was like.

I actually really like Brutal Legend, even though I'm not into metal. There's always plenty going on in battle to keep you interested.

I have a couple of Age of Empires games, would you say those are more advanced strategy?

Also, what do you mean "the game lets you in competitive play"?
Mr.Kill Jun 7, 2021 @ 8:06pm 
Originally posted by Eccentric Gentleman:
Originally posted by Mr.Kill:
Ironharvest's gameplay is based more on company of heroes than a traditional RTS.

Thank you for that reply, it would have been more helpful if I knew what Company of Heroes was like.

I actually really like Brutal Legend, even though I'm not into metal. There's always plenty going on in battle to keep you interested.

I have a couple of Age of Empires games, would you say those are more advanced strategy?

Also, what do you mean "the game lets you in competitive play"?

Competitive play means player vs player. If you spam units like knights in age of empires and you're not against someone who is new to the game. You are going to get countered by priests and halberdiers. Competitive play in age of empires is heavily decision based and you need to making the right decisions at the right times to survive. So in other words you use strategies to make it through.

As for age of empires being advanced strategy. I wouldn't say its really advanced, more like skill intensive. The AI in definitive edition and HD edition is really good at the game. So you might actually feel a bit more challenged by the gameplay.

Brutal legends is a good game, its more of a real-time tactics game though.

Shame you've never played company of heroes. The game is pretty much sub-genre defining.
Harris Jun 8, 2021 @ 1:30am 
Originally posted by Eccentric Gentleman:
it would have been more helpful if I knew what Company of Heroes was like.

Company of Heroes is about options, or strategy, really. If your tanks are nimble and agile, even if weaker, you can outmaneuver the enemy's heavier ones and strike them from behind and win against odds. You can play defensively, build fortifications and minefields, call in artillery and airstrikes in a pinch. These and many other things you can do give you the feeling your actions actually matter and there's some strategy element involved.

Iron Harvest though.. it's mostly about clicks per second and map control. Armored combat is pretty basic and all mechs are awfully slow. Defensive play is barely viable as there are few options and even mines actually count towards your army cap. While there are some interesting COH-esque options like train paratroopers and deploy them somewhere on the map, options like that are very few and pretty much tied to a certain faction.
Last edited by Harris; Jun 8, 2021 @ 1:32am
TrustN1FX Jun 8, 2021 @ 1:56am 
Mostly just flanking and divide and conquer. The final mission in Polonia campaign was a real stalemate.

I broke the stalemate by attacking with two forces simultaneously with armor on the left and main character on the right with some engineers.

The right took checkpoints while the left invaded and massacred armor and troops.

To try to retake the checkpoints they had to divide their forces which helped me push further and take out the Zubov dude who I ended up nuking with those defensive artillary shells.
Last edited by TrustN1FX; Jun 8, 2021 @ 2:03am
xham6690 Jun 10, 2021 @ 1:54pm 
Originally posted by Eccentric Gentleman:
I've known about this game for some time, I've played a demo, become interested in the story and have almost decided to buy it. But I'd like to ask the community something first.

Over the years I have played many RTS games... Warcraft 3, Red Alert, Star Wars Galactic Battlegrounds, Army Men RTS, Stronghold Crusader, Rise of Nations: Rise of Legends and Brutal Legend to name a few. And what I noticed about all these games is that you didn't need strategies to win any of these, just the same one....

1 Secure resources
2 Build defences
3 Make as many units as the game will let you
4 Send them all to the enemy base at once

I would love to come up with battle plans so I could feel clever. To lure the enemy into ambushes or catch them in pincer maneuvers and then feel good about how clever I am. But not only does real strategy feel unnecessary but impossible as my own and the AI troops seemed to stupid to for anything more complex. And dispite all the time I've put into them, I'm not sure I really know anything about military strategy. And I think perhaps it was all this that turned me off RTS.

What I would like to know is this, is Iron Harvest any different? When you play do you feel like you need to find a way to drive a wedge between enemy forces or something? Or do you always build a big army and mob the other? The trailers suggest you use Polanian mechs for hit and run tactics but does that actually work in the game? Do you harass the enemy and run leaving them to rebuild or once you attack do they just follow you endlessly?

But if Iron Harvest isn't that different then the others, is it at least fun? The game play of Army Men RTS is typical but I think the interesting setting makes up for it.


No, what you desire isn't PROFITABLE, so it will never get made. Just the same garbage with new skins, over and over again.
They are so greedy and dishonest now, all of the budget is in marketing and graphics, zero in Quality Control or Product Support. Every game is a bug fest ripoff.
To get the level of depth you crave, you have to play ridiculously overcomplicated Strategy games with confusing interfaces and a learning cliff that is punishing. For example Hearts of Iron.
xham6690 Jun 10, 2021 @ 1:55pm 
Originally posted by Harris:
Originally posted by Eccentric Gentleman:
it would have been more helpful if I knew what Company of Heroes was like.

Company of Heroes is about options, or strategy, really. If your tanks are nimble and agile, even if weaker, you can outmaneuver the enemy's heavier ones and strike them from behind and win against odds. You can play defensively, build fortifications and minefields, call in artillery and airstrikes in a pinch. These and many other things you can do give you the feeling your actions actually matter and there's some strategy element involved.

Iron Harvest though.. it's mostly about clicks per second and map control. Armored combat is pretty basic and all mechs are awfully slow. Defensive play is barely viable as there are few options and even mines actually count towards your army cap. While there are some interesting COH-esque options like train paratroopers and deploy them somewhere on the map, options like that are very few and pretty much tied to a certain faction.


Yeah, it is just a really cruddy version of CoH, unplayable garbage.
Originally posted by xham6690:

No, what you desire isn't PROFITABLE, so it will never get made. Just the same garbage with new skins, over and over again.
They are so greedy and dishonest now, all of the budget is in marketing and graphics, zero in Quality Control or Product Support. Every game is a bug fest ripoff.
To get the level of depth you crave, you have to play ridiculously overcomplicated Strategy games with confusing interfaces and a learning cliff that is punishing. For example Hearts of Iron.

Originally posted by Mr.Kill:
Originally posted by Eccentric Gentleman:

Thank you for that reply, it would have been more helpful if I knew what Company of Heroes was like.

I actually really like Brutal Legend, even though I'm not into metal. There's always plenty going on in battle to keep you interested.

I have a couple of Age of Empires games, would you say those are more advanced strategy?

Also, what do you mean "the game lets you in competitive play"?

Competitive play means player vs player. If you spam units like knights in age of empires and you're not against someone who is new to the game. You are going to get countered by priests and halberdiers. Competitive play in age of empires is heavily decision based and you need to making the right decisions at the right times to survive. So in other words you use strategies to make it through.

As for age of empires being advanced strategy. I wouldn't say its really advanced, more like skill intensive. The AI in definitive edition and HD edition is really good at the game. So you might actually feel a bit more challenged by the gameplay.

Brutal legends is a good game, its more of a real-time tactics game though.

Shame you've never played company of heroes. The game is pretty much sub-genre defining.

Ok but what about Empire: total war? That's what I ment when I said Age of Empires.
Last edited by Eccentric Gentleman; Jun 10, 2021 @ 3:52pm
Mr.Kill Jun 10, 2021 @ 4:46pm 
Empire total war is an entirely different game and another genre entirely. You don't even have a base (only cities) and general gameplay outside of combat is not real-time. I prefer napoleon total war over Empire total war because they refined the gameplay better (units actually move to enter attack range when you tell them to attack). Empire total war is best played with mods. But I think we are getting well off-topic here.
Creavend Jun 10, 2021 @ 7:51pm 
I saw this post since it was posted, and I debated between saying something or not. I do want to say some things.
Originally posted by Eccentric Gentleman:

And what I noticed about all these games is that you didn't need strategies to win any of these, just the same one....
1 Secure resources
2 Build defences
3 Make as many units as the game will let you
4 Send them all to the enemy base at once
I would love to come up with battle plans so I could feel clever. To lure the enemy into ambushes or catch them in pincer maneuvers and then feel good about how clever I am. But not only does real strategy feel unnecessary but impossible as my own and the AI troops seemed to stupid to for anything more complex. And dispite all the time I've put into them, I'm not sure I really know anything about military strategy. And I think perhaps it was all this that turned me off RTS.
First, in my opinion this is really not possible with the common AI found in the games you mentioned and most others. Unless purposely made or left with enough machine learning time in a particular game, “AI” (We call it that but is really just decision trees for programmed behaviors), is really dump, most of the time designed to make us feel enjoyment and “feel clever” as you say. If you really want to use any one these game’s systems as a conduit for strategy… multiplayer is the answer.
Originally posted by Eccentric Gentleman:

What I would like to know is this, is Iron Harvest any different? When you play do you feel like you need to find a way to drive a wedge between enemy forces or something? Or do you always build a big army and mob the other? The trailers suggest you use Polanian mechs for hit and run tactics but does that actually work in the game? Do you harass the enemy and run leaving them to rebuild or once you attack do they just follow you endlessly?
Are asking about the AI? Then no, same as others. Even in MP, mob strategy is what you will most likely see (Although some mechs in the game will make short work of them mobs) and only if you are able to keep up with build speed and tactics will you get into the real strategy. I will say this true for most RTS games.
Originally posted by Eccentric Gentleman:

But if Iron Harvest isn't that different then the others, is it at least fun? The game play of Army Men RTS is typical but I think the interesting setting makes up for it.
It is fun or, at least I find it that way. In mp for example, I have lost some matches because I was winning the game with the tactics and neglected the objectives or left my base open for attack (Winning the battle but losing the war), so I do enjoy the overall strategy you can approach at any given match and how to change that in the fly. Also, pincer maneuvers are quite possible.
Originally posted by Mr.Kill:
Ironharvest's gameplay is based more on company of heroes than a traditional RTS. So you don't really win by spamming as many units as the game lets you in competitive play. Mechs can very easily be blown to bits by field cannons and while infantry are weak to mechs they are also inexpensive to replace (provided you don't lose the whole squad) so they make excellent scouts (they're also the only ones that can capture points). Field weapons are very powerful but they're also very slow and must be set up before they can be used.
I agree with most of this, except the assessment about infantry. Even in the late game, you will still use them to capture, counter and battle. Also, fields canons are only present in one map, so I don’t really count them as part of the tool box.
Originally posted by Mr.Kill:
Against the AI though, I'm not sure how effecting spamming units will be. It is just an AI and making a good AI for a company of heroes game where unit preservation is critical is kinda difficult.
Hit and run tactics are quite powerful and the AI does disengage if the mechs attacking them get too far away. Since this is a company of heroes esque game, micro of units is heavily rewarded and hitting mechs in the sides or rear does a lot of extra damage.
Very effective against the AI.
Originally posted by Mr.Kill:
While these games obviously don't reflect real military strategies they not aiming to be military simulators. You might want to try Eugen's wargames series if you want something that really demands military strategy and logistics.
Very true.
Originally posted by xham6690:
No, what you desire isn't PROFITABLE, so it will never get made. Just the same garbage with new skins, over and over again.
They are so greedy and dishonest now, all of the budget is in marketing and graphics, zero in Quality Control or Product Support. Every game is a bug fest ripoff.
To get the level of depth you crave, you have to play ridiculously overcomplicated Strategy games with confusing interfaces and a learning cliff that is punishing. For example Hearts of Iron.

Originally posted by xham6690:
Yeah, it is just a really cruddy version of CoH, unplayable garbage.
I saw a similarly toned post in the reddit the other day, I wonder if it is also you. I get the feeling, the industry is heading in a not-so-great direction, and I agree buggy, unfinished or broken games have become the norm, even for AAA. But 1) let’s remember we have enabled that behavior by still buying those games and 2) I don’t think that makes the game unplayable. E.G. the DLC broke the game real bad for MP but it was for the most part fixed by the next Monday. I don’t believe a first bad impression ruins a game forever.

Originally posted by Eccentric Gentleman:
Ok but what about Empire: total war? That's what I ment when I said Age of Empires.
Originally posted by Mr.Kill:
Empire total war is an entirely different game and another genre entirely. You don't even have a base (only cities) and general gameplay outside of combat is not real-time. I prefer napoleon total war over Empire total war because they refined the gameplay better (units actually move to enter attack range when you tell them to attack). Empire total war is best played with mods. But I think we are getting well off-topic here.
The total war series is great for what you describe, at least in the battle phases and much more on the MP, though I don’t know about the more recent ones since I stopped playing after Rome II, but it is really different to AOE.
Last edited by Creavend; Jun 11, 2021 @ 12:08am
Mr.Kill Jun 10, 2021 @ 8:04pm 
Wait you can't build field guns? I thought you could in skirmish. I just checked. You can build field cannons from the barracks like you can in the campaigns.

Are you confusing the man pushed cannons with the Heavy turrets you can capture on some maps?
Last edited by Mr.Kill; Jun 10, 2021 @ 8:06pm
Creavend Jun 10, 2021 @ 8:25pm 
Originally posted by Mr.Kill:
Wait you can't build field guns? I thought you could in skirmish. I just checked. You can build field cannons from the barracks like you can in the campaigns.

Are you confusing the man pushed cannons with the Heavy turrets you can capture on some maps?
Oh right, I'm very used to call them AT guns so I got them confused.
zopf76 ☭ Jun 13, 2021 @ 5:26pm 
Mass wins, the biggest Mechs spam -> zero Tactics against stupid Horde AI ...

Buy an RTS if you want to play one.
SpiritFire Jun 16, 2021 @ 12:49pm 
this game looks like a modded coh2. =D
KamelittaOida Jun 18, 2021 @ 3:25am 
Originally posted by Eccentric Gentleman:

Over the years I have played many RTS games... Warcraft 3, Red Alert, Star Wars Galactic Battlegrounds, Army Men RTS, Stronghold Crusader, Rise of Nations: Rise of Legends and Brutal Legend to name a few. And what I noticed about all these games is that you didn't need strategies to win any of these, just the same one....
I'm insulted. no age 2?
by reading the description of your desires aoe2 seems like the obvious answer. It's just so hard to flank an enemy while engaging in one battle, it's almost a genius play whenever you can pull it off. not even age's pros play like that. most of the time you probably simply lack the resources.

I've never seen a pro attack with ships and flank with transport ships on a water map at the same time.

on land it rarely happens. you simply establish a town center if anything. but it never happens that you get a ram, diverse units (arrows, melees, anti-cav (halbs), anti-arch (skirms) to attack from behind to get inside.

this would require that you establish military buildings for the front, for the pincer either establish military buildings to the side or divert from your main buildings with a waypoint all-while defending and making sure your economy doesn't idle.
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Date Posted: Jun 7, 2021 @ 3:49pm
Posts: 15