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In the interim it would be interesting to have commander skills as a skirmish option ala CoH e.g. infantry commander getting cheaper infantry with either a lower pop count cost or larger squads and mech commander getting cheaper mechs or some such so no new assets required but new ways to play none the less.
+1
I think "MECH" or fighting robots should
become a specialization. At least the big ones
"Mech" and combat robots.
The remaining units should also
Battle tanks, combat airships and transport
Vehicles, which is very important in war.
With air defense battery cannon!
Combat airships should of course also have a specialization
be a hero.
But battle tanks and transport vehicles should
whole already have. with an upgrade of course the one
has gotten to.
Because otherwise there is no change in the game.
And of course at some point the game is too
Boring. if you only ever
same battle leads.
Yes, it is good to have a unique game in order to differentiate themselves from other game. But if what they are offering is an inferior product compare to their competitors then there is really no reason for people to continue playing this game.
I am not asking for IH to be clone of CoH, but at this moment IH offers us a re-skin of CoH with worst mechanics. I would like to see IH do well, but if they can not at the very least match the experience CoH offers then I see IH just being another name to add to the list of failed and forgotten RTS.
Iron Harvest (IH) at the moment does not offer anything better than Company of Heroes (CoH), nor does it do anything different from CoH like "Ancestors Legacy". Yes, IH has mechs, but when take a closer look at them you begin to see that they just function like any old tanks in CoH but with a lot of dumb down features. Small things like vehicle component destruction can really help some depth into the game. You get scenarios where a heavy tank get knocked out of fighting with a light tank.
In IH I am just not getting the same feeling when I play CoH. Instead of "one more match', its "why I am still playing this". Looking at the Steam charts I am not the only who feels this way. Unless they start making changes that players have asked for I do not see IH making a come back like No Man's Sky.
No Man's Sky also had people that actually gave a ♥♥♥♥ about the game
You know full well how much we care about the game.
More unit variety will come with time and updates.
I just wanted to help you develop the game better
can. I didn't want more!
I just wanted to tell developers that it's all right now
only runs in one direction. without specializations of a class.
My suggestion is. The next heroes such classes
get specializations.
As for ground attacks and defense .. Deffensive great
Storm hero class with mechs for offensive
And also ne air support for airship balloon
with assisted mechs or vehicles.
That was my idea to balance the whole thing!
I think the issue here is your frame of reference and expectation is purely from the multiplayer side, with much experience from RTS games which have had a lot of time to refine themselves since their inital release. We have continually said is a WIP in Iron Harvest. Also King ArtGames is an indi studio with limited dev resources. Given enough time I'm sure our game will catch up to their quality establihed over many year. I will answer your questions as best and honestly as I can.
1) We released the game when its single player content was complete. We have always prioritised our Kickstarter backers and it was unfair to make them wait longer for a more developed MP when the vast majority of them had voted to single player to be our development focus. MP was a stretch goal. We can see from our data a lot of posativity around the SP experience. These types of players are the silent majority in IH.
2) Covid simply. We used a small, local, high quality company to manufacture our order for the KS Collectors edition. They were hard hit by the crisis but they've been working hard at fulfilling the order and we hope to ship once everything in complete later this Spring. You'll know many small independant firms have had difficulty with producing physical items. The digital rewards were available when the game release.
3) MP was not the priority before release for reasons stated in 1). We have added many more maps since release and more will come.
4) I call, continually engaging with the community (not always on Steam) and working their feedback into future updates, caring. We've routinally done this and I can point to many examples before and after release.
5) As for the price, thats debatable and subjective. But considering we are often on 30% sale, have free demos and we plan to release lots more free content and updates, we feel it's ultimately worth it.
We consider IH to be a moderate success with room for improvement which we are fully committed to. We see much positivity across all the games communties, Steam isn't everything. These are the facts as we see them, no PR bull. If that dosn't satisfy you that's regretable. I wish you the best I hope you find another game that fulfils you better. Hopefully one day you'll come back later and give us another go.
I agree with these points and can live with them. I'm looking forward to future expansions to the game, the framework is there to build upon.
If you need more development time, you need it!
and if you needed money to develop it further.
Can I get Iron Harvest early release
understand!
Of course, a few :) are missing to improve the gameplay with
Airships or transport vehicles specializations, but I trust
you develop. because Iron Harvest really has potential.
I enter the status "Early Access". So I
at least keep my expectations within limits :)
and also for others.
If you focused so much on the Singleplayer aspect of the game, why is the Singleplayer AI literally braindead?