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Fordítási probléma jelentése
And same with their look. They clash a bit off compared ot the vanilla factions
I like the Knox but it is a bit tricky to use well.
The Stark is a strange one. It didn't seem particularly strong but it was tough; I may need to experiment with it more. Haven't used the carrier ship much but it seemed powerful, which feels fitting for the faction.
Being locked out of Grenadiers is rough, IMO. Maybe I just need to get used to overwhelming with well-positioned paratroopers? Perhaps getting Sita as a hero would ease the early game a bit. I only got to try the giant Fire Nation airship, so far.
I get what you mean about the designs being a little weird but I like them. It's fun, to me, to see what Jakub Rozalski and King Art Games consider to be classic or archetypal "American" shapes. The Salem looks kind of like a mix between a tractor and a locomotive. Some of the other mechs have designs reminiscent of old Ford automobiles. The Stark may be the "meme" of the bunch, what with horns on the "hood."
I'm having fun, so far.
I have to say I strongly disagree with this. I have played the campaign and AI in skirmish but I’m mainly a pvp player. I think the faction has been correctly described as an inbetweener. In many ways in between Polania and Saxony in terms of infantry and between saxony and rusviet in terms of mechs. The one thing I will say is that is that almost all the units, with the exception of the heroes, have some trouble standing on their own, but I will also say that is the faction that scales more exponentially with more units in my opinion.
The thing volunteers exceed at is getting in, get a defensive position and overwhelm with targeted fire. They are indeed weaker that any other faction in a 1v1. But if you have more than one unit, they rival the stormtroopers in terms of how quickly they can drop a unit.
The exo-suit is just not a combat unit, but a support one, and at that it is the best in the game. They can repair any machine in the game in record time, they can drop multiple med tents and they can repair themselves.
The Salem is super versatile. True, it should lose against a Grimbart, but you can shred infantry even quicker and fire at air effectively. Also, should win against Starz and Ognivo. It is relatively sturdy, so small arms fire should not keep it down.
The Stark indeed takes a lot of damage before he even gets there, same as the Serp but its melee potential is incredible. It can kill super heavies even quicker and even go 1v1 with the hero units.
The Attucks is somewhat of an odd unit. I treat it like a mortar most of the time. Once it vets up though, it can almost one shot kill some infantry.
Now the hero units are incredible. Sita will not scale much in the late game, but you really don’t want to encounter her in a skirmish in the early game. William it’s probably the best non-mech hero in the game right now. He out-damages and out-lives Victor, the previous champion. He will deal heavy damage to all mechs, hit multiple infantry units at once, heavy damage to air units in the turret mode and you can get super creative with the ability in choke points. The admiral is downright broken at the moment. I think he was even banned from the rookie tournament. Sure, you can kill him with enough units and enough preparation, but it outguns everything and if you get into the enemy’s base, its basically game over.
I agree, really not feeling it with the designs for Usonia's mechs.
So far Im fine with the salem's performance. The attucks is kind of an odd duck with unreliable accuracy. I love the Knox's design, but for all its guns it doesnt really do very good damage. The revere doesnt do good damage to mechs either but does well vs air. The flying ship is great but I wish it was more of a flying fortress rather than a drone boat.
On the plus side, Usonia's units are quite nimble compared to saxonia and most of rusviet's roster.
Im at odds with the volunteers. They lose to pretty much every other infantry it seems outside of specific situations.
The advanced paratrooper bunker hasnt proved very effective so far, compared to other faction's anyway, which are a lot more straightforward.
My last comment is that it seems air units benefitted more other factions than Usonia itself. The gunship for example fills a void in the polonia roster for a high-range effective mech hunter
i wish everyone would get bunkers with both MG , grenade launcher, AT or flamethrower you know choosing a specialisation for the said bunker, and the advance bunker is useless you pay 300 for just regular soldier ,it's really a shame that saxonia start with the MP40 it would have being a field upgrade all faction start with rifle and then you get to get automatic weapons like COH would be better
Also, the weapons for the mainline infantry on this game have more less the same damage potential so the fact that Saxony has an MP is not as advantageous as having you grenadiers equip an MG42 in COH, so I don’t see much point to that in IH other than it being more like COH, which I don’t really want in the weapons aspect at least.
The problem here is how you go about acquiring resources to build up your Air fleet. Since your allies will have a difficult time holding ground against relentless attacks, it might be best to Support them with a bunker upgraded with a flamethrower put outside their base where enemy units will mass, even so you might also consider being aggressive with your own resource acquisition taking Iron and Oil sites away from your starting position so you allies can use them.
If you want to go mech heavy I'd suggest some t1 machine gun mechs to hold the day until you produce the T2 Knox, the Knox is crazy powerful but you will need multiple.
Attaining a carrier might be useful for striking from range, but stealth artillery might also be just as good or better.
If I rate Usonia the faction is Average at best and your allies tend to struggle and lose if you don't support them enough, via striking enemy resources and sniping dangerous enemies. all in all they are a difficult force to balance between getting enough resources themselves and hitting the enemy without losing too many units.