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Though it made me think considering you changed rosters already I wonder if its possible to unlock the tesla units to play with for skirmishes against ai? (Ill have to look myself later in the week haha)
And that's actually a pretty nice idea, maybe I'll have a look into that later aswell. Maybe this could even be paired with a third stage upgrade for the production buildings. It would also be interesting to see if the AI automatically produces the new units available to them.
And no, sorry. That will probably result in some kind of error, most likely a desync. If you want to play with others, they need to have the mod installed as well.
I had a look today and was very suprised. you should totally have a look at all these unused units in units_03.xml! .
after a quick peruse, some notable highlights include
2 or 3 civillian class mechs , harvester and lumber cutter.
a transport (I imagine that walking mech transport truck we see in cutscenes)
the tesla stuff.
random hero characters(likely used in cutscenes)
EDIT: figured i can at least take stuff out of multiplayer rosters by playing with uiteamconfig repositary. adding tesla units here doesn't seem to do anything but Im just replacing unit ids for existing polania rifleman. which does remove pol rifleman from multiplayer but doesnt add these tesla fellows. blast.
Add unit production in the building. The interface also needs to add its location.I am also looking for ways to add a new unit. Hope it can help you.
If you crack it and figure out how make sure to post here please. I'll keep looking in the meantime
https://steamcommunity.com/sharedfiles/filedetails/?id=2234148339&fileuploadsuccess=1
@creme_de_la_bear
Sadly they don't seem to have a good unit icon... maybe there is a way to add one in, so it really looks like it's part of the game and not modded in?
I'll try this and see if overrides work outside of the config_mp-folder aswell. Otherwise it wouldn't affect the campain, which some might prefer anyway, but others might like to play the campaign with modded values.
UITeamConfigurationRepository ( Let your troops show up in construction production.
Structures ( Let your troops be produced by construction.
Units_03_Other( Define the basic performance of the Tesla troops.
Weapon( Defining the basic performance of Tesla's weapons.
AmmoOnArmor_01_Core( Defining the ammunition performance of the Tesla troops’ weapons.
Iron Harvest\battleplan\units-Any map you want to play( Define whether the unit can be used.
So, I tested many things, and finally found that the developer separates unit production and unit use rights, that is, if you want to use any unit, you first need to make the building be able to produce the unit, and have the unit in the building interface to be able to produce Then you need to add to the map settings whether the unit is allowed to appear, and finally you can get the unit to appear in the game
Tesla units don't seem to have corresponding avatars, because they only appear in the plot at present. For controlling their ai, whether the unit has an avatar does not matter. You can also say that the developer is lazy and did not make...